Player Matchup

Surtr
Surtr
BGodSpeed_
Surtr
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,504 Elo+
Solo
Nu Wa
Nu Wa
BrebAttack
Nu Wa
Level 89
God Stats
22W - 16L
1,611 SR
Queue Stats
224W - 218L
1,509 Elo+
Party 3
Arachne
Arachne
Dakattack97
Arachne
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 100L
1,468 Elo+
Party 3
Horus
Horus
ItzBrownJesusttv
Horus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 35L
1,518 Elo+
Solo
Skadi
Skadi
evilmrwolfy
Skadi
Level 127
God Stats
1W - 8L
1,039 SR
Queue Stats
130W - 172L
1,482 Elo+
Party 3
Team Averages
Level 115
1,430 SR
1,496 Elo+

VS

Team Averages
Level 122
1,483 SR
1,445 Elo+
Ra
Ra
Alcaicedo
Ra
Level 127
God Stats
7W - 7L
1,650 SR
Queue Stats
347W - 331L
1,501 Elo+
Party 1
Loki
Loki
Andreslc88
Loki
Level 120
God Stats
45W - 39L
1,558 SR
Queue Stats
337W - 310L
1,524 Elo+
Party 1
King Arthur
King Arthur
NC Rebel 18
King Arthur
Level 127
God Stats
1W - 0L
1,276 SR
Queue Stats
80W - 84L
1,342 Elo+
Party 2
Ymir
Ymir
RichardR1der
Ymir
Level 147
God Stats
8W - 4L
1,428 SR
Queue Stats
632W - 598L
1,559 Elo+
Party 1
Apollo
Apollo
TAnakin28
Apollo
Level 89
God Stats
4W - 2L
1,500 SR
Queue Stats
43W - 41L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
13
1 / 1 / 0
7,510
578
7,102
13,052
12,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nu Wa
11
2 / 3 / 2
6,847
527
10,369
7,109
2,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Dakattack97
Arachne
11
0 / 3 / 3
6,310
485
5,615
12,479
4,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
2 / 6 / 2
6,422
494
3,842
14,485
11,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 1
6,322
486
5,201
8,130
2,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 9
7,099
546
6,071
8,352
3,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
9 / 0 / 4
8,302
639
7,150
8,332
3,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
NC Rebel 18
King Arthur
14
1 / 1 / 0
8,016
617
7,306
13,282
13,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 1 / 10
7,305
562
7,030
12,613
11,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
TAnakin28
Apollo
13
2 / 0 / 5
7,861
605
7,119
8,095
3,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
5
Kills
15
15
Deaths
5
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
1
3
9
1.83
W
9
0
4
11
L
Surtr
1
1
0
1
L
Nu Wa
2
3
2
1
L
Arachne
Dakattack97
Arachne
0
3
3
0.5
L
2
6
2
0.5
W
King Arthur
NC Rebel 18
King Arthur
1
1
0
1
W
2
1
10
7
W
Apollo
TAnakin28
Apollo
2
0
5
4.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,129
Damage
34,676
55,255
Taken
50,674
34,857
Mitigated
35,872
12,389
Healing
12,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,071
810
890
1,745
8,352
3,487
363
2,776
5,346
60,644
0
W
7,150
1,653
0
565
8,332
3,470
501
1,525
6,685
0
50,883
L
Surtr
7,102
2,295
0
3,636
13,052
12,861
0
0
13,052
760
63,560
L
Nu Wa
10,369
1,724
0
829
7,109
2,739
22
3,219
3,756
52,267
0
L
Arachne
Dakattack97
Arachne
5,615
4,269
0
1,808
12,479
4,909
43
2,898
9,417
0
44,780
L
3,842
1,552
557
3,178
14,485
11,548
0
5,090
9,273
0
18,383
W
King Arthur
NC Rebel 18
King Arthur
7,306
966
0
1,625
13,282
13,933
0
966
12,250
0
67,466
W
7,030
2,359
0
2,263
12,613
11,539
112
3,550
8,871
29,824
0
W
Apollo
TAnakin28
Apollo
7,119
4,151
0
4,961
8,095
3,443
427
1,152
6,795
0
60,291
L
5,201
2,663
0
2,381
8,130
2,800
0
1,342
6,656
0
50,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,411
Gold Earned
38,583
388
Minions Killed
452
0
Camps Cleared
0
1,250,872
Distance Traveled
1,315,748
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,099
546
108
8
0
272,160
0
W
Loki
8,302
639
74
6
0
291,380
3
L
Surtr
7,510
578
104
8
0
221,216
4
L
Nu Wa
6,847
527
95
7
0
242,836
0
L
Arachne
6,310
485
79
6
0
304,433
0
L
Horus
6,422
494
23
2
0
256,280
8
W
King Arthur
8,016
617
128
10
0
247,227
2
W
Ymir
7,305
562
30
2
0
256,518
0
W
Apollo
7,861
605
112
9
0
248,463
0
L
Skadi
6,322
486
87
7
0
226,107
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role