Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Drefill
Merlin
Level 50
God Stats
7W - 12L
1,443 SR
Queue Stats
48W - 44L
1,499 Elo+
Solo
Charon
Charon
Lil_Smiley_619
Charon
Level 86
God Stats
3W - 2L
1,554 SR
Queue Stats
372W - 351L
1,514 Elo+
Solo
Ah Puch
Ah Puch
MrSanz154
Ah Puch
Level 58
God Stats
0W - 2L
1,260 SR
Queue Stats
30W - 45L
1,371 Elo+
Solo
Mercury
Mercury
salchipapasycarn
Mercury
Level 80
God Stats
3W - 3L
1,592 SR
Queue Stats
253W - 245L
1,435 Elo+
Solo
Team Averages
Level 61
1,470 SR
1,464 Elo+

VS

Team Averages
Level 70
1,508 SR
1,411 Elo+
Sol
Sol
Dobby05
Sol
Level 109
God Stats
14W - 3L
1,810 SR
Queue Stats
525W - 643L
1,417 Elo+
Party 1
Bastet
Bastet
HockeyGotSwag
Bastet
Level 63
God Stats
2W - 1L
1,249 SR
Queue Stats
79W - 72L
1,377 Elo+
Solo
Jormungandr
Jormungandr
Prophetvalen
Jormungandr
Level 11
God Stats
2W - 3L
1,500 SR
Queue Stats
21W - 18L
1,317 Elo+
Party 2
Gilgamesh
Gilgamesh
RutterYB
Gilgamesh
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,536 Elo+
Party 2
Vulcan
Vulcan
ngroat27
Vulcan
Level 104
God Stats
13W - 7L
1,482 SR
Queue Stats
748W - 833L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
6
0 / 7 / 2
4,600
418
4,908
9,982
3,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Drefill
Merlin
11
1 / 0 / 0
5,996
545
2,388
4,170
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 2 / 1
4,933
448
4,434
7,921
3,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
MrSanz154
Ah Puch
10
0 / 2 / 0
5,833
530
5,003
5,248
2,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 0
5,664
515
3,321
7,506
2,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
3 / 0 / 6
6,432
585
7,358
8,095
2,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
6 / 1 / 0
6,181
562
4,962
9,436
3,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Prophetvalen
Jormungandr
9
2 / 0 / 4
5,945
540
4,168
5,622
4,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
RutterYB
Gilgamesh
11
2 / 0 / 0
6,232
567
3,748
9,547
5,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
ngroat27
Vulcan
11
0 / 1 / 0
6,141
558
2,956
4,158
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
13
13
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
7
2
0.14
W
Sol
3
0
6
6
L
Merlin
Drefill
Merlin
1
0
0
1
W
6
1
0
6
L
0
2
1
0.25
L
Ah Puch
MrSanz154
Ah Puch
0
2
0
0
W
Jormungandr
Prophetvalen
Jormungandr
2
0
4
4
W
Gilgamesh
RutterYB
Gilgamesh
2
0
0
2
W
Vulcan
ngroat27
Vulcan
0
1
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,054
Damage
23,192
34,827
Taken
36,858
13,649
Mitigated
16,741
5,552
Healing
9,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
4,908
2,966
0
1,565
9,982
3,398
0
6,499
3,483
0
18,443
W
Sol
7,358
3,426
0
3,734
8,095
2,522
781
1,647
6,120
40,971
0
L
Merlin
Drefill
Merlin
2,388
298
0
451
4,170
1,414
40
1,583
2,587
42,024
0
W
4,962
1,879
0
1,855
9,436
3,030
0
1,187
8,147
0
39,555
L
4,434
313
0
1,520
7,921
3,451
0
3,452
4,469
25,396
0
L
Ah Puch
MrSanz154
Ah Puch
5,003
91
0
1,393
5,248
2,497
0
0
5,010
39,817
0
W
Jormungandr
Prophetvalen
Jormungandr
4,168
1,322
0
1,546
5,622
4,289
0
1,355
4,081
16,206
190
W
Gilgamesh
RutterYB
Gilgamesh
3,748
1,635
0
1,153
9,547
5,266
0
5,003
4,544
0
37,184
W
Vulcan
ngroat27
Vulcan
2,956
748
0
750
4,158
1,634
0
1,921
2,141
44,524
0
L
3,321
1,397
0
623
7,506
2,889
0
2,758
4,748
0
42,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,026
Gold Earned
30,931
292
Minions Killed
300
0
Camps Cleared
0
1,076,143
Distance Traveled
1,140,965
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
4,600
418
17
2
0
213,013
0
W
Sol
6,432
585
69
6
0
207,853
4
L
Merlin
5,996
545
101
9
0
200,709
0
W
Bastet
6,181
562
57
5
0
243,366
1
L
Charon
4,933
448
46
4
0
223,574
4
L
Ah Puch
5,833
530
58
5
0
177,580
0
W
Jormungandr
5,945
540
16
1
0
212,583
0
W
Gilgamesh
6,232
567
81
7
0
225,241
0
W
Vulcan
6,141
558
77
7
0
251,922
1
L
Mercury
5,664
515
70
6
0
261,267
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role