Player Matchup

Merlin
Merlin
BallDoctor
Merlin
Level 27
God Stats
9W - 7L
1,500 SR
Queue Stats
119W - 100L
1,525 Elo+
Solo
Tyr
Tyr
ChaosConnoisseur
Tyr
Level 49
God Stats
2W - 1L
1,475 SR
Queue Stats
69W - 56L
1,541 Elo+
Solo
Jormungandr
Jormungandr
CommanderN8
Jormungandr
Level 155
God Stats
4W - 3L
1,682 SR
Queue Stats
75W - 47L
1,675 Elo+
Party 2
Ah Puch
Ah Puch
HotCarlsJr
Ah Puch
Level 6
God Stats
7W - 2L
1,500 SR
Queue Stats
42W - 11L
1,922 Elo+
Party 2
Skadi
Skadi
ToeSkeeter
Skadi
Level 87
God Stats
9W - 3L
1,993 SR
Queue Stats
280W - 122L
1,750 Elo+
Party 2
Team Averages
Level 65
1,630 SR
1,683 Elo+

VS

Team Averages
Level 24
1,555 SR
1,532 Elo+
Medusa
Medusa
GunnaBoyDee
Medusa
Level 16
God Stats
0W - 1L
1,610 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Shiva
Shiva
Lucid Aspire
Shiva
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bacchus
Bacchus
bIuexo
Bacchus
Level 64
God Stats
1W - 1L
1,483 SR
Queue Stats
12W - 8L
1,459 Elo+
Party 1
Kukulkan
Kukulkan
iNex1k
Kukulkan
Level 27
God Stats
1W - 1L
1,683 SR
Queue Stats
4W - 1L
1,699 Elo+
Party 1
Fenrir
Fenrir
not tajour
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BallDoctor
Merlin
16
9 / 1 / 7
9,026
903
11,418
6,668
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 1 / 10
8,329
833
5,263
9,770
9,312
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
CommanderN8
Jormungandr
13
1 / 2 / 11
7,413
741
6,766
8,840
5,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
HotCarlsJr
Ah Puch
16
5 / 0 / 15
8,801
880
14,840
2,983
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
16
8 / 0 / 11
8,955
896
11,683
5,783
2,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 6 / 3
7,255
726
7,468
12,014
4,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 8 / 3
6,569
657
2,158
14,818
11,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
bIuexo
Bacchus
12
0 / 3 / 2
6,878
688
2,931
12,313
13,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
iNex1k
Kukulkan
14
3 / 2 / 0
7,874
787
6,898
6,777
2,837
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
not tajour
Fenrir
11
0 / 9 / 0
6,339
634
2,292
11,780
5,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
12
28
Kills
4
4
Deaths
28
54
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
BallDoctor
Merlin
9
1
7
12.5
W
5
1
10
10
W
Jormungandr
CommanderN8
Jormungandr
1
2
11
3.25
L
Medusa
1
6
3
0.42
W
Ah Puch
HotCarlsJr
Ah Puch
5
0
15
12.5
L
0
8
3
0.19
W
Skadi
8
0
11
13.5
L
Bacchus
bIuexo
Bacchus
0
3
2
0.33
L
Kukulkan
iNex1k
Kukulkan
3
2
0
1.5
L
Fenrir
not tajour
Fenrir
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,970
Damage
21,747
34,044
Taken
57,702
21,588
Mitigated
37,775
3,991
Healing
1,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BallDoctor
Merlin
11,418
1,070
0
250
6,668
2,825
372
1,108
5,433
32,291
0
W
5,263
1,187
0
1,257
9,770
9,312
198
2,647
6,990
0
19,044
W
Jormungandr
CommanderN8
Jormungandr
6,766
1,575
0
343
8,840
5,553
801
3,408
5,346
16,164
0
L
Medusa
7,468
2,696
0
130
12,014
4,956
0
8,099
3,612
0
18,474
W
Ah Puch
HotCarlsJr
Ah Puch
14,840
545
0
1,065
2,983
1,364
775
1,283
1,700
41,404
0
L
2,158
114
0
676
14,818
11,188
0
8,725
6,010
0
10,562
W
Skadi
11,683
5,916
0
1,076
5,783
2,534
1,729
1,383
4,315
0
42,821
L
Bacchus
bIuexo
Bacchus
2,931
230
0
1,009
12,313
13,459
0
5,609
6,628
9,394
0
L
Kukulkan
iNex1k
Kukulkan
6,898
354
0
0
6,777
2,837
0
5,513
1,137
23,108
0
L
Fenrir
not tajour
Fenrir
2,292
380
0
18
11,780
5,335
0
4,403
7,291
0
5,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,524
Gold Earned
34,915
251
Minions Killed
124
0
Camps Cleared
0
1,006,386
Distance Traveled
1,019,625
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,026
903
62
6
0
205,826
0
W
Tyr
8,329
833
37
4
0
210,156
0
W
Jormungandr
7,413
741
30
3
0
152,917
0
L
Medusa
7,255
726
36
4
0
191,592
0
W
Ah Puch
8,801
880
70
7
0
220,966
0
L
Shiva
6,569
657
15
2
0
213,658
0
W
Skadi
8,955
896
52
5
0
216,521
0
L
Bacchus
6,878
688
13
1
0
209,993
0
L
Kukulkan
7,874
787
57
6
0
210,066
0
L
Fenrir
6,339
634
3
0
0
194,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role