Player Matchup

Gilgamesh
Gilgamesh
GrezDaddy
Gilgamesh
Level 86
God Stats
14W - 10L
1,555 SR
Queue Stats
142W - 113L
1,498 Elo+
Party 1
Bacchus
Bacchus
JMARSHMONEY
Bacchus
Level 102
God Stats
35W - 13L
1,632 SR
Queue Stats
127W - 131L
1,489 Elo+
Solo
Agni
Agni
Uzumakispawn
Agni
Level 121
God Stats
2W - 2L
1,446 SR
Queue Stats
167W - 156L
1,526 Elo+
Party 1
Team Averages
Level 103
1,545 SR
1,504 Elo+

VS

Team Averages
Level 88
1,404 SR
1,536 Elo+
He Bo
He Bo
LilBurti
He Bo
Level 94
God Stats
7W - 12L
1,393 SR
Queue Stats
136W - 131L
1,448 Elo+
Solo
Freya
Freya
jcmatador1000
Freya
Level 107
God Stats
0W - 2L
1,331 SR
Queue Stats
96W - 77L
1,595 Elo+
Party 2
Mulan
Mulan
yololol938-PV
Mulan
Level 64
God Stats
4W - 6L
1,489 SR
Queue Stats
87W - 81L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GrezDaddy
Gilgamesh
12
5 / 1 / 12
10,114
843
8,599
11,752
13,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
JMARSHMONEY
Bacchus
13
5 / 0 / 14
10,245
854
6,188
9,928
13,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
9 / 2 / 9
11,402
950
17,499
7,039
2,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
LilBurti
He Bo
10
2 / 7 / 1
8,331
694
5,863
11,644
3,906
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 4 / 2
8,480
707
7,853
12,230
4,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 8 / 3
7,970
664
4,545
14,564
14,339
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
19
Kills
3
3
Deaths
19
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
GrezDaddy
Gilgamesh
5
1
12
11
W
Bacchus
JMARSHMONEY
Bacchus
5
0
14
12
L
He Bo
LilBurti
He Bo
2
7
1
0.36
W
9
2
9
6.75
L
1
4
2
0.5
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,286
Damage
18,261
28,719
Taken
38,438
29,174
Mitigated
22,580
6,613
Healing
3,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
GrezDaddy
Gilgamesh
8,599
1,564
0
2,034
11,752
13,236
1,170
5,786
5,966
24
25,280
W
Bacchus
JMARSHMONEY
Bacchus
6,188
657
0
3,281
9,928
13,084
908
4,666
5,028
14,764
0
L
He Bo
LilBurti
He Bo
5,863
575
0
328
11,644
3,906
0
7,202
3,775
22,455
0
W
17,499
1,862
0
1,298
7,039
2,854
955
3,906
3,089
59,050
0
L
7,853
2,517
0
2,251
12,230
4,335
0
8,139
3,602
30,886
0
L
4,545
483
0
574
14,564
14,339
0
7,756
5,883
0
20,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,761
Gold Earned
24,781
119
Minions Killed
102
0
Camps Cleared
0
690,935
Distance Traveled
566,823
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,114
843
24
2
0
225,321
0
W
Bacchus
10,245
854
12
1
0
232,119
2
L
He Bo
8,331
694
26
2
0
173,648
0
W
Agni
11,402
950
83
7
0
233,495
0
L
Freya
8,480
707
46
4
0
203,725
0
L
Mulan
7,970
664
30
3
0
189,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role