Player Matchup

Neith
Neith
DaBadPharmacist
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Spiderboy40
Cthulhu
Level 101
God Stats
0W - 1L
1,762 SR
Queue Stats
21W - 15L
1,545 Elo+
Party 1
Poseidon
Poseidon
magnawhales
Poseidon
Level 106
God Stats
4W - 3L
1,517 SR
Queue Stats
17W - 9L
1,620 Elo+
Party 1
Team Averages
Level 70
1,593 SR
1,555 Elo+

VS

Team Averages
Level 52
1,606 SR
1,462 Elo+
Merlin
Merlin
Bethemos
Merlin
Level 41
God Stats
8W - 4L
1,651 SR
Queue Stats
24W - 16L
1,517 Elo+
Solo
Danzaburou
Danzaburou
NaturalIntense
Danzaburou
Level 69
God Stats
51W - 36L
1,636 SR
Queue Stats
382W - 386L
1,462 Elo+
Solo
Chang'e
Chang'e
SA3Dv825
Chang'e
Level 47
God Stats
32W - 33L
1,530 SR
Queue Stats
57W - 64L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 10 / 6
10,790
674
7,522
17,845
6,149
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Spiderboy40
Cthulhu
14
1 / 1 / 5
10,689
668
11,975
17,375
14,035
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
magnawhales
Poseidon
16
7 / 6 / 1
12,575
786
11,418
13,104
4,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bethemos
Merlin
14
5 / 5 / 10
12,366
773
18,793
13,819
5,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
NaturalIntense
Danzaburou
17
8 / 0 / 7
14,171
886
13,597
13,315
6,106
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chang'e
SA3Dv825
Chang'e
16
4 / 5 / 9
12,807
800
10,392
13,166
5,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
43
10
Kills
17
17
Deaths
10
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Merlin
Bethemos
Merlin
5
5
10
2
L
2
10
6
0.5
W
Danzaburou
NaturalIntense
Danzaburou
8
0
7
11.5
W
Chang'e
SA3Dv825
Chang'e
4
5
9
1.7
L
Cthulhu
Spiderboy40
Cthulhu
1
1
5
3.5
L
Poseidon
magnawhales
Poseidon
7
6
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,915
Damage
42,782
48,324
Taken
40,300
24,835
Mitigated
17,444
6,128
Healing
16,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Bethemos
Merlin
18,793
784
0
250
13,819
5,890
408
8,559
5,260
50,108
0
L
7,522
1,844
0
689
17,845
6,149
0
11,460
6,385
0
20,966
W
Danzaburou
NaturalIntense
Danzaburou
13,597
4,791
0
5,745
13,315
6,106
1,594
7,003
6,312
0
70,682
W
Chang'e
SA3Dv825
Chang'e
10,392
413
4,967
5,354
13,166
5,448
248
8,657
4,509
41,751
0
L
Cthulhu
Spiderboy40
Cthulhu
11,975
575
0
4,795
17,375
14,035
0
9,408
7,967
33,718
0
L
Poseidon
magnawhales
Poseidon
11,418
1,256
0
644
13,104
4,651
0
8,537
4,567
72,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,054
Gold Earned
39,344
164
Minions Killed
198
0
Camps Cleared
0
836,866
Distance Traveled
874,275
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,366
773
49
3
0
280,471
0
L
Neith
10,790
674
28
2
0
239,160
0
W
Danzaburou
14,171
886
100
6
0
304,605
8
W
Chang'e
12,807
800
49
3
0
289,199
1
L
Cthulhu
10,689
668
28
2
0
317,351
2
L
Poseidon
12,575
786
108
7
0
280,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role