Player Matchup

Hun Batz
Hun Batz
K_Lala23
Hun Batz
Level 100
God Stats
2W - 3L
1,496 SR
Queue Stats
181W - 172L
1,434 Elo+
Party 2
Neith
Neith
LUCAMICHEL007
Neith
Level 17
God Stats
2W - 7L
1,195 SR
Queue Stats
72W - 91L
1,225 Elo+
Party 1
Ix Chel
Ix Chel
WlLLA
Ix Chel
Level 88
God Stats
1W - 6L
1,301 SR
Queue Stats
139W - 129L
1,437 Elo+
Party 2
Cerberus
Cerberus
chefdesbambie13
Cerberus
Level 33
God Stats
6W - 4L
1,692 SR
Queue Stats
28W - 46L
1,324 Elo+
Solo
King Arthur
King Arthur
llZohta-_-
King Arthur
Level 46
God Stats
17W - 8L
1,218 SR
Queue Stats
257W - 265L
1,337 Elo+
Party 1
Team Averages
Level 57
1,380 SR
1,351 Elo+

VS

Team Averages
Level 85
1,558 SR
1,492 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
 
Neith
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
DerTheologe
Nike
Level 47
God Stats
15W - 5L
1,967 SR
Queue Stats
116W - 109L
1,507 Elo+
Solo
Poseidon
Poseidon
PartialObject
Poseidon
Level 47
God Stats
4W - 3L
1,500 SR
Queue Stats
144W - 156L
1,476 Elo+
Solo
Bakasura
Bakasura
Smil3yzZ
Bakasura
Level 62
God Stats
17W - 23L
1,323 SR
Queue Stats
97W - 85L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
K_Lala23
Hun Batz
9
1 / 2 / 0
5,287
529
4,288
9,138
3,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 4 / 0
4,556
456
6,344
6,521
2,312
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ix Chel
WlLLA
Ix Chel
10
1 / 2 / 0
5,407
541
3,669
7,400
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
8
0 / 3 / 0
4,814
481
3,829
11,165
5,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
llZohta-_-
King Arthur
9
0 / 6 / 1
5,120
512
3,272
12,523
4,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 0 / 5
6,435
644
7,775
11,581
6,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
 
Neith
9
4 / 0 / 1
5,875
588
6,372
5,007
1,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
5 / 0 / 1
7,627
763
7,248
7,265
3,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Poseidon
PartialObject
Poseidon
11
2 / 2 / 1
6,531
653
4,769
3,968
1,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Smil3yzZ
Bakasura
12
4 / 0 / 1
6,978
698
3,983
8,877
3,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
17
17
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
5
4.5
W
Neith
 
Neith
4
0
1
4.5
W
5
0
1
5.5
L
Hun Batz
K_Lala23
Hun Batz
1
2
0
0.5
L
0
4
0
0
W
Poseidon
PartialObject
Poseidon
2
2
1
1.25
W
Bakasura
Smil3yzZ
Bakasura
4
0
1
4.5
L
Ix Chel
WlLLA
Ix Chel
1
2
0
0.5
L
Cerberus
0
3
0
0
L
King Arthur
llZohta-_-
King Arthur
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,402
Damage
30,147
46,747
Taken
36,698
18,888
Mitigated
17,072
8,732
Healing
9,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,775
1,198
136
4,180
11,581
6,704
127
2,777
8,804
25,585
170
W
Neith
 
Neith
6,372
2,577
0
958
5,007
1,598
798
1,052
3,955
0
36,445
W
7,248
1,449
0
690
7,265
3,786
0
339
6,926
0
50,745
L
Hun Batz
K_Lala23
Hun Batz
4,288
1,274
0
1,705
9,138
3,171
0
785
8,133
0
38,587
L
6,344
2,779
0
390
6,521
2,312
0
3,077
3,444
0
33,337
W
Poseidon
PartialObject
Poseidon
4,769
646
0
948
3,968
1,276
554
2,234
1,734
45,955
0
W
Bakasura
Smil3yzZ
Bakasura
3,983
3,118
0
3,056
8,877
3,708
0
1,096
7,781
0
49,451
L
Ix Chel
WlLLA
Ix Chel
3,669
1,026
405
2,363
7,400
2,546
0
3,373
3,977
38,544
0
L
Cerberus
3,829
364
0
3,869
11,165
5,896
0
4,115
7,050
15,757
0
L
King Arthur
llZohta-_-
King Arthur
3,272
417
0
0
12,523
4,963
0
1,024
11,424
0
30,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,184
Gold Earned
33,446
262
Minions Killed
350
0
Camps Cleared
0
1,035,976
Distance Traveled
1,061,545
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,435
644
30
3
0
229,308
0
W
Neith
5,875
588
63
6
0
181,360
0
W
Nike
7,627
763
83
8
0
179,046
0
L
Hun Batz
5,287
529
59
6
0
250,489
0
L
Neith
4,556
456
41
4
0
171,274
0
W
Poseidon
6,531
653
79
8
0
216,592
0
W
Bakasura
6,978
698
95
10
0
255,239
0
L
Ix Chel
5,407
541
76
8
0
197,503
2
L
Cerberus
4,814
481
39
4
0
195,340
0
L
King Arthur
5,120
512
47
5
0
221,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role