Player Matchup

Fenrir
Fenrir
Bronze II
CorruptKnight481
Fenrir
Bronze II
Level 62
God Stats
1W - 2L
1,793 SR
Queue Stats
154W - 177L
923 MMR
Party 2
Maui
Maui
Bronze I
HulkMeeche
Maui
Bronze I
Level 129
God Stats
12W - 16L
1,436 SR
Queue Stats
488W - 568L
394 MMR
Solo
Chang'e
Chang'e
Silver III
ScreenedGold
Chang'e
Silver III
Level 89
God Stats
9W - 11L
1,449 SR
Queue Stats
313W - 337L
984 MMR
Solo
Geb
Geb
Silver IV
iLickHam
Geb
Silver IV
Level 136
God Stats
4W - 5L
1,692 SR
Queue Stats
160W - 184L
625 MMR
Solo
Xbalanque
Xbalanque
Silver IV
zenmasterpenguin
Xbalanque
Silver IV
Level 67
God Stats
1W - 1L
1,263 SR
Queue Stats
201W - 227L
740 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 97
1,527 SR
733 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 143
1,547 SR
936 MMR
Bakasura
Bakasura
Silver IV
 
Bakasura
Silver IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver II
BigZeus75
Shiva
Silver II
Level 105
God Stats
26W - 22L
1,533 SR
Queue Stats
348W - 361L
1,023 MMR
Solo
Bacchus
Bacchus
Bronze I
DragonDad219
Bacchus
Bronze I
Level 157
God Stats
25W - 19L
1,643 SR
Queue Stats
302W - 344L
529 MMR
Party 1
Izanami
Izanami
Silver IV
MermaidMama219
Izanami
Silver IV
Level 184
God Stats
31W - 25L
1,464 SR
Queue Stats
302W - 344L
624 MMR
Party 1
Anubis
Anubis
Silver III
TinJuice
Anubis
Silver III
Level 121
God Stats
7W - 6L
1,597 SR
Queue Stats
36W - 48L
1,004 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 0
8,781
462
5,571
16,025
8,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 3 / 1
8,307
437
3,717
15,813
11,504
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
ScreenedGold
Chang'e
13
0 / 5 / 1
8,207
432
7,309
15,522
4,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
7,226
380
3,142
10,469
6,449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
15
0 / 4 / 3
9,029
475
4,935
11,850
4,430
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SurtrMartichorasKaliBastet

VS

Bans
FreyaRavanaThanatosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
7 / 1 / 1
12,585
662
13,605
20,821
10,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shiva
BigZeus75
Shiva
19
4 / 1 / 2
12,483
657
8,750
15,490
13,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
DragonDad219
Bacchus
14
2 / 1 / 5
10,219
538
6,364
13,390
14,740
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
1 / 1 / 2
11,548
608
5,229
11,685
6,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
TinJuice
Anubis
16
4 / 0 / 3
10,364
545
10,508
6,748
3,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
2
Kills
18
18
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
7
1
1
7.5
W
Shiva
BigZeus75
Shiva
4
1
2
5
L
2
4
0
0.5
W
Bacchus
DragonDad219
Bacchus
2
1
5
4.5
L
0
3
1
0.17
W
1
1
2
2
L
Chang'e
ScreenedGold
Chang'e
0
5
1
0.1
W
Anubis
TinJuice
Anubis
4
0
3
5.5
L
0
2
0
0
L
Xbalanque
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,674
Damage
44,456
69,679
Taken
68,134
35,933
Mitigated
49,068
14,342
Healing
22,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
13,605
8,936
0
7,879
20,821
10,944
0
4,384
16,437
0
120,357
W
Shiva
BigZeus75
Shiva
8,750
2,305
417
2,315
15,490
13,343
81
2,207
13,283
508
96,787
L
5,571
1,104
0
2,573
16,025
8,695
0
868
14,111
0
61,117
W
Bacchus
DragonDad219
Bacchus
6,364
898
0
2,681
13,390
14,740
93
4,929
8,461
19,275
217
L
3,717
1,067
0
1,495
15,813
11,504
0
1,004
13,929
50,782
0
W
5,229
3,083
0
4,564
11,685
6,306
5,668
846
10,839
0
118,589
L
Chang'e
ScreenedGold
Chang'e
7,309
510
1,826
6,510
15,522
4,855
0
6,701
8,381
61,983
0
W
Anubis
TinJuice
Anubis
10,508
635
0
4,376
6,748
3,735
1,065
3,397
3,351
86,963
0
L
3,142
471
0
976
10,469
6,449
0
5,386
4,808
17,518
0
L
Xbalanque
4,935
2,524
0
962
11,850
4,430
0
3,421
8,352
0
64,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,550
Gold Earned
57,199
457
Minions Killed
661
0
Camps Cleared
0
1,646,265
Distance Traveled
1,779,470
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,585
662
179
9
0
441,733
2
W
Shiva
12,483
657
159
8
0
334,138
6
L
Fenrir
8,781
462
105
6
0
393,644
0
W
Bacchus
10,219
538
18
1
0
328,057
0
L
Maui
8,307
437
93
5
0
330,207
11
W
Izanami
11,548
608
188
10
0
319,465
4
L
Chang'e
8,207
432
117
6
0
333,348
1
W
Anubis
10,364
545
117
6
0
356,077
2
L
Geb
7,226
380
21
1
0
252,845
1
L
Xbalanque
9,029
475
121
6
0
336,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role