Player Matchup

Cthulhu
Cthulhu
Diamond_knife67
Cthulhu
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,435 Elo+
Party 1
Zhong Kui
Zhong Kui
EinherjarZ
Zhong Kui
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 8L
1,435 Elo+
Party 1
Horus
Horus
droopy-embryo0
Horus
Level 18
God Stats
2W - 5L
1,257 SR
Queue Stats
381W - 382L
1,558 Elo+
Solo
Bakasura
Bakasura
lockdownlucyd
Bakasura
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 31L
1,580 Elo+
Party 3
Khepri
Khepri
puppybutt69
Khepri
Level 89
God Stats
6W - 5L
1,419 SR
Queue Stats
197W - 190L
1,412 Elo+
Party 3
Team Averages
Level 42
1,435 SR
1,484 Elo+

VS

Team Averages
Level 34
1,401 SR
1,403 Elo+
Sol
Sol
IBigBadWolfI
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,486 Elo+
Solo
Lancelot
Lancelot
JuulJesus
Lancelot
Level 49
God Stats
3W - 2L
1,320 SR
Queue Stats
83W - 83L
1,338 Elo+
Party 2
Bellona
Bellona
TheLuthox
Bellona
Level 61
God Stats
0W - 2L
1,163 SR
Queue Stats
25W - 38L
1,424 Elo+
Party 2
Xbalanque
Xbalanque
bryancrak456
Xbalanque
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 123L
1,324 Elo+
Solo
Ix Chel
Ix Chel
ryryDOTexe
Ix Chel
Level 27
God Stats
1W - 2L
1,519 SR
Queue Stats
24W - 31L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 15
11,135
857
17,458
15,808
18,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
EinherjarZ
Zhong Kui
19
10 / 4 / 18
11,768
905
16,769
14,749
20,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
10 / 2 / 14
11,478
883
18,661
17,729
16,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
lockdownlucyd
Bakasura
18
5 / 2 / 17
10,846
834
11,712
12,795
13,836
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
17
1 / 4 / 22
10,754
827
4,264
17,538
23,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 5
9,189
707
10,011
12,394
4,036
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lancelot
JuulJesus
Lancelot
15
4 / 8 / 8
9,703
746
13,301
22,498
10,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bellona
TheLuthox
Bellona
15
1 / 6 / 7
8,716
670
11,943
17,663
19,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
bryancrak456
Xbalanque
12
0 / 9 / 11
8,628
664
6,889
13,923
4,505
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ix Chel
ryryDOTexe
Ix Chel
19
7 / 6 / 7
11,587
891
15,964
15,000
6,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
52
32
Kills
14
15
Deaths
33
86
Assists
38
Player
Kills
Deaths
Assists
KDA
W
6
3
15
4.5
W
Zhong Kui
EinherjarZ
Zhong Kui
10
4
18
4.75
L
2
4
5
1.13
L
Lancelot
JuulJesus
Lancelot
4
8
8
1
L
Bellona
TheLuthox
Bellona
1
6
7
0.75
L
Xbalanque
bryancrak456
Xbalanque
0
9
11
0.61
W
10
2
14
8.5
W
Bakasura
lockdownlucyd
Bakasura
5
2
17
6.75
W
Khepri
1
4
22
3
L
Ix Chel
ryryDOTexe
Ix Chel
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,864
Damage
58,108
78,619
Taken
81,478
92,871
Mitigated
45,009
29,686
Healing
17,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,458
368
2,691
1,957
15,808
18,546
708
7,353
8,069
27,960
2,928
W
Zhong Kui
EinherjarZ
Zhong Kui
16,769
1,220
116
2,133
14,749
20,833
1,366
4,335
10,042
35,255
0
L
10,011
4,093
508
4,256
12,394
4,036
3,155
5,929
5,911
24,783
0
L
Lancelot
JuulJesus
Lancelot
13,301
2,338
773
1,997
22,498
10,799
325
8,179
12,345
116
23,687
L
Bellona
TheLuthox
Bellona
11,943
2,239
566
1,766
17,663
19,144
232
6,463
10,029
0
18,645
L
Xbalanque
bryancrak456
Xbalanque
6,889
2,280
511
1,126
13,923
4,505
96
6,983
6,163
0
12,882
W
18,661
7,161
7,703
9,251
17,729
16,536
2,377
4,794
12,645
0
34,874
W
Bakasura
lockdownlucyd
Bakasura
11,712
7,478
647
2,952
12,795
13,836
3,648
6,022
6,735
0
13,452
W
Khepri
4,264
328
111
2,125
17,538
23,120
862
3,545
13,766
10,061
0
L
Ix Chel
ryryDOTexe
Ix Chel
15,964
3,841
2,684
3,037
15,000
6,525
708
8,009
6,573
33,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,981
Gold Earned
47,823
138
Minions Killed
121
0
Camps Cleared
0
1,278,844
Distance Traveled
1,017,239
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,135
857
24
2
0
272,564
0
W
Zhong Kui
11,768
905
32
2
0
258,173
0
L
Sol
9,189
707
35
3
0
169,595
0
L
Lancelot
9,703
746
17
1
0
248,975
0
L
Bellona
8,716
670
5
0
0
230,483
0
L
Xbalanque
8,628
664
10
1
0
172,774
0
W
Horus
11,478
883
39
3
0
252,678
0
W
Bakasura
10,846
834
40
3
0
258,854
0
W
Khepri
10,754
827
3
0
0
236,575
0
L
Ix Chel
11,587
891
54
4
0
195,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role