Player Matchup

Janus
Janus
Platinum III
 
Janus
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold I
 
Artemis
Gold I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum IV
Dreaming273
Nemesis
Platinum IV
Level 128
God Stats
2W - 4L
1,462 SR
Queue Stats
446W - 443L
1,719 MMR
Solo
Jormungandr
Jormungandr
Platinum V
Dreym
Jormungandr
Platinum V
Level 113
God Stats
7W - 7L
1,593 SR
Queue Stats
243W - 231L
1,693 MMR
Solo
Serqet
Serqet
Gold III
FreakinJoaco
Serqet
Gold III
Level 83
God Stats
1W - 2L
1,640 SR
Queue Stats
30W - 20L
1,715 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 124
1,539 SR
1,625 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,426 SR
1,662 MMR
Chernobog
Chernobog
Gold I
 
Chernobog
Gold I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
ComradeCreep
Kuzenbo
Gold IV
Level 158
God Stats
2W - 1L
1,394 SR
Queue Stats
27W - 15L
1,679 MMR
Party 1
Hel
Hel
Gold IV
DerkDerm
Hel
Gold IV
Level 159
God Stats
1W - 0L
1,558 SR
Queue Stats
26W - 14L
1,679 MMR
Party 1
Susano
Susano
Platinum IV
MyBlxdez
Susano
Platinum IV
Level 127
God Stats
1W - 1L
1,319 SR
Queue Stats
166W - 142L
1,721 MMR
Solo
Mercury
Mercury
Gold I
Real_Pillzz
Mercury
Gold I
Level 142
God Stats
2W - 2L
1,360 SR
Queue Stats
69W - 64L
1,731 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 4 / 0
5,375
538
4,976
6,580
1,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
 
Artemis
9
0 / 3 / 1
5,069
507
3,324
6,060
2,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Dreaming273
Nemesis
10
2 / 2 / 0
5,759
576
3,682
6,592
2,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Dreym
Jormungandr
11
0 / 0 / 0
6,397
640
3,683
5,268
3,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
9
1 / 2 / 2
5,910
591
3,097
7,156
4,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Ao KuangBakasuraKaliHe Bo

VS

Bans
FreyaMartichorasThorAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
10
2 / 1 / 1
5,662
566
2,002
4,438
1,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
ComradeCreep
Kuzenbo
9
1 / 1 / 7
5,550
555
2,569
7,952
7,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 1 / 2
6,647
665
5,800
6,434
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
MyBlxdez
Susano
11
1 / 0 / 0
5,627
563
2,658
6,283
2,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Real_Pillzz
Mercury
11
4 / 0 / 3
6,056
606
3,836
6,752
2,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
11
11
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
0
0
L
Artemis
 
Artemis
0
3
1
0.17
W
Chernobog
 
Chernobog
2
1
1
2.5
W
Kuzenbo
ComradeCreep
Kuzenbo
1
1
7
4.5
W
3
1
2
4
L
Nemesis
Dreaming273
Nemesis
2
2
0
1
L
Jormungandr
Dreym
Jormungandr
0
0
0
0
L
Serqet
1
2
2
1
W
Susano
MyBlxdez
Susano
1
0
0
1
W
Mercury
Real_Pillzz
Mercury
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,762
Damage
16,865
31,656
Taken
31,859
14,312
Mitigated
15,653
6,739
Healing
9,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,976
504
0
646
6,580
1,989
0
3,287
3,293
51,369
0
L
Artemis
 
Artemis
3,324
1,080
0
700
6,060
2,311
0
1,046
5,014
0
32,569
W
Chernobog
 
Chernobog
2,002
1,134
0
773
4,438
1,368
12
334
3,974
0
38,864
W
Kuzenbo
ComradeCreep
Kuzenbo
2,569
1,266
0
2,275
7,952
7,047
0
1,574
6,216
9,874
0
W
5,800
373
562
2,402
6,434
2,173
0
1,851
4,301
52,316
0
L
Nemesis
Dreaming273
Nemesis
3,682
2,131
0
904
6,592
2,311
0
1,891
4,701
0
38,019
L
Jormungandr
Dreym
Jormungandr
3,683
968
0
2,658
5,268
3,583
0
0
5,268
52,816
0
L
Serqet
3,097
417
0
1,831
7,156
4,118
0
2,145
5,011
0
15,465
W
Susano
MyBlxdez
Susano
2,658
182
0
1,796
6,283
2,637
0
3,683
2,600
0
41,434
W
Mercury
Real_Pillzz
Mercury
3,836
2,132
0
1,350
6,752
2,428
0
919
5,771
0
41,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,510
Gold Earned
29,542
327
Minions Killed
321
0
Camps Cleared
0
1,020,333
Distance Traveled
1,061,305
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,375
538
93
9
0
200,790
0
L
Artemis
5,069
507
52
5
0
184,673
7
W
Chernobog
5,662
566
75
8
0
177,602
3
W
Kuzenbo
5,550
555
10
1
0
208,483
4
W
Hel
6,647
665
88
9
0
198,200
4
L
Nemesis
5,759
576
69
7
0
234,335
1
L
Jormungandr
6,397
640
92
9
0
179,919
0
L
Serqet
5,910
591
21
2
0
220,616
2
W
Susano
5,627
563
82
8
0
216,753
1
W
Mercury
6,056
606
66
7
0
260,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role