Player Matchup

Ix Chel
Ix Chel
DeIIion
Ix Chel
Level 109
God Stats
13W - 5L
1,782 SR
Queue Stats
207W - 56L
1,975 Elo+
Party 2
Guan Yu
Guan Yu
Hilavoc
Guan Yu
Level 123
God Stats
15W - 5L
1,773 SR
Queue Stats
254W - 92L
1,926 Elo+
Party 2
Anhur
Anhur
TotalGoblin
Anhur
Level 28
God Stats
4W - 0L
1,868 SR
Queue Stats
182W - 23L
2,063 Elo+
Party 2
Team Averages
Level 87
1,807 SR
1,988 Elo+

VS

Team Averages
Level 87
1,599 SR
1,723 Elo+
Lancelot
Lancelot
JayGifford
Lancelot
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,694 Elo+
Party 1
Eset
Eset
Slakarott
Eset
Level 148
God Stats
0W - 1L
1,908 SR
Queue Stats
40W - 26L
1,662 Elo+
Party 1
Maui
Maui
Xorma
Maui
Level 89
God Stats
0W - 2L
1,390 SR
Queue Stats
8W - 5L
1,812 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DeIIion
Ix Chel
14
9 / 2 / 9
10,472
952
14,185
9,020
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
Hilavoc
Guan Yu
14
9 / 2 / 14
10,695
972
9,845
13,886
8,370
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

13
5 / 2 / 15
9,888
899
9,408
9,987
3,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
JayGifford
Lancelot
11
2 / 8 / 2
8,344
759
5,743
12,931
6,013
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eset
11
3 / 8 / 2
8,509
774
12,840
11,513
3,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
Xorma
Maui
11
1 / 7 / 4
8,362
760
5,744
12,997
12,489
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
23
Kills
6
6
Deaths
23
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
DeIIion
Ix Chel
9
2
9
6.75
W
Guan Yu
Hilavoc
Guan Yu
9
2
14
8
L
Lancelot
JayGifford
Lancelot
2
8
2
0.38
L
Eset
3
8
2
0.5
W
5
2
15
6.25
L
Maui
Xorma
Maui
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,438
Damage
24,327
32,893
Taken
37,441
15,101
Mitigated
21,858
12,483
Healing
1,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
DeIIion
Ix Chel
14,185
1,501
2,356
3,371
9,020
3,007
920
4,944
3,822
40,030
0
W
Guan Yu
Hilavoc
Guan Yu
9,845
3,463
416
3,316
13,886
8,370
620
7,149
6,501
0
31,014
L
Lancelot
JayGifford
Lancelot
5,743
1,031
0
0
12,931
6,013
0
5,634
7,297
0
25,049
L
Eset
12,840
601
660
1,026
11,513
3,356
0
4,928
6,585
29,177
0
W
9,408
5,516
0
3,024
9,987
3,724
1,284
6,040
3,695
0
34,909
L
Maui
Xorma
Maui
5,744
1,667
0
0
12,997
12,489
0
4,002
8,995
15,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,055
Gold Earned
25,215
143
Minions Killed
89
0
Camps Cleared
0
611,644
Distance Traveled
518,662
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,472
952
47
4
0
202,835
0
W
Guan Yu
10,695
972
34
3
0
212,903
0
L
Lancelot
8,344
759
32
3
0
187,436
0
L
Eset
8,509
774
38
3
0
175,289
0
W
Anhur
9,888
899
62
6
0
195,906
0
L
Maui
8,362
760
19
2
0
155,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role