Player Matchup

Pele
Pele
AwesomeAce 01
Pele
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 76L
1,467 Elo+
Party 4
Cthulhu
Cthulhu
CatEnjoyer25
Cthulhu
Level 18
God Stats
11W - 16L
1,374 SR
Queue Stats
21W - 36L
1,328 Elo+
Party 2
Agni
Agni
FrostFireMG
Agni
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 22L
1,441 Elo+
Solo
Maui
Maui
MrBadonkeydonk
Maui
Level 107
God Stats
0W - 4L
1,350 SR
Queue Stats
89W - 87L
1,381 Elo+
Party 2
Neith
Neith
itss aace
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,193 Elo+
Party 4
Team Averages
Level 52
1,445 SR
1,362 Elo+

VS

Team Averages
Level 67
1,459 SR
1,438 Elo+
Horus
Horus
Criminxl
Horus
Level 46
God Stats
39W - 41L
1,459 SR
Queue Stats
75W - 78L
1,382 Elo+
Party 1
Anubis
Anubis
DEVASTAT1ONZ
Anubis
Level 107
God Stats
21W - 17L
1,644 SR
Queue Stats
158W - 152L
1,523 Elo+
Party 1
Susano
Susano
Ferb0
Susano
Level 109
God Stats
1W - 1L
1,325 SR
Queue Stats
103W - 89L
1,511 Elo+
Party 3
King Arthur
King Arthur
juma469
King Arthur
Level 43
God Stats
8W - 8L
1,355 SR
Queue Stats
8W - 10L
1,279 Elo+
Solo
Janus
Janus
shauneasoraus
Janus
Level 28
God Stats
5W - 3L
1,512 SR
Queue Stats
88W - 78L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 6 / 1
5,900
590
5,299
12,260
3,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
CatEnjoyer25
Cthulhu
10
0 / 1 / 0
5,182
518
1,749
8,518
6,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 0 / 2
5,877
588
3,052
3,708
1,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 0 / 1
4,993
499
2,162
7,474
4,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
itss aace
Neith
7
0 / 4 / 2
4,609
461
1,020
5,046
1,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Criminxl
Horus
10
3 / 0 / 7
7,071
707
3,578
7,389
5,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
11
6 / 1 / 2
6,939
694
8,987
6,568
3,416
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
Ferb0
Susano
9
1 / 3 / 2
5,413
541
2,473
9,300
3,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
juma469
King Arthur
11
1 / 0 / 0
6,265
627
5,814
6,146
3,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
0 / 2 / 0
4,986
499
2,033
3,674
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
5
Kills
11
11
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
6
1
0.75
L
Cthulhu
CatEnjoyer25
Cthulhu
0
1
0
0
W
Horus
Criminxl
Horus
3
0
7
6.5
W
Anubis
6
1
2
7
W
Susano
Ferb0
Susano
1
3
2
0.67
L
0
0
2
1
L
1
0
1
1.5
L
Neith
itss aace
Neith
0
4
2
0.25
W
King Arthur
juma469
King Arthur
1
0
0
1
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,282
Damage
22,885
37,006
Taken
33,077
17,321
Mitigated
16,375
8,977
Healing
12,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,299
1,628
0
1,580
12,260
3,612
0
3,941
8,233
0
43,718
L
Cthulhu
CatEnjoyer25
Cthulhu
1,749
713
0
3,499
8,518
6,687
0
0
8,518
24,286
0
W
Horus
Criminxl
Horus
3,578
1,525
841
4,239
7,389
5,113
26
2,161
5,228
0
18,205
W
Anubis
8,987
348
275
3,230
6,568
3,416
0
843
5,725
51,618
0
W
Susano
Ferb0
Susano
2,473
576
0
1,780
9,300
3,057
0
1,935
7,365
0
31,372
L
3,052
291
0
1,324
3,708
1,150
0
1,117
2,429
45,217
0
L
2,162
581
0
2,168
7,474
4,808
0
2,812
4,662
15,662
0
L
Neith
itss aace
Neith
1,020
467
0
406
5,046
1,064
0
2,902
2,144
0
16,383
W
King Arthur
juma469
King Arthur
5,814
761
0
1,108
6,146
3,895
0
1,749
4,397
0
43,305
W
2,033
0
0
920
3,674
894
0
275
3,399
25,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,561
Gold Earned
30,674
248
Minions Killed
287
0
Camps Cleared
0
1,020,109
Distance Traveled
1,023,180
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,900
590
68
7
0
222,390
0
L
Cthulhu
5,182
518
49
5
0
174,668
6
W
Horus
7,071
707
29
3
0
222,161
2
W
Anubis
6,939
694
79
8
0
192,035
0
W
Susano
5,413
541
55
6
0
239,073
0
L
Agni
5,877
588
85
9
0
225,139
0
L
Maui
4,993
499
16
2
0
201,273
3
L
Neith
4,609
461
30
3
0
196,639
0
W
King Arthur
6,265
627
64
6
0
204,926
0
W
Janus
4,986
499
60
6
0
164,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role