Player Matchup

Ravana
Ravana
Bobinopoly
Ravana
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,313 Elo+
Solo
Hercules
Hercules
SokkaPorva
Hercules
Level 29
God Stats
2W - 1L
1,721 SR
Queue Stats
72W - 107L
1,469 Elo+
Solo
Sun Wukong
Sun Wukong
Takkizzo
Sun Wukong
Level 28
God Stats
2W - 2L
1,203 SR
Queue Stats
147W - 139L
1,480 Elo+
Solo
Bakasura
Bakasura
Trayas
Bakasura
Level 26
God Stats
0W - 2L
1,294 SR
Queue Stats
19W - 31L
1,404 Elo+
Solo
Ix Chel
Ix Chel
iarebeangerisnow
Ix Chel
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 183L
1,516 Elo+
Solo
Team Averages
Level 56
1,444 SR
1,437 Elo+

VS

Team Averages
Level 82
1,515 SR
1,475 Elo+
Charybdis
Charybdis
 
Charybdis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Johnkaido
Arachne
Level 89
God Stats
3W - 0L
1,732 SR
Queue Stats
86W - 86L
1,551 Elo+
Solo
Kukulkan
Kukulkan
Jugger_NAUGHT770
Kukulkan
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 48L
1,349 Elo+
Solo
Achilles
Achilles
TheWiseTheOld
Achilles
Level 117
God Stats
3W - 4L
1,343 SR
Queue Stats
206W - 192L
1,522 Elo+
Party 1
Terra
Terra
esq92
Terra
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 68L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Bobinopoly
Ravana
14
4 / 3 / 0
7,972
797
9,926
12,130
8,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
SokkaPorva
Hercules
12
0 / 3 / 3
6,679
668
6,139
13,211
11,881
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Takkizzo
Sun Wukong
14
4 / 2 / 2
8,203
820
12,591
13,627
13,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
Trayas
Bakasura
11
0 / 7 / 1
6,507
651
5,086
14,200
14,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 4 / 5
7,043
704
9,293
8,564
3,714
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
8 / 1 / 8
9,064
906
17,178
8,654
4,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Johnkaido
Arachne
14
4 / 3 / 10
8,413
841
10,109
15,569
18,430
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 3 / 11
8,220
822
13,870
9,271
4,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
TheWiseTheOld
Achilles
14
1 / 0 / 13
7,691
769
7,938
9,618
11,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
esq92
Terra
15
2 / 1 / 13
8,843
884
5,730
12,528
10,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
74
8
Kills
19
19
Deaths
8
11
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
8
1
8
12
L
Ravana
Bobinopoly
Ravana
4
3
0
1.33
W
Arachne
Johnkaido
Arachne
4
3
10
3
W
4
3
11
3.17
L
Hercules
SokkaPorva
Hercules
0
3
3
0.5
L
Sun Wukong
Takkizzo
Sun Wukong
4
2
2
2.5
W
Achilles
TheWiseTheOld
Achilles
1
0
13
7.5
L
Bakasura
Trayas
Bakasura
0
7
1
0.07
W
Terra
esq92
Terra
2
1
13
8.5
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,035
Damage
54,825
61,732
Taken
55,640
51,818
Mitigated
48,771
18,532
Healing
25,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
17,178
8,524
1,942
2,970
8,654
4,015
1,179
1,628
6,707
0
33,989
L
Ravana
Bobinopoly
Ravana
9,926
1,861
922
1,676
12,130
8,270
424
3,698
8,187
0
24,876
W
Arachne
Johnkaido
Arachne
10,109
7,522
240
2,947
15,569
18,430
252
2,908
12,300
0
14,735
W
13,870
1,120
2,082
1,185
9,271
4,544
371
1,198
8,026
32,200
0
L
Hercules
SokkaPorva
Hercules
6,139
807
761
3,681
13,211
11,881
0
4,270
8,545
0
10,467
L
Sun Wukong
Takkizzo
Sun Wukong
12,591
1,459
1,179
4,300
13,627
13,667
195
2,938
10,474
375
28,210
W
Achilles
TheWiseTheOld
Achilles
7,938
671
991
1,817
9,618
11,312
0
1,853
7,149
0
12,836
L
Bakasura
Trayas
Bakasura
5,086
2,568
57
1,353
14,200
14,286
0
4,656
9,414
0
7,201
W
Terra
esq92
Terra
5,730
1,176
6,649
4,384
12,528
10,470
0
2,037
9,774
9,658
0
L
9,293
2,080
3,326
1,277
8,564
3,714
517
4,038
4,433
20,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,404
Gold Earned
42,231
122
Minions Killed
109
0
Camps Cleared
0
964,414
Distance Traveled
1,038,252
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,064
906
39
4
0
176,348
0
L
Ravana
7,972
797
34
3
0
222,842
0
W
Arachne
8,413
841
10
1
0
217,898
0
W
Kukulkan
8,220
822
44
4
0
192,171
0
L
Hercules
6,679
668
8
1
0
183,217
0
L
Sun Wukong
8,203
820
37
4
0
204,481
0
W
Achilles
7,691
769
13
1
0
220,789
0
L
Bakasura
6,507
651
15
2
0
172,959
0
W
Terra
8,843
884
3
0
0
231,046
0
L
Ix Chel
7,043
704
28
3
0
180,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role