Player Matchup

Ix Chel
Ix Chel
Gold IV
Daminet
Ix Chel
Gold IV
Level 128
God Stats
0W - 1L
1,410 SR
Queue Stats
16W - 10L
1,575 MMR
Solo
Hachiman
Hachiman
Gold I
Leinad02
Hachiman
Gold I
Level 107
God Stats
2W - 5L
1,635 SR
Queue Stats
190W - 189L
1,710 MMR
Party 2
Awilix
Awilix
Gold III
Reizmataz
Awilix
Gold III
Level 146
God Stats
0W - 1L
1,276 SR
Queue Stats
22W - 21L
1,613 MMR
Solo
Athena
Athena
Gold IV
SrKh19
Athena
Gold IV
Level 105
God Stats
51W - 33L
1,650 SR
Queue Stats
175W - 179L
1,483 MMR
Party 2
Ravana
Ravana
Gold III
Subaru0103
Ravana
Gold III
Level 129
God Stats
1W - 2L
1,442 SR
Queue Stats
57W - 52L
1,559 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,483 SR
1,588 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,663 SR
1,587 MMR
Chaac
Chaac
Gold III
Happydeath7904
Chaac
Gold III
Level 146
God Stats
9W - 11L
1,578 SR
Queue Stats
259W - 273L
1,525 MMR
Solo
Horus
Horus
Gold I
Mr_Bubblez18
Horus
Gold I
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 92L
1,485 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold IV
galardi09
Morgan Le Fay
Gold IV
Level 106
God Stats
16W - 7L
1,573 SR
Queue Stats
197W - 173L
1,651 MMR
Solo
Arachne
Arachne
Gold II
vermillionpilot1
Arachne
Gold II
Level 149
God Stats
2W - 1L
1,895 SR
Queue Stats
70W - 64L
1,549 MMR
Solo
Anhur
Anhur
Platinum V
wxlfKING
Anhur
Platinum V
Level 60
God Stats
19W - 12L
1,768 SR
Queue Stats
196W - 181L
1,724 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Daminet
Ix Chel
13
2 / 11 / 5
8,811
441
11,844
19,525
8,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Leinad02
Hachiman
16
1 / 4 / 4
9,866
493
12,434
18,121
5,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
Reizmataz
Awilix
16
9 / 9 / 1
10,453
523
15,351
24,863
11,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
SrKh19
Athena
13
0 / 6 / 8
8,473
424
8,051
26,602
32,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
Subaru0103
Ravana
16
1 / 3 / 1
10,139
507
12,681
17,945
21,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
BakasuraJanusKali

VS

Bans
ThorAgniBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 6
10,997
550
8,426
23,366
20,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 4 / 22
10,937
547
7,863
20,760
20,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Morgan Le Fay
galardi09
Morgan Le Fay
19
12 / 0 / 12
12,792
640
27,960
11,352
5,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
11 / 3 / 13
12,558
628
24,898
23,359
10,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
wxlfKING
Anhur
19
7 / 3 / 12
12,284
614
17,903
20,736
10,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
98
13
Kills
33
33
Deaths
14
19
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Daminet
Ix Chel
2
11
5
0.41
W
1
4
6
1
L
Hachiman
Leinad02
Hachiman
1
4
4
0.75
W
2
4
22
3.25
L
Awilix
Reizmataz
Awilix
9
9
1
1.06
L
Athena
SrKh19
Athena
0
6
8
0.67
L
Ravana
Subaru0103
Ravana
1
3
1
0.5
W
Morgan Le Fay
galardi09
Morgan Le Fay
12
0
12
18
W
11
3
13
5.83
W
Anhur
wxlfKING
Anhur
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,361
Damage
87,050
107,056
Taken
99,573
78,305
Mitigated
67,864
19,287
Healing
42,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Daminet
Ix Chel
11,844
920
584
2,118
19,525
8,007
28
11,162
8,363
60,306
0
W
8,426
2,021
0
10,594
23,366
20,878
290
3,316
19,950
0
79,642
L
Hachiman
Leinad02
Hachiman
12,434
6,249
0
5,429
18,121
5,787
1,106
1,577
16,544
0
92,934
W
7,863
3,564
3,006
5,993
20,760
20,719
117
6,301
14,280
0
22,871
L
Awilix
Reizmataz
Awilix
15,351
6,097
0
1,916
24,863
11,071
0
5,918
18,945
0
71,647
L
Athena
SrKh19
Athena
8,051
1,418
451
4,758
26,602
32,269
0
6,384
20,218
31,742
0
L
Ravana
Subaru0103
Ravana
12,681
3,724
0
4,031
17,945
21,171
0
2,919
15,026
802
87,631
W
Morgan Le Fay
galardi09
Morgan Le Fay
27,960
1,931
0
5,316
11,352
5,706
1,202
4,507
6,682
107,558
0
W
24,898
16,940
0
8,710
23,359
10,532
3,784
5,538
17,721
0
109,264
W
Anhur
wxlfKING
Anhur
17,903
11,434
0
8,513
20,736
10,029
1,744
3,875
16,791
0
109,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,742
Gold Earned
59,568
553
Minions Killed
562
0
Camps Cleared
0
1,884,560
Distance Traveled
2,052,462
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,811
441
110
6
0
333,484
2
W
Chaac
10,997
550
129
6
0
355,728
2
L
Hachiman
9,866
493
140
7
0
386,772
2
W
Horus
10,937
547
15
1
0
422,194
2
L
Awilix
10,453
523
90
5
0
424,823
2
L
Athena
8,473
424
56
3
0
418,152
3
L
Ravana
10,139
507
157
8
0
321,329
4
W
Morgan Le Fay
12,792
640
133
7
0
426,065
5
W
Arachne
12,558
628
137
7
0
480,960
5
W
Anhur
12,284
614
148
7
0
367,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role