Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
FDC_Ladajoescoba
Sun Wukong
Level 121
God Stats
24W - 14L
1,648 SR
Queue Stats
299W - 294L
1,472 Elo+
Solo
Atlas
Atlas
Tomas_aquino
Atlas
Level 145
God Stats
2W - 3L
1,411 SR
Queue Stats
103W - 98L
1,486 Elo+
Party 1
Merlin
Merlin
cheeeeeno
Merlin
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
222W - 236L
1,511 Elo+
Solo
Anhur
Anhur
chrisdios10
Anhur
Level 145
God Stats
0W - 3L
1,237 SR
Queue Stats
21W - 22L
1,525 Elo+
Party 1
Team Averages
Level 115
1,459 SR
1,499 Elo+

VS

Team Averages
Level 140
1,570 SR
1,488 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
SonOfAn4rchy
Ravana
Level 154
God Stats
22W - 26L
1,625 SR
Queue Stats
392W - 374L
1,497 Elo+
Solo
Yu Huang
Yu Huang
YARC0
Yu Huang
Level 155
God Stats
14W - 6L
1,799 SR
Queue Stats
446W - 462L
1,531 Elo+
Solo
Tyr
Tyr
cristobalfm
Tyr
Level 116
God Stats
12W - 13L
1,554 SR
Queue Stats
56W - 70L
1,414 Elo+
Solo
Apollo
Apollo
gympiegympie
Apollo
Level 149
God Stats
7W - 5L
1,370 SR
Queue Stats
669W - 632L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
1 / 3 / 0
3,549
710
2,614
4,963
1,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
FDC_Ladajoescoba
Sun Wukong
1
0 / 0 / 0
2,446
489
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

4
0 / 0 / 0
2,982
596
905
4,199
2,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
cheeeeeno
Merlin
6
0 / 1 / 1
3,231
646
1,051
2,482
662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 3 / 0
2,795
559
1,767
4,778
1,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
5
2 / 0 / 1
3,467
693
3,270
2,609
1,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
5
0 / 0 / 3
3,269
654
1,895
3,929
1,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Yu Huang
YARC0
Yu Huang
6
0 / 1 / 0
3,474
695
1,126
2,015
620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
3 / 0 / 0
4,384
877
1,576
1,994
870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
6
2 / 0 / 2
3,684
737
3,228
2,283
648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
7
7
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
3
0
0.33
W
Sylvanus
 
Sylvanus
2
0
1
2.5
L
Sun Wukong
FDC_Ladajoescoba
Sun Wukong
0
0
0
0
W
Ravana
0
0
3
1.5
L
0
0
0
0
W
Yu Huang
YARC0
Yu Huang
0
1
0
0
L
Merlin
cheeeeeno
Merlin
0
1
1
0.5
L
0
3
0
0
W
3
0
0
3
W
Apollo
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,337
Damage
11,095
16,422
Taken
12,830
5,953
Mitigated
5,043
4,566
Healing
4,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,614
981
0
723
4,963
1,588
0
625
4,338
0
17,370
W
Sylvanus
 
Sylvanus
3,270
1,660
240
963
2,609
1,707
0
390
2,219
12,980
4,244
L
Sun Wukong
FDC_Ladajoescoba
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Ravana
1,895
1,081
0
1,089
3,929
1,198
0
691
3,238
0
14,577
L
905
405
135
1,701
4,199
2,430
0
1,373
2,826
5,475
0
W
Yu Huang
YARC0
Yu Huang
1,126
48
0
500
2,015
620
0
507
1,508
19,219
0
L
Merlin
cheeeeeno
Merlin
1,051
0
0
636
2,482
662
0
501
1,981
12,868
0
L
1,767
1,072
0
1,371
4,778
1,273
0
1,506
3,272
0
11,290
W
1,576
116
0
881
1,994
870
0
0
1,994
0
19,155
W
Apollo
3,228
2,273
0
1,016
2,283
648
0
368
1,915
0
16,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,003
Gold Earned
18,278
87
Minions Killed
150
0
Camps Cleared
0
401,735
Distance Traveled
496,042
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
3,549
710
30
6
0
102,039
0
W
Sylvanus
3,467
693
23
5
0
88,355
1
L
Sun Wukong
2,446
489
0
0
0
13,918
0
W
Ravana
3,269
654
20
4
0
106,830
0
L
Atlas
2,982
596
6
1
0
106,728
0
W
Yu Huang
3,474
695
35
7
0
91,044
0
L
Merlin
3,231
646
32
6
0
92,340
0
L
Anhur
2,795
559
19
4
0
86,710
0
W
Tyr
4,384
877
42
8
0
119,615
0
W
Apollo
3,684
737
30
6
0
90,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role