Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Freshdax
Ao Kuang
Level 153
God Stats
9W - 15L
1,464 SR
Queue Stats
225W - 207L
1,555 Elo+
Solo
Ishtar
Ishtar
Moky20
Ishtar
Level 85
God Stats
1W - 1L
1,544 SR
Queue Stats
28W - 23L
1,500 Elo+
Solo
Horus
Horus
zeejay97
Horus
Level 159
God Stats
3W - 2L
1,603 SR
Queue Stats
64W - 73L
1,517 Elo+
Solo
Team Averages
Level 119
1,522 SR
1,514 Elo+

VS

Team Averages
Level 99
1,500 SR
1,377 Elo+
Thor
Thor
 
Thor
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Bliklik
Neith
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,174 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Flytfisk
Morgan Le Fay
Level 151
God Stats
6W - 5L
1,667 SR
Queue Stats
403W - 387L
1,548 Elo+
Solo
Janus
Janus
NestorofPylos
Janus
Level 28
God Stats
3W - 5L
1,510 SR
Queue Stats
81W - 111L
1,184 Elo+
Solo
Chaac
Chaac
claudio_85_
Chaac
Level 157
God Stats
3W - 4L
1,321 SR
Queue Stats
113W - 120L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
1 / 0 / 0
6,512
724
9,681
5,060
2,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
 
Cthulhu
13
0 / 0 / 2
6,492
721
3,583
6,241
4,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Freshdax
Ao Kuang
13
2 / 2 / 0
6,715
746
5,011
8,637
7,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
Moky20
Ishtar
12
0 / 1 / 1
6,327
703
3,129
6,267
2,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
zeejay97
Horus
12
0 / 0 / 1
6,772
752
2,371
8,093
5,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
0 / 0 / 2
6,429
714
2,129
4,211
1,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Bliklik
Neith
8
0 / 0 / 0
5,294
588
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Flytfisk
Morgan Le Fay
12
0 / 1 / 2
6,365
707
7,411
6,620
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 0
6,456
717
6,356
7,771
2,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 1
6,446
716
6,286
8,578
4,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
3
Kills
3
3
Deaths
3
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
0
0
1
W
Cthulhu
 
Cthulhu
0
0
2
1
L
Thor
 
Thor
0
0
2
1
L
Neith
Bliklik
Neith
0
0
0
0
L
Morgan Le Fay
Flytfisk
Morgan Le Fay
0
1
2
1
W
Ao Kuang
Freshdax
Ao Kuang
2
2
0
1
W
Ishtar
Moky20
Ishtar
0
1
1
0.5
L
2
2
0
1
L
1
0
1
1.5
W
Horus
zeejay97
Horus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,775
Damage
22,182
34,298
Taken
27,180
22,204
Mitigated
11,046
12,804
Healing
4,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
9,681
193
0
1,893
5,060
2,157
777
2,757
2,303
26,922
0
W
Cthulhu
 
Cthulhu
3,583
132
55
1,055
6,241
4,654
0
2,097
4,144
20,682
0
L
Thor
 
Thor
2,129
119
0
315
4,211
1,682
0
2,559
1,343
0
14,358
L
Neith
Bliklik
Neith
0
0
0
0
0
0
0
0
0
0
0
L
Morgan Le Fay
Flytfisk
Morgan Le Fay
7,411
417
0
481
6,620
2,374
0
3,925
2,442
26,553
0
W
Ao Kuang
Freshdax
Ao Kuang
5,011
868
0
1,858
8,637
7,343
823
3,375
5,262
17,882
0
W
Ishtar
Moky20
Ishtar
3,129
2,178
0
1,885
6,267
2,659
0
2,584
3,683
0
19,665
L
6,356
421
0
593
7,771
2,701
0
5,059
2,498
18,239
0
L
6,286
458
0
3,242
8,578
4,289
0
5,537
2,622
163
19,132
W
Horus
zeejay97
Horus
2,371
1,133
2,300
3,758
8,093
5,391
88
3,033
5,060
0
12,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,818
Gold Earned
30,990
192
Minions Killed
166
0
Camps Cleared
0
938,883
Distance Traveled
705,306
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,512
724
51
6
0
183,217
0
W
Cthulhu
6,492
721
43
5
0
185,506
0
L
Thor
6,429
714
39
4
0
166,876
0
L
Neith
5,294
588
0
0
0
0
0
L
Morgan Le Fay
6,365
707
51
6
0
176,628
0
W
Ao Kuang
6,715
746
36
4
0
184,103
0
W
Ishtar
6,327
703
43
5
0
183,250
0
L
Janus
6,456
717
43
5
0
163,329
0
L
Chaac
6,446
716
33
4
0
198,473
0
W
Horus
6,772
752
19
2
0
202,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role