Player Matchup

Horus
Horus
 
Horus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
DragonKaid
Zeus
Level 120
God Stats
2W - 0L
1,707 SR
Queue Stats
49W - 35L
1,573 Elo+
Party 3
Zhong Kui
Zhong Kui
XDYOLOBYEBYE
Zhong Kui
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 52L
1,587 Elo+
Party 3
Charon
Charon
bigbeanz___14
Charon
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 126L
1,553 Elo+
Party 2
Chaac
Chaac
npclip
Chaac
Level 123
God Stats
1W - 1L
1,545 SR
Queue Stats
132W - 127L
1,563 Elo+
Party 2
Team Averages
Level 123
1,550 SR
1,555 Elo+

VS

Team Averages
Level 134
1,469 SR
1,477 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
CanDo_Attitude
King Arthur
Level 79
God Stats
1W - 1L
1,425 SR
Queue Stats
346W - 359L
1,539 Elo+
Party 1
Ullr
Ullr
TimeSpace03
Ullr
Level 141
God Stats
8W - 11L
1,476 SR
Queue Stats
622W - 651L
1,472 Elo+
Party 1
Ra
Ra
jbeast3456
Ra
Level 145
God Stats
2W - 5L
1,357 SR
Queue Stats
643W - 672L
1,474 Elo+
Party 1
Pele
Pele
xPAINxTRAINx883
Pele
Level 157
God Stats
23W - 20L
1,585 SR
Queue Stats
837W - 862L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 2 / 9
5,338
1,068
1,750
5,871
3,300
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
2 / 0 / 5
6,350
1,270
7,322
1,939
760
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
XDYOLOBYEBYE
Zhong Kui
11
3 / 0 / 5
6,185
1,237
3,288
4,222
3,605
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 1 / 8
6,102
1,220
4,624
5,456
5,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
npclip
Chaac
10
3 / 0 / 6
5,991
1,198
6,317
4,587
4,047
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 2 / 1
4,969
994
5,236
6,067
3,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
CanDo_Attitude
King Arthur
9
1 / 3 / 0
4,841
968
2,351
6,670
4,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 2 / 1
4,698
940
1,557
4,601
2,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 2 / 1
5,181
1,036
3,368
5,682
2,747
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

5
0 / 1 / 0
4,264
853
1,425
1,449
455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
10
Kills
3
3
Deaths
10
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
2
9
2.25
L
Sun Wukong
 
Sun Wukong
0
2
1
0.25
L
King Arthur
CanDo_Attitude
King Arthur
1
3
0
0.33
W
2
0
5
4.5
L
0
2
1
0.25
W
Zhong Kui
XDYOLOBYEBYE
Zhong Kui
3
0
5
5.5
W
2
1
8
6
L
2
2
1
1.25
W
Chaac
npclip
Chaac
3
0
6
6
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,301
Damage
13,937
22,075
Taken
24,469
17,374
Mitigated
13,795
10,984
Healing
5,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,750
705
2,982
1,752
5,871
3,300
0
656
5,215
57
2,084
L
Sun Wukong
 
Sun Wukong
5,236
289
305
1,024
6,067
3,694
0
3,666
2,401
0
12,312
L
King Arthur
CanDo_Attitude
King Arthur
2,351
0
398
458
6,670
4,821
0
4,399
2,271
0
4,071
W
7,322
584
345
442
1,939
760
531
0
1,939
12,821
0
L
1,557
697
0
89
4,601
2,078
0
2,774
1,827
0
4,737
W
Zhong Kui
XDYOLOBYEBYE
Zhong Kui
3,288
214
1,005
1,028
4,222
3,605
732
149
4,073
9,721
0
W
4,624
397
721
1,096
5,456
5,662
177
1,306
4,065
9,509
0
L
3,368
97
1,360
1,777
5,682
2,747
0
3,764
1,918
10,141
0
W
Chaac
npclip
Chaac
6,317
174
250
1,363
4,587
4,047
158
1,172
3,415
90
12,271
L
1,425
80
264
147
1,449
455
0
778
671
0
1,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,966
Gold Earned
23,953
55
Minions Killed
38
0
Camps Cleared
0
541,755
Distance Traveled
412,991
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,338
1,068
1
0
0
112,987
0
L
Sun Wukong
4,969
994
19
4
0
92,215
0
L
King Arthur
4,841
968
5
1
0
97,254
0
W
Zeus
6,350
1,270
17
3
0
104,744
0
L
Ullr
4,698
940
9
2
0
68,906
0
W
Zhong Kui
6,185
1,237
24
5
0
106,257
0
W
Charon
6,102
1,220
5
1
0
102,681
0
L
Ra
5,181
1,036
5
1
0
111,895
0
W
Chaac
5,991
1,198
8
2
0
115,086
0
L
Pele
4,264
853
0
0
0
42,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role