Player Matchup

Ymir
Ymir
Gold III
Bowacha
Ymir
Gold III
Level 146
God Stats
1W - 1L
1,834 SR
Queue Stats
115W - 110L
1,639 MMR
Party 1
Chaac
Chaac
Gold III
DrDyas
Chaac
Gold III
Level 88
God Stats
100W - 96L
1,555 SR
Queue Stats
109W - 108L
1,545 MMR
Party 1
Poseidon
Poseidon
Gold V
SwejA
Poseidon
Gold V
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 55L
1,669 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,630 SR
1,617 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,483 SR
1,585 MMR
Sun Wukong
Sun Wukong
Platinum IV
Bouyatomic
Sun Wukong
Platinum IV
Level 124
God Stats
29W - 22L
1,674 SR
Queue Stats
143W - 156L
1,690 MMR
Solo
Ares
Ares
Gold I
T-H-H-
Ares
Gold I
Level 127
God Stats
1W - 1L
1,292 SR
Queue Stats
27W - 33L
1,564 MMR
Solo
Ullr
Ullr
Bronze III
julenator
Ullr
Bronze III
Level 126
God Stats
1W - 0L
1,484 SR
Queue Stats
1W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bowacha
Ymir
12
0 / 4 / 1
9,586
639
5,272
22,335
20,086
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
DrDyas
Chaac
13
1 / 3 / 0
10,353
690
15,744
13,660
8,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
SwejA
Poseidon
12
0 / 6 / 1
10,210
681
10,372
12,306
4,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
KuzenboAchillesDiscordiaNoxMartichoras

VS

Bans
BacchusZeusNe ZhaThothXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bouyatomic
Sun Wukong
15
4 / 0 / 8
12,011
801
15,781
18,140
15,865
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ares
T-H-H-
Ares
15
5 / 0 / 8
11,694
780
16,763
15,151
19,571
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
15
4 / 1 / 8
12,132
809
10,336
11,841
5,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
1
Kills
13
13
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bouyatomic
Sun Wukong
4
0
8
8
L
Ymir
Bowacha
Ymir
0
4
1
0.13
L
Chaac
DrDyas
Chaac
1
3
0
0.33
L
Poseidon
SwejA
Poseidon
0
6
1
0.08
W
Ares
T-H-H-
Ares
5
0
8
9
W
Ullr
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,388
Damage
42,880
48,301
Taken
45,132
33,057
Mitigated
40,703
7,015
Healing
11,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bouyatomic
Sun Wukong
15,781
3,313
876
7,827
18,140
15,865
944
6,844
10,718
786
79,376
L
Ymir
Bowacha
Ymir
5,272
782
0
4,869
22,335
20,086
0
7,782
14,553
21,323
0
L
Chaac
DrDyas
Chaac
15,744
2,327
0
1,466
13,660
8,513
0
5,210
8,450
0
49,233
L
Poseidon
SwejA
Poseidon
10,372
1,758
0
680
12,306
4,458
0
4,427
7,879
59,616
0
W
Ares
T-H-H-
Ares
16,763
479
0
1,032
15,151
19,571
156
5,367
9,480
27,940
0
W
Ullr
10,336
3,599
0
1,546
11,841
5,267
1,682
2,802
8,932
0
58,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,149
Gold Earned
35,837
179
Minions Killed
202
0
Camps Cleared
0
809,418
Distance Traveled
910,046
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,011
801
85
6
0
308,340
0
L
Ymir
9,586
639
24
2
0
254,738
0
L
Chaac
10,353
690
51
3
0
288,009
0
L
Poseidon
10,210
681
104
7
0
266,671
0
W
Ares
11,694
780
19
1
0
310,840
0
W
Ullr
12,132
809
98
7
0
290,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role