Player Matchup

Cerberus
Cerberus
Beemomo
Cerberus
Level 45
God Stats
3W - 4L
1,490 SR
Queue Stats
12W - 12L
1,555 Elo+
Party 1
Danzaburou
Danzaburou
Dävo
Danzaburou
Level 147
God Stats
2W - 1L
1,752 SR
Queue Stats
68W - 57L
1,605 Elo+
Party 1
Janus
Janus
Halextwo
Janus
Level 26
God Stats
1W - 1L
1,287 SR
Queue Stats
47W - 52L
1,500 Elo+
Party 1
Nemesis
Nemesis
Lassiz
Nemesis
Level 189
God Stats
3W - 1L
1,500 SR
Queue Stats
85W - 81L
1,581 Elo+
Party 1
Achilles
Achilles
MagnaCarta
Achilles
Level 148
God Stats
4W - 2L
1,812 SR
Queue Stats
111W - 99L
1,613 Elo+
Party 1
Team Averages
Level 111
1,568 SR
1,571 Elo+

VS

Team Averages
Level 58
1,565 SR
1,381 Elo+
Horus
Horus
GreaterZenith06
Horus
Level 46
God Stats
23W - 24L
1,470 SR
Queue Stats
132W - 140L
1,442 Elo+
Party 2
Hachiman
Hachiman
Sir_WALLACE20
Hachiman
Level 49
God Stats
33W - 27L
1,471 SR
Queue Stats
155W - 167L
1,347 Elo+
Solo
Set
Set
Tαtsu
Set
Level 41
God Stats
9W - 11L
1,734 SR
Queue Stats
73W - 95L
1,443 Elo+
Solo
Hera
Hera
m3l_bang
Hera
Level 84
God Stats
7W - 9L
1,423 SR
Queue Stats
18W - 21L
1,357 Elo+
Party 2
Maui
Maui
nsKOOLz
Maui
Level 69
God Stats
1W - 1L
1,726 SR
Queue Stats
14W - 22L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Beemomo
Cerberus
11
0 / 0 / 7
6,585
659
2,427
2,809
2,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Dävo
Danzaburou
11
7 / 0 / 2
6,888
689
10,685
3,677
1,472
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Halextwo
Janus
11
1 / 1 / 3
6,137
614
4,188
5,346
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Lassiz
Nemesis
13
6 / 1 / 4
7,371
737
6,262
8,666
3,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
MagnaCarta
Achilles
13
8 / 0 / 0
8,064
806
9,956
9,812
5,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 2
5,022
502
3,677
12,087
4,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Sir_WALLACE20
Hachiman
8
0 / 2 / 0
4,588
459
1,891
4,765
1,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Set
Tαtsu
Set
11
2 / 3 / 0
6,051
605
4,010
9,644
3,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
9
0 / 5 / 0
4,727
473
2,964
7,301
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Maui
nsKOOLz
Maui
7
0 / 6 / 0
4,688
469
1,132
11,632
7,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
22
Kills
2
2
Deaths
22
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Beemomo
Cerberus
0
0
7
3.5
W
Danzaburou
Dävo
Danzaburou
7
0
2
8
L
0
6
2
0.17
W
Janus
Halextwo
Janus
1
1
3
2.5
W
Nemesis
Lassiz
Nemesis
6
1
4
8
W
Achilles
MagnaCarta
Achilles
8
0
0
8
L
Hachiman
Sir_WALLACE20
Hachiman
0
2
0
0
L
Set
Tαtsu
Set
2
3
0
0.67
L
Hera
0
5
0
0
L
Maui
nsKOOLz
Maui
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,518
Damage
13,674
30,310
Taken
45,429
14,177
Mitigated
19,315
9,465
Healing
3,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Beemomo
Cerberus
2,427
0
0
1,411
2,809
2,031
105
512
2,297
15,391
0
W
Danzaburou
Dävo
Danzaburou
10,685
7,004
0
2,650
3,677
1,472
744
545
3,132
0
56,295
L
3,677
1,864
120
2,034
12,087
4,664
0
944
11,103
0
24,097
W
Janus
Halextwo
Janus
4,188
96
0
1,560
5,346
1,774
0
2,131
3,215
45,160
0
W
Nemesis
Lassiz
Nemesis
6,262
2,737
0
1,176
8,666
3,271
0
534
8,132
0
61,910
W
Achilles
MagnaCarta
Achilles
9,956
2,287
0
2,668
9,812
5,629
44
374
9,438
0
57,705
L
Hachiman
Sir_WALLACE20
Hachiman
1,891
1,032
0
0
4,765
1,240
0
542
4,223
0
19,578
L
Set
Tαtsu
Set
4,010
2,392
0
641
9,644
3,893
0
129
9,515
0
35,469
L
Hera
2,964
679
0
250
7,301
2,044
14
3,029
4,134
24,697
0
L
Maui
nsKOOLz
Maui
1,132
348
0
601
11,632
7,474
0
1,793
9,839
10,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,045
Gold Earned
25,076
397
Minions Killed
202
0
Camps Cleared
0
1,158,473
Distance Traveled
1,020,164
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,585
659
38
4
0
230,531
6
W
Danzaburou
6,888
689
93
9
0
219,421
0
L
Horus
5,022
502
41
4
0
208,698
2
W
Janus
6,137
614
78
8
0
236,344
1
W
Nemesis
7,371
737
97
10
0
258,417
0
W
Achilles
8,064
806
91
9
0
213,760
0
L
Hachiman
4,588
459
41
4
0
159,310
0
L
Set
6,051
605
59
6
0
251,473
2
L
Hera
4,727
473
43
4
0
216,422
0
L
Maui
4,688
469
18
2
0
184,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role