Player Matchup

Chaac
Chaac
 
Chaac
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
LostIInChina
Tyr
Level 67
God Stats
1W - 1L
1,562 SR
Queue Stats
19W - 38L
1,359 Elo+
Solo
Kuzenbo
Kuzenbo
MANDO THE GOAT
Kuzenbo
Level 127
God Stats
28W - 34L
1,461 SR
Queue Stats
211W - 317L
1,448 Elo+
Party 2
Martichoras
Martichoras
TheGoonie8007
Martichoras
Level 88
God Stats
0W - 1L
1,166 SR
Queue Stats
8W - 8L
1,418 Elo+
Party 2
Zeus
Zeus
shmolp
Zeus
Level 131
God Stats
4W - 3L
1,789 SR
Queue Stats
211W - 270L
1,440 Elo+
Party 2
Team Averages
Level 92
1,496 SR
1,433 Elo+

VS

Team Averages
Level 74
1,486 SR
1,434 Elo+
Sun Wukong
Sun Wukong
Catskateboard4
Sun Wukong
Level 31
God Stats
1W - 2L
1,228 SR
Queue Stats
183W - 165L
1,409 Elo+
Party 1
He Bo
He Bo
HoodieHosko
He Bo
Level 124
God Stats
1W - 1L
1,504 SR
Queue Stats
152W - 145L
1,483 Elo+
Solo
Kuzenbo
Kuzenbo
MyGameBrokeMan
Kuzenbo
Level 67
God Stats
5W - 3L
1,604 SR
Queue Stats
79W - 115L
1,435 Elo+
Solo
Thor
Thor
NJ-Killas
Thor
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 76L
1,365 Elo+
Party 1
Skadi
Skadi
Prodigy_Rocket
Skadi
Level 109
God Stats
7W - 6L
1,595 SR
Queue Stats
100W - 97L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 1 / 2
7,045
542
11,618
14,770
15,063
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 3 / 0
5,988
461
1,489
9,833
3,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 2 / 1
6,122
471
4,999
9,768
10,101
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Martichoras
TheGoonie8007
Martichoras
12
0 / 1 / 1
6,936
534
4,071
7,906
3,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zeus
shmolp
Zeus
11
1 / 3 / 1
6,254
481
5,665
8,065
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Catskateboard4
Sun Wukong
11
2 / 2 / 2
6,642
511
4,989
12,097
12,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 2 / 2
7,577
583
6,581
6,740
2,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
0 / 1 / 7
6,376
490
4,423
8,272
8,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thor
12
2 / 2 / 4
6,876
529
3,869
11,999
4,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 0 / 0
7,357
566
7,938
7,562
2,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
6
Kills
10
10
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
1
2
3
W
Sun Wukong
Catskateboard4
Sun Wukong
2
2
2
1.5
W
2
2
2
1.5
L
1
3
0
0.33
L
2
2
1
1.25
W
0
1
7
3.5
W
Thor
2
2
4
2
W
4
0
0
4
L
Martichoras
TheGoonie8007
Martichoras
0
1
1
0.5
L
Zeus
shmolp
Zeus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,842
Damage
27,800
50,342
Taken
46,670
35,364
Mitigated
31,288
15,602
Healing
14,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,618
2,301
0
6,508
14,770
15,063
0
2,218
12,516
0
48,711
W
Sun Wukong
Catskateboard4
Sun Wukong
4,989
1,598
0
4,636
12,097
12,627
0
2,051
10,033
0
35,734
W
6,581
274
0
750
6,740
2,554
0
2,675
4,059
54,070
0
L
1,489
85
0
3,416
9,833
3,824
0
1,342
8,434
0
45,251
L
4,999
1,758
0
1,368
9,768
10,101
0
2,507
7,185
15,381
360
W
4,423
2,167
0
2,501
8,272
8,320
0
3,287
4,924
14,871
0
W
Thor
3,869
973
0
4,527
11,999
4,859
0
1,480
10,518
0
41,922
W
7,938
3,202
0
2,469
7,562
2,928
804
834
6,728
0
54,294
L
Martichoras
TheGoonie8007
Martichoras
4,071
1,817
0
3,100
7,906
3,814
78
911
6,995
0
56,714
L
Zeus
shmolp
Zeus
5,665
474
0
1,210
8,065
2,562
0
3,657
4,208
42,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,345
Gold Earned
34,828
327
Minions Killed
340
0
Camps Cleared
0
1,182,132
Distance Traveled
1,346,412
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,045
542
69
5
0
270,538
0
W
Sun Wukong
6,642
511
60
5
0
276,512
2
W
He Bo
7,577
583
108
8
0
267,199
0
L
Tyr
5,988
461
66
5
0
231,964
0
L
Kuzenbo
6,122
471
24
2
0
229,743
3
W
Kuzenbo
6,376
490
17
1
0
272,464
0
W
Thor
6,876
529
70
5
0
283,127
0
W
Skadi
7,357
566
85
7
0
247,110
0
L
Martichoras
6,936
534
92
7
0
226,037
0
L
Zeus
6,254
481
76
6
0
223,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role