Player Matchup

Mercury
Mercury
Fantôme9
Mercury
Level 46
God Stats
10W - 9L
1,576 SR
Queue Stats
51W - 58L
1,454 Elo+
Solo
Scylla
Scylla
K_Lala23
Scylla
Level 100
God Stats
5W - 1L
1,698 SR
Queue Stats
181W - 172L
1,447 Elo+
Party 1
Olorun
Olorun
WlLLA
Olorun
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 129L
1,451 Elo+
Party 1
Bacchus
Bacchus
Z0DIACKE
Bacchus
Level 123
God Stats
9W - 15L
1,201 SR
Queue Stats
138W - 163L
1,416 Elo+
Solo
Hou Yi
Hou Yi
naej95
Hou Yi
Level 120
God Stats
15W - 17L
1,606 SR
Queue Stats
632W - 637L
1,436 Elo+
Solo
Team Averages
Level 95
1,516 SR
1,441 Elo+

VS

Team Averages
Level 105
1,465 SR
1,463 Elo+
Chiron
Chiron
 
Chiron
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
elfiiii
Serqet
Level 215
God Stats
19W - 20L
1,456 SR
Queue Stats
450W - 459L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
skysofragues
Zhong Kui
Level 127
God Stats
16W - 31L
1,330 SR
Queue Stats
344W - 344L
1,382 Elo+
Solo
Fenrir
Fenrir
亻尔女子
Fenrir
Level 84
God Stats
7W - 6L
1,539 SR
Queue Stats
131W - 137L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Fantôme9
Mercury
7
3 / 0 / 0
3,976
663
1,738
3,418
983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Scylla
K_Lala23
Scylla
7
0 / 0 / 1
3,567
595
830
1,626
405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
WlLLA
Olorun
6
0 / 2 / 1
3,739
623
1,396
4,007
1,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Z0DIACKE
Bacchus
5
0 / 0 / 1
3,498
583
2,193
3,353
1,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
naej95
Hou Yi
7
1 / 0 / 1
4,103
684
2,086
3,626
1,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
6
1 / 2 / 0
3,834
639
3,032
5,135
1,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
 
Janus
7
0 / 0 / 0
3,671
612
1,190
1,475
384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
elfiiii
Serqet
5
1 / 0 / 1
3,665
611
1,889
3,830
1,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
skysofragues
Zhong Kui
6
0 / 2 / 0
3,570
595
1,818
4,517
2,763
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
1
0 / 0 / 0
1,124
187
0
0
0

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
4
Kills
2
2
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
2
0
0.5
L
Janus
 
Janus
0
0
0
0
W
Mercury
Fantôme9
Mercury
3
0
0
3
W
Scylla
K_Lala23
Scylla
0
0
1
0.5
W
Olorun
WlLLA
Olorun
0
2
1
0.25
W
Bacchus
Z0DIACKE
Bacchus
0
0
1
0.5
L
Serqet
elfiiii
Serqet
1
0
1
1.5
W
Hou Yi
naej95
Hou Yi
1
0
1
1.5
L
Zhong Kui
skysofragues
Zhong Kui
0
2
0
0
L
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,243
Damage
7,929
16,030
Taken
14,957
5,697
Mitigated
6,046
5,096
Healing
3,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
3,032
1,127
0
1,190
5,135
1,656
0
2,324
2,811
0
18,926
L
Janus
 
Janus
1,190
57
0
500
1,475
384
0
499
902
17,661
0
W
Mercury
Fantôme9
Mercury
1,738
644
0
375
3,418
983
0
270
3,108
0
16,898
W
Scylla
K_Lala23
Scylla
830
183
0
456
1,626
405
0
572
954
16,955
0
W
Olorun
WlLLA
Olorun
1,396
798
120
820
4,007
1,230
0
0
4,007
23,829
0
W
Bacchus
Z0DIACKE
Bacchus
2,193
654
198
1,119
3,353
1,940
0
343
2,974
7,896
0
L
Serqet
elfiiii
Serqet
1,889
595
0
468
3,830
1,243
0
1,498
2,308
0
12,332
W
Hou Yi
naej95
Hou Yi
2,086
1,065
0
2,008
3,626
1,139
33
1,647
1,979
0
21,236
L
Zhong Kui
skysofragues
Zhong Kui
1,818
194
0
1,293
4,517
2,763
0
0
4,517
14,939
0
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,883
Gold Earned
15,864
156
Minions Killed
114
0
Camps Cleared
0
594,615
Distance Traveled
466,576
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
3,834
639
28
5
0
111,029
0
L
Janus
3,671
612
33
6
0
116,553
1
W
Mercury
3,976
663
34
6
0
141,953
0
W
Scylla
3,567
595
40
7
0
109,217
0
W
Olorun
3,739
623
44
7
0
111,207
2
W
Bacchus
3,498
583
7
1
0
126,779
2
L
Serqet
3,665
611
26
4
0
137,556
0
W
Hou Yi
4,103
684
31
5
0
105,459
1
L
Zhong Kui
3,570
595
27
5
0
101,438
0
L
Fenrir
1,124
187
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role