Player Matchup

Thor
Thor
Boreshot78
Thor
Level 101
God Stats
6W - 7L
1,426 SR
Queue Stats
200W - 190L
1,507 Elo+
Party 1
Artemis
Artemis
Mortivia
Artemis
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
413W - 382L
1,610 Elo+
Party 1
Ishtar
Ishtar
Nezina
Ishtar
Level 107
God Stats
6W - 7L
1,578 SR
Queue Stats
86W - 102L
1,547 Elo+
Party 1
Jormungandr
Jormungandr
fimal
Jormungandr
Level 144
God Stats
2W - 1L
1,629 SR
Queue Stats
222W - 225L
1,561 Elo+
Party 1
Vulcan
Vulcan
krappit
Vulcan
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,472 Elo+
Party 1
Team Averages
Level 111
1,526 SR
1,540 Elo+

VS

Team Averages
Level 86
1,560 SR
1,575 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
EddyGM9157
Ymir
Level 23
God Stats
3W - 1L
1,587 SR
Queue Stats
24W - 7L
1,683 Elo+
Party 3
Anubis
Anubis
ExplosivePumPum
Anubis
Level 18
God Stats
23W - 24L
1,439 SR
Queue Stats
55W - 43L
1,550 Elo+
Party 2
Janus
Janus
ForbiddenButter
Janus
Level 65
God Stats
10W - 7L
1,772 SR
Queue Stats
187W - 148L
1,581 Elo+
Party 2
Ullr
Ullr
jay7375
Ullr
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
358W - 320L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
5,953
496
1,952
10,739
3,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Mortivia
Artemis
11
2 / 3 / 2
5,992
499
6,548
7,859
2,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
Nezina
Ishtar
11
0 / 3 / 2
6,497
541
6,047
7,938
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
fimal
Jormungandr
11
0 / 2 / 0
6,553
546
8,016
12,058
11,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
krappit
Vulcan
10
1 / 4 / 0
5,911
493
1,710
6,488
1,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
3 / 0 / 3
7,604
634
9,684
13,279
7,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 1
5,534
461
753
7,427
4,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
9 / 1 / 5
8,505
709
10,942
7,411
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
5 / 0 / 4
8,346
696
5,024
4,460
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
jay7375
Ullr
11
0 / 2 / 3
6,253
521
1,080
6,083
1,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
17
17
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
0
3
4.5
L
1
5
1
0.3
W
0
1
1
0.5
W
9
1
5
11.5
W
5
0
4
7
L
Artemis
Mortivia
Artemis
2
3
2
1
L
Ishtar
Nezina
Ishtar
0
3
2
0.33
L
Jormungandr
fimal
Jormungandr
0
2
0
0
W
Ullr
jay7375
Ullr
0
2
3
0.75
L
Vulcan
krappit
Vulcan
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,273
Damage
27,483
45,082
Taken
38,660
22,505
Mitigated
18,202
7,902
Healing
12,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
9,684
4,263
0
4,817
13,279
7,373
0
6,893
6,386
0
54,665
L
1,952
473
0
355
10,739
3,051
0
4,518
6,101
0
42,598
W
753
218
0
1,734
7,427
4,166
0
253
7,160
11,070
0
W
10,942
306
0
4,287
7,411
3,183
542
534
6,837
56,912
0
W
5,024
258
0
518
4,460
1,528
96
1,379
2,975
64,091
0
L
Artemis
Mortivia
Artemis
6,548
1,519
0
705
7,859
2,578
0
2,239
5,572
0
44,028
L
Ishtar
Nezina
Ishtar
6,047
3,993
0
2,764
7,938
3,223
0
2,843
5,095
0
50,724
L
Jormungandr
fimal
Jormungandr
8,016
3,091
0
3,582
12,058
11,967
0
1,712
10,298
53,300
507
W
Ullr
jay7375
Ullr
1,080
358
0
669
6,083
1,952
858
0
6,083
0
41,408
L
Vulcan
krappit
Vulcan
1,710
448
0
496
6,488
1,686
0
5,031
1,297
33,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,906
Gold Earned
36,242
363
Minions Killed
384
0
Camps Cleared
0
1,187,668
Distance Traveled
1,327,081
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,604
634
75
6
0
263,796
4
L
Thor
5,953
496
66
6
0
254,380
0
W
Ymir
5,534
461
18
2
0
265,233
0
W
Anubis
8,505
709
89
7
0
269,528
0
W
Janus
8,346
696
126
11
0
298,874
0
L
Artemis
5,992
499
53
4
0
257,466
0
L
Ishtar
6,497
541
99
8
0
237,264
0
L
Jormungandr
6,553
546
86
7
0
188,354
2
W
Ullr
6,253
521
76
6
0
229,650
2
L
Vulcan
5,911
493
59
5
0
250,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role