Player Matchup

Ra
Ra
Akuser
Ra
Level 107
God Stats
5W - 7L
1,332 SR
Queue Stats
208W - 237L
1,466 Elo+
Solo
Fenrir
Fenrir
ChaosBadger9587
Fenrir
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Ares
Ares
High3Tight
Ares
Level 142
God Stats
1W - 3L
1,584 SR
Queue Stats
372W - 360L
1,532 Elo+
Party 1
Apollo
Apollo
JDKeating
Apollo
Level 124
God Stats
7W - 5L
1,623 SR
Queue Stats
71W - 57L
1,545 Elo+
Party 1
Nike
Nike
opjobro11
Nike
Level 109
God Stats
19W - 13L
1,496 SR
Queue Stats
190W - 199L
1,466 Elo+
Solo
Team Averages
Level 117
1,507 SR
1,502 Elo+

VS

Team Averages
Level 119
1,495 SR
1,477 Elo+
Da Ji
Da Ji
CammyQC1
Da Ji
Level 104
God Stats
4W - 13L
1,208 SR
Queue Stats
52W - 52L
1,466 Elo+
Solo
Xbalanque
Xbalanque
I Stay Lonely
Xbalanque
Level 148
God Stats
1W - 3L
1,603 SR
Queue Stats
6W - 13L
1,430 Elo+
Party 2
Bacchus
Bacchus
Lord_Mantis20
Bacchus
Level 145
God Stats
8W - 5L
1,584 SR
Queue Stats
417W - 409L
1,489 Elo+
Party 3
Baron Samedi
Baron Samedi
Tragiic Warrior
Baron Samedi
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,515 Elo+
Party 2
Thor
Thor
geekyhero2018
Thor
Level 116
God Stats
334W - 221L
1,580 SR
Queue Stats
725W - 683L
1,487 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
1
0 / 0 / 0
3,173
353
0
0
0
7
1 / 2 / 1
4,629
514
2,640
7,935
2,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
2 / 1 / 1
5,081
565
3,216
6,513
4,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
JDKeating
Apollo
8
1 / 1 / 0
4,654
517
2,096
5,929
2,155
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nike
9
0 / 2 / 0
5,144
572
4,620
6,219
5,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CammyQC1
Da Ji
9
2 / 1 / 0
5,400
600
2,353
7,781
2,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Xbalanque
I Stay Lonely
Xbalanque
9
1 / 3 / 1
5,253
584
3,493
5,249
1,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
9
2 / 0 / 2
5,693
633
1,888
4,916
4,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
Tragiic Warrior
Baron Samedi
8
0 / 0 / 1
4,866
541
955
1,310
479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 0 / 2
5,459
607
3,071
8,851
4,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
4
Kills
6
6
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ra
0
0
0
0
W
Da Ji
CammyQC1
Da Ji
2
1
0
2
L
1
2
1
0.75
L
2
1
1
2.5
W
Xbalanque
I Stay Lonely
Xbalanque
1
3
1
0.5
L
Apollo
JDKeating
Apollo
1
1
0
1
W
Bacchus
2
0
2
3
W
Baron Samedi
Tragiic Warrior
Baron Samedi
0
0
1
0.5
W
1
0
2
2
L
Nike
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,572
Damage
11,760
26,596
Taken
28,107
14,661
Mitigated
14,401
7,136
Healing
9,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
0
0
0
0
0
0
0
0
0
0
0
W
Da Ji
CammyQC1
Da Ji
2,353
821
0
3,788
7,781
2,977
0
0
7,740
0
36,839
L
2,640
702
0
1,463
7,935
2,759
0
601
7,334
0
24,241
L
3,216
200
0
2,146
6,513
4,439
0
909
5,604
14,273
0
W
Xbalanque
I Stay Lonely
Xbalanque
3,493
1,361
0
1,337
5,249
1,674
724
1,493
3,756
0
33,597
L
Apollo
JDKeating
Apollo
2,096
1,075
0
2,189
5,929
2,155
10
1,294
4,635
0
29,186
W
Bacchus
1,888
165
0
1,964
4,916
4,346
0
606
4,310
17,598
0
W
Baron Samedi
Tragiic Warrior
Baron Samedi
955
40
0
153
1,310
479
252
567
743
20,383
0
W
3,071
627
0
1,922
8,851
4,925
0
919
7,392
0
31,796
L
Nike
4,620
904
0
1,338
6,219
5,308
0
39
6,180
552
37,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,681
Gold Earned
26,671
156
Minions Killed
230
0
Camps Cleared
0
650,319
Distance Traveled
891,444
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,173
353
0
0
0
0
0
W
Da Ji
5,400
600
57
6
0
191,880
4
L
Fenrir
4,629
514
35
4
0
190,620
0
L
Ares
5,081
565
18
2
0
171,882
3
W
Xbalanque
5,253
584
46
5
0
159,978
0
L
Apollo
4,654
517
43
5
0
149,336
0
W
Bacchus
5,693
633
26
3
0
189,279
0
W
Baron Samedi
4,866
541
47
5
0
191,151
0
W
Thor
5,459
607
54
6
0
159,156
2
L
Nike
5,144
572
60
7
0
138,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role