Player Matchup

Neith
Neith
Andal_Puffingham
Neith
Level 135
God Stats
2W - 4L
1,668 SR
Queue Stats
94W - 105L
1,480 Elo+
Party 2
Janus
Janus
CaptainM94
Janus
Level 134
God Stats
1W - 4L
1,402 SR
Queue Stats
98W - 107L
1,447 Elo+
Party 2
Achilles
Achilles
JUSTxBLAZEEE
Achilles
Level 59
God Stats
1W - 1L
1,709 SR
Queue Stats
49W - 67L
1,406 Elo+
Party 2
Hera
Hera
Rams__09
Hera
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,443 Elo+
Party 2
Kuzenbo
Kuzenbo
TyDavinci-_-
Kuzenbo
Level 25
God Stats
4W - 8L
1,354 SR
Queue Stats
16W - 18L
1,467 Elo+
Party 2
Team Averages
Level 100
1,527 SR
1,449 Elo+

VS

Team Averages
Level 119
1,561 SR
1,518 Elo+
King Arthur
King Arthur
BushyJetFuel
King Arthur
Level 132
God Stats
3W - 3L
1,500 SR
Queue Stats
33W - 35L
1,481 Elo+
Solo
Thor
Thor
Fxll
Thor
Level 165
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 14L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
TheMysticToasty
Kukulkan
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 13L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Tonifaciod
Cthulhu
Level 189
God Stats
2W - 0L
1,699 SR
Queue Stats
227W - 188L
1,584 Elo+
Solo
Medusa
Medusa
Vengeance874
Medusa
Level 105
God Stats
14W - 11L
1,606 SR
Queue Stats
91W - 88L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 1
11,299
1,027
11,936
16,259
7,295
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
16
1 / 5 / 3
11,219
1,020
14,658
16,473
7,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
JUSTxBLAZEEE
Achilles
16
0 / 3 / 0
10,130
921
8,293
21,672
31,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
16
0 / 5 / 2
10,506
955
11,037
13,615
5,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
TyDavinci-_-
Kuzenbo
16
0 / 4 / 4
10,940
995
5,382
23,003
33,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

119

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BushyJetFuel
King Arthur
18
3 / 1 / 11
11,841
1,076
8,827
14,926
14,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
Fxll
Thor
19
13 / 1 / 8
14,225
1,293
29,088
15,047
7,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
18
2 / 1 / 10
11,909
1,083
20,134
6,297
2,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Tonifaciod
Cthulhu
18
3 / 0 / 13
12,368
1,124
18,572
10,831
11,408
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
18
1 / 1 / 10
11,281
1,026
11,942
8,762
3,649
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
74
4
Kills
22
22
Deaths
4
10
Assists
52
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
W
King Arthur
BushyJetFuel
King Arthur
3
1
11
8.5
L
Janus
1
5
3
0.5
W
Thor
Fxll
Thor
13
1
8
17
L
Achilles
JUSTxBLAZEEE
Achilles
0
3
0
0
L
Hera
0
5
2
0.2
W
Kukulkan
2
1
10
7
W
Cthulhu
Tonifaciod
Cthulhu
3
0
13
9.5
L
Kuzenbo
TyDavinci-_-
Kuzenbo
0
4
4
0.5
W
Medusa
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,306
Damage
88,563
91,022
Taken
55,863
85,392
Mitigated
39,602
7,396
Healing
4,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,936
3,987
0
1,062
16,259
7,295
0
5,448
10,061
0
28,435
W
King Arthur
BushyJetFuel
King Arthur
8,827
59
0
644
14,926
14,426
0
10,124
4,444
2,122
20,981
L
Janus
14,658
235
0
860
16,473
7,211
0
5,984
9,739
52,625
0
W
Thor
Fxll
Thor
29,088
3,675
0
726
15,047
7,184
0
7,315
7,039
0
41,652
L
Achilles
JUSTxBLAZEEE
Achilles
8,293
787
0
2,892
21,672
31,818
0
10,095
10,703
0
8,566
L
Hera
11,037
2,382
0
1,866
13,615
5,666
0
3,529
9,336
33,429
0
W
Kukulkan
20,134
3,058
0
724
6,297
2,935
0
3,292
2,615
40,397
0
W
Cthulhu
Tonifaciod
Cthulhu
18,572
251
872
1,120
10,831
11,408
0
5,824
4,334
43,255
1,410
L
Kuzenbo
TyDavinci-_-
Kuzenbo
5,382
877
0
716
23,003
33,402
0
12,778
9,747
6,440
412
W
Medusa
11,942
4,275
0
2
8,762
3,649
0
5,320
3,059
0
36,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,094
Gold Earned
61,624
246
Minions Killed
298
4
Camps Cleared
7
1,077,864
Distance Traveled
1,185,746
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,299
1,027
50
5
0
213,177
0
W
King Arthur
11,841
1,076
30
3
0
236,887
0
L
Janus
11,219
1,020
124
11
0
218,195
0
W
Thor
14,225
1,293
31
3
2
246,507
0
L
Achilles
10,130
921
9
1
1
229,539
0
L
Hera
10,506
955
56
5
3
208,250
0
W
Kukulkan
11,909
1,083
85
8
1
207,267
0
W
Cthulhu
12,368
1,124
80
7
2
256,244
0
L
Kuzenbo
10,940
995
7
1
0
208,703
0
W
Medusa
11,281
1,026
72
7
2
238,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role