Player Matchup

Eset
Eset
BuckWhiskey
Eset
Level 153
God Stats
13W - 9L
1,757 SR
Queue Stats
141W - 172L
1,498 Elo+
Party 1
Hun Batz
Hun Batz
IAmFrosty14
Hun Batz
Level 124
God Stats
1W - 4L
1,538 SR
Queue Stats
68W - 71L
1,409 Elo+
Solo
Tiamat
Tiamat
SRG Predator
Tiamat
Level 149
God Stats
1W - 6L
1,307 SR
Queue Stats
168W - 191L
1,509 Elo+
Party 1
Hachiman
Hachiman
SranoPepr
Hachiman
Level 88
God Stats
20W - 18L
1,497 SR
Queue Stats
64W - 81L
1,462 Elo+
Party 1
Achilles
Achilles
iBlezing
Achilles
Level 170
God Stats
2W - 2L
1,333 SR
Queue Stats
175W - 154L
1,564 Elo+
Solo
Team Averages
Level 137
1,487 SR
1,489 Elo+

VS

Team Averages
Level 125
1,484 SR
1,477 Elo+
Horus
Horus
CptJackBlack
Horus
Level 127
God Stats
2W - 3L
1,290 SR
Queue Stats
160W - 177L
1,476 Elo+
Party 2
Izanami
Izanami
Itsfineimfine
Izanami
Level 118
God Stats
170W - 144L
1,589 SR
Queue Stats
232W - 239L
1,391 Elo+
Solo
Merlin
Merlin
ItzCalculated
Merlin
Level 124
God Stats
3W - 2L
1,562 SR
Queue Stats
280W - 287L
1,469 Elo+
Party 2
Erlang Shen
Erlang Shen
Silmick2000
Erlang Shen
Level 126
God Stats
17W - 9L
1,677 SR
Queue Stats
489W - 450L
1,554 Elo+
Solo
Thanatos
Thanatos
lymticsº
Thanatos
Level 128
God Stats
3W - 0L
1,303 SR
Queue Stats
10W - 6L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,465
497
4,893
6,900
3,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
IAmFrosty14
Hun Batz
11
1 / 4 / 1
6,282
483
3,337
11,687
4,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
12
1 / 2 / 1
6,599
508
4,792
9,649
4,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
SranoPepr
Hachiman
11
1 / 5 / 0
6,376
490
4,614
10,111
2,802
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
iBlezing
Achilles
13
0 / 1 / 0
7,249
558
6,790
11,124
14,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,854
527
5,762
11,373
9,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
12
1 / 2 / 2
6,882
529
4,596
7,773
3,101
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 0 / 4
7,260
558
6,205
6,656
2,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Erlang Shen
Silmick2000
Erlang Shen
14
1 / 0 / 0
8,199
631
5,072
12,021
10,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
lymticsº
Thanatos
14
8 / 2 / 2
8,303
639
5,813
11,031
4,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
13
13
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
1
1
4
3
L
Hun Batz
IAmFrosty14
Hun Batz
1
4
1
0.38
W
Izanami
1
2
2
1
W
2
0
4
4
L
Tiamat
1
2
1
0.75
W
Erlang Shen
Silmick2000
Erlang Shen
1
0
0
1
L
Hachiman
SranoPepr
Hachiman
1
5
0
0.2
L
Achilles
iBlezing
Achilles
0
1
0
0
W
Thanatos
lymticsº
Thanatos
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,426
Damage
27,448
49,471
Taken
48,854
29,861
Mitigated
30,286
10,193
Healing
25,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,893
814
145
1,838
6,900
3,824
0
1,374
5,327
35,188
0
W
5,762
2,685
1,238
4,181
11,373
9,987
0
4,455
6,918
0
22,209
L
Hun Batz
IAmFrosty14
Hun Batz
3,337
824
0
220
11,687
4,292
0
1,455
10,124
0
51,300
W
Izanami
4,596
3,646
0
1,932
7,773
3,101
144
415
7,358
0
57,724
W
6,205
395
0
500
6,656
2,798
0
3,479
3,177
59,335
0
L
Tiamat
4,792
368
0
2,637
9,649
4,938
0
2,938
6,580
54,659
0
W
Erlang Shen
Silmick2000
Erlang Shen
5,072
2,544
0
6,395
12,021
10,111
0
536
11,485
0
73,002
L
Hachiman
SranoPepr
Hachiman
4,614
3,099
0
2,937
10,111
2,802
0
0
10,111
0
45,228
L
Achilles
iBlezing
Achilles
6,790
1,519
0
2,416
11,124
14,005
0
0
11,124
1,155
63,801
W
Thanatos
lymticsº
Thanatos
5,813
1,120
0
11,527
11,031
4,289
0
1,336
9,695
0
50,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,971
Gold Earned
37,498
414
Minions Killed
458
0
Camps Cleared
0
1,284,078
Distance Traveled
1,355,237
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,465
497
51
4
0
243,638
1
W
Horus
6,854
527
21
2
0
283,667
3
L
Hun Batz
6,282
483
69
5
0
280,579
0
W
Izanami
6,882
529
106
8
0
219,367
2
W
Merlin
7,260
558
108
8
0
281,306
0
L
Tiamat
6,599
508
106
8
0
248,472
2
W
Erlang Shen
8,199
631
140
11
0
266,840
3
L
Hachiman
6,376
490
79
6
0
231,983
4
L
Achilles
7,249
558
109
8
0
279,406
0
W
Thanatos
8,303
639
83
6
0
304,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role