Player Matchup

Chaac
Chaac
ItsEspr3ss0
Chaac
Level 79
God Stats
2W - 2L
1,851 SR
Queue Stats
45W - 56L
1,675 Elo+
Party 1
Fenrir
Fenrir
Lilboyblue2626
Fenrir
Level 128
God Stats
1W - 4L
1,379 SR
Queue Stats
74W - 83L
1,458 Elo+
Party 1
Martichoras
Martichoras
Obi-Wan-Jenobi
Martichoras
Level 72
God Stats
24W - 24L
1,571 SR
Queue Stats
50W - 48L
1,505 Elo+
Solo
Merlin
Merlin
SilencedGoat097
Merlin
Level 86
God Stats
0W - 5L
1,434 SR
Queue Stats
44W - 51L
1,476 Elo+
Party 1
Ymir
Ymir
terra592
Ymir
Level 36
God Stats
18W - 13L
1,604 SR
Queue Stats
47W - 50L
1,497 Elo+
Party 1
Team Averages
Level 80
1,568 SR
1,522 Elo+

VS

Team Averages
Level 83
1,450 SR
1,478 Elo+
Bellona
Bellona
ElBany
Bellona
Level 70
God Stats
14W - 10L
1,574 SR
Queue Stats
141W - 148L
1,494 Elo+
Party 2
Izanami
Izanami
Maalfurion
Izanami
Level 28
God Stats
13W - 12L
1,450 SR
Queue Stats
20W - 19L
1,485 Elo+
Party 2
Bacchus
Bacchus
Yangka1
Bacchus
Level 63
God Stats
3W - 3L
1,636 SR
Queue Stats
296W - 270L
1,518 Elo+
Solo
Ao Kuang
Ao Kuang
assayix01
Ao Kuang
Level 127
God Stats
3W - 2L
1,252 SR
Queue Stats
50W - 57L
1,450 Elo+
Party 2
Cthulhu
Cthulhu
xspainkillapro
Cthulhu
Level 129
God Stats
1W - 1L
1,340 SR
Queue Stats
64W - 65L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
7,070
505
6,792
11,492
11,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
2 / 2 / 1
6,891
492
4,518
10,926
4,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Martichoras
Obi-Wan-Jenobi
Martichoras
11
1 / 3 / 1
6,058
433
7,146
10,147
4,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 3 / 0
5,955
425
7,957
7,429
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
10
0 / 1 / 2
6,226
445
2,603
9,606
8,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ElBany
Bellona
14
1 / 1 / 1
8,348
596
7,661
11,676
8,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Maalfurion
Izanami
11
1 / 1 / 1
6,143
439
4,481
6,912
2,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Yangka1
Bacchus
11
1 / 1 / 3
7,071
505
10,158
10,669
8,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
assayix01
Ao Kuang
13
5 / 1 / 1
7,701
550
5,026
10,459
3,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 3
7,126
509
7,057
10,525
7,367
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
10
10
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bellona
ElBany
Bellona
1
1
1
1.5
L
1
1
0
1
L
2
2
1
1.25
W
Izanami
Maalfurion
Izanami
1
1
1
1.5
L
Martichoras
Obi-Wan-Jenobi
Martichoras
1
3
1
0.5
L
0
3
0
0
W
Bacchus
Yangka1
Bacchus
1
1
3
2.5
W
Ao Kuang
assayix01
Ao Kuang
5
1
1
5.5
L
Ymir
0
1
2
1
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,016
Damage
34,383
49,600
Taken
50,241
31,435
Mitigated
30,718
12,653
Healing
19,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ElBany
Bellona
7,661
2,650
0
5,953
11,676
8,394
72
71
11,605
28
70,890
L
6,792
1,466
0
2,814
11,492
11,334
0
1,555
9,937
0
47,742
L
4,518
1,241
0
5,394
10,926
4,627
0
3,731
7,166
0
49,995
W
Izanami
Maalfurion
Izanami
4,481
3,182
0
2,377
6,912
2,460
62
465
6,447
0
40,957
L
Martichoras
Obi-Wan-Jenobi
Martichoras
7,146
2,392
0
2,139
10,147
4,381
70
6,335
3,692
0
51,027
L
7,957
678
0
782
7,429
2,942
0
5,900
1,507
39,191
0
W
Bacchus
Yangka1
Bacchus
10,158
829
0
3,724
10,669
8,573
82
2,519
8,150
29,153
0
W
Ao Kuang
assayix01
Ao Kuang
5,026
1,304
0
3,790
10,459
3,924
0
1,432
9,027
62,879
0
L
Ymir
2,603
772
0
1,524
9,606
8,151
58
4,497
5,029
12,985
0
W
7,057
637
351
2,982
10,525
7,367
0
6,073
4,452
45,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,200
Gold Earned
36,389
345
Minions Killed
384
0
Camps Cleared
0
1,338,924
Distance Traveled
1,406,194
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,348
596
117
8
0
263,885
3
L
Chaac
7,070
505
87
6
0
277,197
0
L
Fenrir
6,891
492
79
6
0
306,217
0
W
Izanami
6,143
439
61
4
0
251,346
0
L
Martichoras
6,058
433
82
6
0
243,924
1
L
Merlin
5,955
425
69
5
0
238,000
0
W
Bacchus
7,071
505
46
3
0
262,092
0
W
Ao Kuang
7,701
550
90
6
0
322,189
0
L
Ymir
6,226
445
28
2
0
273,586
2
W
Cthulhu
7,126
509
70
5
0
306,682
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role