Player Matchup

Fenrir
Fenrir
LostIInChina
Fenrir
Level 67
God Stats
2W - 0L
1,592 SR
Queue Stats
280W - 299L
1,545 Elo+
Solo
Tyr
Tyr
TeeOhDoubleD
Tyr
Level 145
God Stats
6W - 3L
1,489 SR
Queue Stats
61W - 62L
1,519 Elo+
Party 1
Izanami
Izanami
TheCocoamon
Izanami
Level 81
God Stats
2W - 5L
1,332 SR
Queue Stats
76W - 71L
1,510 Elo+
Party 1
Ares
Ares
TwoInchGang
Ares
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
61W - 45L
1,517 Elo+
Party 1
Ah Puch
Ah Puch
thebigeasy10
Ah Puch
Level 88
God Stats
8W - 10L
1,323 SR
Queue Stats
121W - 133L
1,449 Elo+
Solo
Team Averages
Level 82
1,447 SR
1,508 Elo+

VS

Team Averages
Level 85
1,449 SR
1,453 Elo+
Skadi
Skadi
 
Skadi
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
CHEEKSxCLAPPER
Atlas
Level 29
God Stats
21W - 31L
1,444 SR
Queue Stats
39W - 61L
1,425 Elo+
Party 2
Merlin
Merlin
Heezymane
Merlin
Level 106
God Stats
3W - 7L
1,333 SR
Queue Stats
380W - 430L
1,438 Elo+
Party 2
Scylla
Scylla
MIAH_DANN340
Scylla
Level 107
God Stats
0W - 4L
1,504 SR
Queue Stats
211W - 271L
1,452 Elo+
Party 2
Sobek
Sobek
iMelo_BelieveIt
Sobek
Level 118
God Stats
15W - 21L
1,464 SR
Queue Stats
235W - 314L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 0 / 2
6,408
1,068
2,910
4,036
2,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
0 / 0 / 4
6,546
1,091
4,916
6,054
4,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Izanami
TheCocoamon
Izanami
11
0 / 0 / 1
5,949
992
1,933
2,891
1,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 0 / 1
7,850
1,308
8,562
6,074
5,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
thebigeasy10
Ah Puch
11
0 / 0 / 1
6,308
1,051
4,743
941
385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

372

VS

Team 2 Tickets

352

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
0 / 0 / 0
6,311
1,052
3,795
2,803
1,062
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 0 / 0
5,840
973
539
2,050
1,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Merlin
Heezymane
Merlin
11
0 / 1 / 0
6,086
1,014
3,047
3,438
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
11
0 / 1 / 0
6,169
1,028
3,955
4,977
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 2 / 0
6,567
1,095
4,381
11,516
8,639
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
4
Kills
0
0
Deaths
4
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
0
0
0
L
0
0
0
0
L
Merlin
Heezymane
Merlin
0
1
0
0
W
Fenrir
1
0
2
2
L
Scylla
0
1
0
0
W
0
0
4
2
W
Izanami
TheCocoamon
Izanami
0
0
1
0.5
W
3
0
1
3.5
L
0
2
0
0
W
Ah Puch
thebigeasy10
Ah Puch
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,064
Damage
15,717
19,996
Taken
24,784
15,012
Mitigated
14,197
3,760
Healing
971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,795
1,078
0
92
2,803
1,062
0
1,956
847
0
20,123
L
539
291
0
84
2,050
1,330
0
772
1,278
1,890
0
L
Merlin
Heezymane
Merlin
3,047
111
0
0
3,438
1,242
0
1,262
2,026
16,473
0
W
Fenrir
2,910
323
0
174
4,036
2,844
0
2,976
1,046
0
7,683
L
Scylla
3,955
479
0
0
4,977
1,924
0
3,131
1,846
14,091
0
W
4,916
374
0
1,569
6,054
4,887
0
3,556
2,323
0
14,894
W
Izanami
TheCocoamon
Izanami
1,933
1,189
0
266
2,891
1,116
0
1,973
899
0
6,937
W
8,562
480
0
1,700
6,074
5,780
0
2,821
3,234
16,624
0
L
4,381
402
0
795
11,516
8,639
0
5,584
5,482
10,971
0
W
Ah Puch
thebigeasy10
Ah Puch
4,743
43
0
51
941
385
0
369
422
17,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,061
Gold Earned
30,973
120
Minions Killed
134
6
Camps Cleared
4
571,540
Distance Traveled
476,183
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,311
1,052
40
7
3
126,871
2
L
Atlas
5,840
973
4
1
0
32,756
0
L
Merlin
6,086
1,014
47
8
0
101,925
0
W
Fenrir
6,408
1,068
11
2
1
114,791
0
L
Scylla
6,169
1,028
29
5
1
108,627
0
W
Tyr
6,546
1,091
21
4
3
129,687
0
W
Izanami
5,949
992
12
2
0
87,206
0
W
Ares
7,850
1,308
9
2
2
123,049
0
L
Sobek
6,567
1,095
14
2
0
106,004
0
W
Ah Puch
6,308
1,051
67
11
0
116,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role