Player Matchup

Loki
Loki
 
Loki
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
AngelSavior7054
Nox
Level 102
God Stats
37W - 33L
1,486 SR
Queue Stats
632W - 573L
1,493 Elo+
Party 3
Jing Wei
Jing Wei
Keherbo
Jing Wei
Level 155
God Stats
13W - 15L
1,510 SR
Queue Stats
539W - 499L
1,469 Elo+
Party 3
Nu Wa
Nu Wa
LegendaryBuatsa
Nu Wa
Level 45
God Stats
0W - 3L
1,193 SR
Queue Stats
18W - 19L
1,429 Elo+
Solo
Da Ji
Da Ji
Swadowkiller066
Da Ji
Level 55
God Stats
2W - 4L
1,182 SR
Queue Stats
358W - 344L
1,450 Elo+
Solo
Team Averages
Level 90
1,374 SR
1,468 Elo+

VS

Team Averages
Level 100
1,461 SR
1,430 Elo+
Chiron
Chiron
Aname531
Chiron
Level 112
God Stats
4W - 5L
1,315 SR
Queue Stats
153W - 159L
1,449 Elo+
Party 2
Chronos
Chronos
ChiefLlama6785
Chronos
Level 124
God Stats
10W - 14L
1,448 SR
Queue Stats
420W - 430L
1,417 Elo+
Party 1
Nox
Nox
DeezusChrist
Nox
Level 24
God Stats
3W - 2L
1,287 SR
Queue Stats
85W - 78L
1,417 Elo+
Party 2
Fenrir
Fenrir
GenCola
Fenrir
Level 102
God Stats
19W - 11L
1,569 SR
Queue Stats
257W - 267L
1,407 Elo+
Party 1
Surtr
Surtr
fabian28sm
Surtr
Level 136
God Stats
16W - 8L
1,683 SR
Queue Stats
191W - 179L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
3 / 1 / 1
6,541
595
5,969
10,265
3,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 1 / 1
5,490
499
2,626
5,814
4,385
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Keherbo
Jing Wei
11
0 / 1 / 0
5,396
491
2,972
7,160
2,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 1
5,309
483
3,727
7,083
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 1
4,828
439
727
8,898
2,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Aname531
Chiron
11
1 / 0 / 0
6,045
550
3,080
4,912
1,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mace

Mace

+10
Physical Power

10
1 / 0 / 2
5,987
544
4,762
6,803
2,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 1 / 1
6,193
563
3,316
6,685
3,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
GenCola
Fenrir
13
5 / 1 / 0
7,188
653
5,149
8,866
3,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Surtr
12
4 / 2 / 0
7,356
669
7,901
8,162
5,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
4
Kills
11
11
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
1
1
3.5
W
Chiron
Aname531
Chiron
1
0
0
1
L
1
1
1
1.5
W
1
0
2
2
W
0
1
1
0.5
W
Fenrir
GenCola
Fenrir
5
1
0
5
L
Jing Wei
Keherbo
Jing Wei
0
1
0
0
L
0
4
1
0.13
L
0
4
1
0.13
W
Surtr
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,021
Damage
24,208
39,220
Taken
35,428
15,850
Mitigated
17,020
13,588
Healing
10,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,969
2,063
0
5,466
10,265
3,601
0
880
9,385
0
48,957
W
Chiron
Aname531
Chiron
3,080
1,364
602
1,190
4,912
1,928
595
1,419
3,493
0
49,588
L
2,626
249
0
1,474
5,814
4,385
0
1,566
4,248
18,084
0
W
4,762
617
0
1,476
6,803
2,248
911
2,092
4,711
41,517
0
W
3,316
619
132
2,548
6,685
3,936
554
981
5,704
22,227
0
W
Fenrir
GenCola
Fenrir
5,149
1,423
0
2,322
8,866
3,849
0
1,454
7,412
0
46,825
L
Jing Wei
Keherbo
Jing Wei
2,972
2,210
0
4,128
7,160
2,809
0
2,208
4,952
0
43,848
L
3,727
1,045
0
1,060
7,083
2,306
0
3,449
3,634
30,160
0
L
727
56
0
1,460
8,898
2,749
0
136
8,762
0
17,355
W
Surtr
7,901
2,710
0
2,484
8,162
5,059
163
407
7,755
680
49,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,564
Gold Earned
32,769
280
Minions Killed
346
0
Camps Cleared
0
1,076,964
Distance Traveled
1,039,035
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,541
595
83
8
0
253,408
4
W
Chiron
6,045
550
101
9
0
188,346
2
L
Nox
5,490
499
29
3
0
218,980
4
W
Chronos
5,987
544
62
6
0
221,536
0
W
Nox
6,193
563
21
2
0
209,475
2
W
Fenrir
7,188
653
88
8
0
226,924
0
L
Jing Wei
5,396
491
81
7
0
204,421
4
L
Nu Wa
5,309
483
53
5
0
193,653
0
L
Da Ji
4,828
439
34
3
0
206,502
1
W
Surtr
7,356
669
74
7
0
192,754
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role