Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Blue1853
Mercury
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 25L
1,556 Elo+
Party 2
Chronos
Chronos
RandomDiff
Chronos
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 5L
1,471 Elo+
Party 2
Sun Wukong
Sun Wukong
VenomHQ
Sun Wukong
Level 129
God Stats
2W - 0L
1,825 SR
Queue Stats
180W - 124L
1,599 Elo+
Party 2
Medusa
Medusa
indig0NutS
Medusa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 34L
1,680 Elo+
Party 2
Team Averages
Level 53
1,565 SR
1,561 Elo+

VS

Team Averages
Level 74
1,586 SR
1,571 Elo+
Sol
Sol
BastetsLitterbox
Sol
Level 63
God Stats
11W - 8L
1,664 SR
Queue Stats
470W - 417L
1,547 Elo+
Party 1
Ah Puch
Ah Puch
CometSora
Ah Puch
Level 123
God Stats
2W - 4L
1,418 SR
Queue Stats
693W - 604L
1,582 Elo+
Party 1
Tyr
Tyr
DubDaBeast
Tyr
Level 101
God Stats
8W - 7L
1,629 SR
Queue Stats
209W - 180L
1,550 Elo+
Party 3
Charon
Charon
ZayThaGod
Charon
Level 27
God Stats
17W - 11L
1,645 SR
Queue Stats
85W - 82L
1,597 Elo+
Party 3
Ullr
Ullr
gatomágico13
Ullr
Level 55
God Stats
3W - 2L
1,575 SR
Queue Stats
114W - 89L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 2 / 0
6,058
551
5,632
10,621
5,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
Blue1853
Mercury
11
1 / 1 / 3
6,053
550
3,692
8,897
2,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
RandomDiff
Chronos
12
4 / 1 / 3
6,706
610
6,396
9,477
3,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sun Wukong
VenomHQ
Sun Wukong
12
0 / 0 / 4
6,730
612
4,414
5,327
2,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
indig0NutS
Medusa
13
6 / 1 / 0
7,869
715
7,538
6,684
2,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,169
561
2,615
7,383
2,132
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
CometSora
Ah Puch
12
2 / 1 / 0
7,006
637
5,672
7,154
3,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 3 / 1
5,490
499
3,922
11,403
4,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
ZayThaGod
Charon
9
1 / 0 / 0
5,748
523
3,113
7,628
3,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 3 / 2
6,057
551
3,445
8,245
3,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
12
Kills
5
5
Deaths
12
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
0
0.5
L
1
5
0
0.2
W
Mercury
Blue1853
Mercury
1
1
3
2.5
L
Ah Puch
CometSora
Ah Puch
2
1
0
2
L
1
3
1
0.5
W
Chronos
RandomDiff
Chronos
4
1
3
5.5
W
Sun Wukong
VenomHQ
Sun Wukong
0
0
4
2
L
Charon
ZayThaGod
Charon
1
0
0
1
L
0
3
2
0.33
W
Medusa
indig0NutS
Medusa
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,672
Damage
18,767
41,006
Taken
41,813
17,822
Mitigated
17,999
9,306
Healing
13,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,632
835
31
1,824
10,621
5,106
0
4,532
5,547
35,562
0
L
2,615
1,278
0
2,395
7,383
2,132
0
1,589
5,794
30,971
0
W
Mercury
Blue1853
Mercury
3,692
1,504
0
969
8,897
2,960
0
1,296
7,554
0
42,613
L
Ah Puch
CometSora
Ah Puch
5,672
816
0
3,821
7,154
3,894
0
4,502
2,208
55,974
0
L
3,922
919
0
2,922
11,403
4,704
0
2,731
8,634
0
30,618
W
Chronos
RandomDiff
Chronos
6,396
2,116
0
3,328
9,477
3,873
0
1,952
7,525
50,971
0
W
Sun Wukong
VenomHQ
Sun Wukong
4,414
703
0
907
5,327
2,940
0
619
4,708
0
56,203
L
Charon
ZayThaGod
Charon
3,113
516
0
3,104
7,628
3,944
0
993
6,635
16,039
0
L
3,445
1,107
0
1,323
8,245
3,325
0
1,731
6,514
0
36,501
W
Medusa
indig0NutS
Medusa
7,538
3,223
0
2,247
6,684
2,943
309
2,412
4,272
0
60,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,416
Gold Earned
30,470
434
Minions Killed
295
0
Camps Cleared
0
1,261,133
Distance Traveled
1,083,207
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,058
551
76
7
0
245,478
0
L
Sol
6,169
561
56
5
0
211,140
0
W
Mercury
6,053
550
65
6
0
283,756
2
L
Ah Puch
7,006
637
101
9
0
219,648
0
L
Tyr
5,490
499
52
5
0
237,931
1
W
Chronos
6,706
610
84
8
0
231,650
3
W
Sun Wukong
6,730
612
100
9
0
267,263
4
L
Charon
5,748
523
15
1
0
211,697
2
L
Ullr
6,057
551
71
6
0
202,791
0
W
Medusa
7,869
715
109
10
0
232,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role