Player Matchup

Tyr
Tyr
Olavmeister1
Tyr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,560 Elo+
Party 1
Sol
Sol
WING3L
Sol
Level 146
God Stats
0W - 1L
1,421 SR
Queue Stats
3W - 4L
1,452 Elo+
Party 1
Merlin
Merlin
akinaattori96
Merlin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 48L
1,412 Elo+
Solo
Team Averages
Level 113
1,474 SR
1,475 Elo+

VS

Team Averages
Level 108
1,508 SR
1,348 Elo+
Apollo
Apollo
Nibbles-UK-1
Apollo
Level 109
God Stats
1W - 4L
1,631 SR
Queue Stats
134W - 135L
1,462 Elo+
Party 2
Chang'e
Chang'e
WeizenPaco
Chang'e
Level 108
God Stats
1W - 1L
1,250 SR
Queue Stats
4W - 10L
1,109 Elo+
Solo
King Arthur
King Arthur
xJOSHUAx99
King Arthur
Level 107
God Stats
18W - 16L
1,644 SR
Queue Stats
55W - 58L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 5
8,222
685
1,635
8,755
8,674
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sol
WING3L
Sol
13
7 / 2 / 0
10,062
839
16,011
12,836
5,068
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 6 / 5
8,242
687
5,333
7,187
2,857
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
13
5 / 2 / 4
10,040
837
8,923
9,377
3,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
WeizenPaco
Chang'e
13
4 / 2 / 5
10,346
862
9,242
7,724
3,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
xJOSHUAx99
King Arthur
12
2 / 3 / 7
9,374
781
6,147
10,289
8,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
7
Kills
11
11
Deaths
7
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Apollo
5
2
4
3.5
L
0
3
5
0.83
L
Sol
WING3L
Sol
7
2
0
3.5
W
Chang'e
WeizenPaco
Chang'e
4
2
5
3.25
L
0
6
5
0.42
W
King Arthur
xJOSHUAx99
King Arthur
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,979
Damage
24,312
28,778
Taken
27,390
16,599
Mitigated
15,263
7,927
Healing
7,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
8,923
6,451
0
1,250
9,377
3,875
711
8,302
1,075
0
48,562
L
1,635
165
0
1,595
8,755
8,674
24
3,425
5,330
0
7,034
L
Sol
WING3L
Sol
16,011
4,984
0
6,332
12,836
5,068
437
3,059
9,777
67,516
0
W
Chang'e
WeizenPaco
Chang'e
9,242
720
2,413
2,959
7,724
3,207
647
6,382
1,342
29,752
0
L
5,333
509
0
0
7,187
2,857
44
2,995
4,192
22,147
0
W
King Arthur
xJOSHUAx99
King Arthur
6,147
1,094
0
500
10,289
8,181
0
7,012
3,277
0
21,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,526
Gold Earned
29,760
125
Minions Killed
143
0
Camps Cleared
0
606,814
Distance Traveled
654,233
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,040
837
84
7
0
225,763
0
L
Tyr
8,222
685
8
1
0
198,152
0
L
Sol
10,062
839
93
8
0
222,212
0
W
Chang'e
10,346
862
44
4
0
198,575
0
L
Merlin
8,242
687
24
2
0
186,450
0
W
King Arthur
9,374
781
15
1
0
229,895
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role