Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
AzureTakara
Camazotz
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
159W - 128L
1,443 Elo+
Solo
Janus
Janus
DiscGolfFool
Janus
Level 129
God Stats
3W - 1L
1,461 SR
Queue Stats
132W - 128L
1,480 Elo+
Solo
Sylvanus
Sylvanus
El_Freakazoid92
Sylvanus
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,388 Elo+
Solo
Team Averages
Level 115
1,492 SR
1,462 Elo+

VS

Team Averages
Level 121
1,506 SR
1,454 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
DozenEagleClaw
Guan Yu
Level 161
God Stats
4W - 7L
1,320 SR
Queue Stats
932W - 914L
1,415 Elo+
Solo
Khepri
Khepri
juvalminott
Khepri
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
113W - 119L
1,427 Elo+
Solo
Merlin
Merlin
x_NOMADA_x
Merlin
Level 93
God Stats
1W - 1L
1,711 SR
Queue Stats
128W - 140L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
3 / 0 / 7
7,081
1,180
3,010
6,045
6,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heimdallr
 
Heimdallr
1
0 / 0 / 0
1,880
313
0
0
0
Camazotz
AzureTakara
Camazotz
11
4 / 2 / 5
6,654
1,109
4,929
9,158
3,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 2 / 7
7,525
1,254
7,802
5,594
2,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
12
1 / 0 / 7
6,716
1,119
2,112
6,602
5,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
10
0 / 3 / 3
5,365
894
4,140
5,808
3,506
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
 
Pele
7
0 / 2 / 0
4,753
792
2,124
3,474
1,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 0 / 0
4,580
763
0
0
0
Khepri
12
3 / 3 / 1
6,267
1,045
2,912
6,298
6,247
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
x_NOMADA_x
Merlin
14
1 / 3 / 1
6,815
1,136
7,336
4,928
1,935
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
11
Kills
4
4
Deaths
11
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
0
7
6.5
W
Heimdallr
 
Heimdallr
0
0
0
0
L
Ratatoskr
 
Ratatoskr
0
3
3
0.5
L
Pele
 
Pele
0
2
0
0
W
Camazotz
AzureTakara
Camazotz
4
2
5
3.25
W
3
2
7
3.25
L
0
0
0
0
W
Sylvanus
1
0
7
4.5
L
Khepri
3
3
1
1.17
L
Merlin
x_NOMADA_x
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,853
Damage
16,512
27,399
Taken
20,508
17,711
Mitigated
12,899
14,945
Healing
3,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,010
1,185
1,534
1,645
6,045
6,613
491
2,416
3,454
6,568
0
W
Heimdallr
 
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
Ratatoskr
 
Ratatoskr
4,140
795
342
1,615
5,808
3,506
0
3,276
2,532
0
6,066
L
Pele
 
Pele
2,124
239
0
607
3,474
1,211
0
2,425
1,049
0
4,290
W
Camazotz
AzureTakara
Camazotz
4,929
1,616
1,122
3,170
9,158
3,667
132
3,180
5,734
0
9,120
W
7,802
352
1,441
758
5,594
2,361
576
1,854
3,618
21,838
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
2,112
187
2,514
2,761
6,602
5,070
590
2,798
3,804
5,802
0
L
Khepri
2,912
73
98
980
6,298
6,247
0
3,689
2,609
4,004
0
L
Merlin
x_NOMADA_x
Merlin
7,336
743
29
24
4,928
1,935
0
3,534
1,394
22,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,856
Gold Earned
27,780
56
Minions Killed
49
0
Camps Cleared
0
548,636
Distance Traveled
370,114
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,081
1,180
10
2
0
161,455
0
W
Heimdallr
1,880
313
0
0
0
0
0
L
Ratatoskr
5,365
894
4
1
0
125,941
0
L
Pele
4,753
792
2
0
0
45,000
0
W
Camazotz
6,654
1,109
5
1
0
132,005
0
W
Janus
7,525
1,254
37
6
0
133,339
0
L
Guan Yu
4,580
763
0
0
0
0
0
W
Sylvanus
6,716
1,119
4
1
0
121,837
0
L
Khepri
6,267
1,045
6
1
0
92,767
0
L
Merlin
6,815
1,136
37
6
0
106,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role