Player Matchup

Anubis
Anubis
COLLINSKY3110
Anubis
Level 125
God Stats
2W - 3L
1,277 SR
Queue Stats
102W - 95L
1,420 Elo+
Party 1
Jormungandr
Jormungandr
Echidna98
Jormungandr
Level 12
God Stats
5W - 2L
1,500 SR
Queue Stats
11W - 18L
1,152 Elo+
Party 2
Nemesis
Nemesis
Graylag258
Nemesis
Level 150
God Stats
2W - 1L
1,372 SR
Queue Stats
60W - 58L
1,385 Elo+
Party 1
Freya
Freya
JerryScotti7538
Freya
Level 65
God Stats
3W - 2L
1,500 SR
Queue Stats
40W - 56L
1,301 Elo+
Party 2
Mulan
Mulan
Otsuski
Mulan
Level 8
God Stats
4W - 5L
1,357 SR
Queue Stats
7W - 12L
1,199 Elo+
Party 2
Team Averages
Level 72
1,401 SR
1,291 Elo+

VS

Team Averages
Level 109
1,565 SR
1,438 Elo+
Baron Samedi
Baron Samedi
S7 Risk
Baron Samedi
Level 128
God Stats
12W - 6L
1,785 SR
Queue Stats
438W - 472L
1,489 Elo+
Party 3
Bacchus
Bacchus
Urmius
Bacchus
Level 100
God Stats
23W - 24L
1,608 SR
Queue Stats
294W - 303L
1,416 Elo+
Party 3
Anhur
Anhur
chechungo33
Anhur
Level 143
God Stats
2W - 6L
1,471 SR
Queue Stats
92W - 102L
1,485 Elo+
Solo
Fenrir
Fenrir
francisav
Fenrir
Level 88
God Stats
23W - 27L
1,461 SR
Queue Stats
345W - 324L
1,405 Elo+
Solo
Guan Yu
Guan Yu
rambini91
Guan Yu
Level 84
God Stats
0W - 4L
1,500 SR
Queue Stats
44W - 57L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 3 / 1
7,241
724
5,982
7,682
4,074
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Echidna98
Jormungandr
9
2 / 2 / 3
6,140
614
4,462
7,786
6,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Graylag258
Nemesis
13
4 / 0 / 2
7,440
744
4,668
5,735
2,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 4
5,998
600
3,140
4,802
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Mulan
Otsuski
Mulan
10
4 / 2 / 2
6,842
684
6,547
8,269
5,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
S7 Risk
Baron Samedi
11
3 / 4 / 0
5,839
584
5,265
8,575
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bacchus
Urmius
Bacchus
7
0 / 3 / 1
4,697
470
2,677
8,885
8,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

6
0 / 2 / 0
4,579
458
1,671
5,459
1,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
francisav
Fenrir
10
2 / 3 / 2
5,818
582
1,428
6,679
2,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
rambini91
Guan Yu
8
0 / 5 / 0
4,802
480
2,483
8,799
6,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
17
Kills
5
7
Deaths
17
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
3
1
2.5
W
Jormungandr
Echidna98
Jormungandr
2
2
3
1.75
W
Nemesis
Graylag258
Nemesis
4
0
2
5
W
0
0
4
2
W
Mulan
Otsuski
Mulan
4
2
2
2.5
L
Baron Samedi
S7 Risk
Baron Samedi
3
4
0
0.75
L
Bacchus
Urmius
Bacchus
0
3
1
0.17
L
0
2
0
0
L
Fenrir
francisav
Fenrir
2
3
2
1
L
Guan Yu
rambini91
Guan Yu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,799
Damage
13,524
34,274
Taken
38,397
19,260
Mitigated
21,923
8,909
Healing
8,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,982
265
0
3,063
7,682
4,074
835
4,333
3,349
46,676
0
W
Jormungandr
Echidna98
Jormungandr
4,462
1,121
0
1,338
7,786
6,142
98
2,213
5,573
34,212
0
W
Nemesis
Graylag258
Nemesis
4,668
2,607
0
514
5,735
2,137
0
418
5,317
0
66,622
W
3,140
1,325
0
2,977
4,802
1,563
458
780
4,022
33,577
0
W
Mulan
Otsuski
Mulan
6,547
1,604
0
1,017
8,269
5,344
0
198
8,071
0
34,118
L
Baron Samedi
S7 Risk
Baron Samedi
5,265
142
0
1,919
8,575
3,244
0
4,824
3,751
33,099
0
L
Bacchus
Urmius
Bacchus
2,677
466
155
2,359
8,885
8,212
0
4,143
4,742
11,861
0
L
1,671
866
0
1,737
5,459
1,525
0
1,654
3,805
0
19,928
L
Fenrir
francisav
Fenrir
1,428
780
0
798
6,679
2,089
0
1,875
4,804
0
23,585
L
Guan Yu
rambini91
Guan Yu
2,483
449
38
1,146
8,799
6,853
0
1,088
7,711
0
24,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,661
Gold Earned
25,735
351
Minions Killed
193
0
Camps Cleared
0
1,050,327
Distance Traveled
924,122
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,241
724
79
8
0
189,479
0
W
Jormungandr
6,140
614
41
4
0
201,469
2
W
Nemesis
7,440
744
112
11
0
231,966
0
W
Freya
5,998
600
69
7
0
216,590
1
W
Mulan
6,842
684
50
5
0
210,823
0
L
Baron Samedi
5,839
584
61
6
0
173,619
0
L
Bacchus
4,697
470
20
2
0
215,926
2
L
Anhur
4,579
458
38
4
0
190,896
0
L
Fenrir
5,818
582
36
4
0
138,175
0
L
Guan Yu
4,802
480
38
4
0
205,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role