Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
EitoPlay
Ra
Level 158
God Stats
5W - 10L
1,311 SR
Queue Stats
397W - 405L
1,459 Elo+
Solo
Neith
Neith
Maltazor71
Neith
Level 104
God Stats
19W - 24L
1,561 SR
Queue Stats
410W - 423L
1,418 Elo+
Party 1
Sobek
Sobek
TheticsourD01
Sobek
Level 64
God Stats
22W - 21L
1,299 SR
Queue Stats
207W - 191L
1,426 Elo+
Solo
Anubis
Anubis
spooky_gelatine5
Anubis
Level 124
God Stats
46W - 41L
1,556 SR
Queue Stats
792W - 788L
1,483 Elo+
Solo
Team Averages
Level 116
1,445 SR
1,457 Elo+

VS

Team Averages
Level 107
1,459 SR
1,434 Elo+
Ares
Ares
Mahezie
Ares
Level 171
God Stats
3W - 3L
1,611 SR
Queue Stats
354W - 343L
1,505 Elo+
Solo
Thanatos
Thanatos
Menace-exe
Thanatos
Level 68
God Stats
5W - 3L
1,217 SR
Queue Stats
70W - 64L
1,374 Elo+
Solo
Odin
Odin
tobirama_kin1
Odin
Level 104
God Stats
2W - 3L
1,278 SR
Queue Stats
218W - 239L
1,393 Elo+
Solo
Charybdis
Charybdis
tyrebble_cleff_
Charybdis
Level 124
God Stats
4W - 6L
1,568 SR
Queue Stats
119W - 142L
1,405 Elo+
Solo
Kukulkan
Kukulkan
you drink taaka
Kukulkan
Level 69
God Stats
15W - 12L
1,620 SR
Queue Stats
218W - 205L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
3 / 0 / 1
5,057
722
3,433
5,455
1,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

9
1 / 0 / 1
4,946
707
3,053
3,506
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
8
1 / 0 / 1
4,690
670
1,952
2,708
858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 0 / 3
4,690
670
1,880
4,252
2,641
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 0 / 2
4,497
642
4,143
3,368
1,412
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Mahezie
Ares
6
0 / 1 / 0
3,765
538
1,522
6,716
3,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
Menace-exe
Thanatos
5
0 / 2 / 0
3,410
487
986
4,326
1,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 1 / 0
3,711
530
702
5,545
3,148
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Charybdis
tyrebble_cleff_
Charybdis
6
0 / 3 / 0
3,546
507
3,451
4,742
1,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
9
0 / 1 / 0
4,520
646
1,080
3,027
1,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
8
Kills
0
0
Deaths
8
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
0
1
3.5
W
1
0
1
1.5
L
Ares
Mahezie
Ares
0
1
0
0
W
Neith
1
0
1
1.5
L
Thanatos
Menace-exe
Thanatos
0
2
0
0
W
1
0
3
2.5
W
2
0
2
3
L
0
1
0
0
L
Charybdis
tyrebble_cleff_
Charybdis
0
3
0
0
L
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,461
Damage
7,741
19,289
Taken
24,356
7,870
Mitigated
10,090
11,549
Healing
6,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,433
1,286
0
4,741
5,455
1,850
0
892
4,563
0
39,912
W
3,053
889
48
2,108
3,506
1,109
172
0
3,506
35,224
0
L
Ares
Mahezie
Ares
1,522
116
0
1,905
6,716
3,409
0
3,015
3,701
14,314
0
W
Neith
1,952
358
0
546
2,708
858
0
648
2,060
0
27,387
L
Thanatos
Menace-exe
Thanatos
986
456
0
1,901
4,326
1,215
0
352
3,974
0
10,902
W
1,880
512
817
2,386
4,252
2,641
0
423
3,829
8,678
0
W
4,143
147
0
903
3,368
1,412
144
639
2,729
30,317
0
L
702
285
0
954
5,545
3,148
0
2,625
2,844
0
16,774
L
Charybdis
tyrebble_cleff_
Charybdis
3,451
1,887
0
1,072
4,742
1,100
0
3,008
1,734
0
18,569
L
Kukulkan
1,080
283
0
500
3,027
1,218
0
0
3,027
33,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,880
Gold Earned
18,952
234
Minions Killed
158
0
Camps Cleared
0
733,500
Distance Traveled
660,210
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,057
722
75
11
0
180,958
0
W
Ra
4,946
707
48
7
0
141,675
0
L
Ares
3,765
538
19
3
0
155,860
1
W
Neith
4,690
670
52
7
0
113,135
1
L
Thanatos
3,410
487
21
3
0
110,326
0
W
Sobek
4,690
670
9
1
0
171,338
0
W
Anubis
4,497
642
50
7
0
126,394
1
L
Odin
3,711
530
25
4
0
125,343
0
L
Charybdis
3,546
507
27
4
0
136,226
0
L
Kukulkan
4,520
646
66
9
0
132,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role