Player Matchup

Skadi
Skadi
BengalsTilliDie
Skadi
Level 29
God Stats
7W - 6L
1,455 SR
Queue Stats
25W - 36L
1,378 Elo+
Party 2
Zeus
Zeus
CptBonesaw
Zeus
Level 49
God Stats
0W - 1L
1,271 SR
Queue Stats
43W - 60L
1,450 Elo+
Party 2
Gilgamesh
Gilgamesh
FugginPooter
Gilgamesh
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 58L
1,397 Elo+
Party 2
Hun Batz
Hun Batz
NIxell SS
Hun Batz
Level 48
God Stats
2W - 2L
1,542 SR
Queue Stats
170W - 138L
1,435 Elo+
Solo
Ymir
Ymir
jackielegz567
Ymir
Level 35
God Stats
2W - 1L
1,783 SR
Queue Stats
19W - 24L
1,382 Elo+
Party 2
Team Averages
Level 45
1,510 SR
1,408 Elo+

VS

Team Averages
Level 67
1,436 SR
1,428 Elo+
Raijin
Raijin
ErakthianSoul
Raijin
Level 28
God Stats
2W - 4L
1,164 SR
Queue Stats
85W - 113L
1,281 Elo+
Party 1
Yemoja
Yemoja
MetGamerMorty
Yemoja
Level 48
God Stats
7W - 5L
1,557 SR
Queue Stats
31W - 32L
1,490 Elo+
Party 1
Sylvanus
Sylvanus
ThatHistoryTeach
Sylvanus
Level 156
God Stats
10W - 12L
1,513 SR
Queue Stats
596W - 623L
1,544 Elo+
Party 1
Sol
Sol
Thed3rkaroni
Sol
Level 44
God Stats
12W - 13L
1,452 SR
Queue Stats
326W - 342L
1,410 Elo+
Party 1
Surtr
Surtr
glalvanic_smoke4
Surtr
Level 61
God Stats
7W - 8L
1,496 SR
Queue Stats
341W - 365L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 0
7,595
475
5,847
9,890
3,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 2 / 2
7,370
461
9,733
8,907
3,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
FugginPooter
Gilgamesh
12
2 / 5 / 0
7,766
485
9,022
15,251
10,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
NIxell SS
Hun Batz
14
2 / 0 / 0
7,911
494
3,766
11,183
4,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 2 / 3
7,202
450
1,553
14,326
9,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
7,599
475
3,084
8,344
3,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 3
7,848
491
2,389
6,438
3,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
2 / 0 / 2
9,100
569
5,308
10,863
7,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 2 / 0
9,403
588
17,271
12,086
4,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
3 / 2 / 2
8,948
559
12,081
16,594
13,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
7
Kills
13
13
Deaths
7
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
L
0
2
2
0.5
W
0
2
1
0.25
L
Gilgamesh
FugginPooter
Gilgamesh
2
5
0
0.4
W
1
1
3
2.5
L
Hun Batz
NIxell SS
Hun Batz
2
0
0
2
W
2
0
2
3
W
7
2
0
3.5
W
3
2
2
2
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,921
Damage
40,133
59,557
Taken
54,325
30,953
Mitigated
31,540
12,505
Healing
25,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,847
1,748
0
1,137
9,890
3,472
49
7,967
1,923
0
42,401
L
9,733
1,896
0
1,660
8,907
3,559
0
4,903
4,004
66,851
0
W
3,084
273
0
910
8,344
3,092
610
3,929
4,415
50,821
0
L
Gilgamesh
FugginPooter
Gilgamesh
9,022
2,654
0
3,735
15,251
10,089
160
902
14,349
0
53,043
W
2,389
497
3,824
1,845
6,438
3,143
728
1,401
5,037
13,402
0
L
Hun Batz
NIxell SS
Hun Batz
3,766
1,171
0
2,139
11,183
4,269
0
2,897
8,286
0
66,774
W
5,308
1,771
840
7,497
10,863
7,056
270
1,410
9,324
69,861
25,638
W
17,271
8,796
0
6,051
12,086
4,846
1,082
2,595
9,491
84,013
0
W
12,081
4,797
0
4,746
16,594
13,403
481
1,951
13,748
585
63,971
L
1,553
257
0
3,834
14,326
9,564
0
11,313
3,013
26,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,844
Gold Earned
42,898
439
Minions Killed
477
0
Camps Cleared
0
1,543,211
Distance Traveled
1,401,046
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,595
475
66
4
0
277,847
0
L
Zeus
7,370
461
125
8
0
302,372
4
W
Raijin
7,599
475
89
6
0
264,810
0
L
Gilgamesh
7,766
485
87
5
0
311,406
0
W
Yemoja
7,848
491
17
1
0
297,820
6
L
Hun Batz
7,911
494
106
7
0
363,326
0
W
Sylvanus
9,100
569
146
9
0
297,010
0
W
Sol
9,403
588
129
8
0
265,127
0
W
Surtr
8,948
559
96
6
0
276,279
0
L
Ymir
7,202
450
55
3
0
288,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role