Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DyegoMarques
Medusa
Level 139
God Stats
2W - 2L
1,500 SR
Queue Stats
110W - 123L
1,339 Elo+
Solo
Arachne
Arachne
JhonnatanWG
Arachne
Level 138
God Stats
0W - 2L
1,268 SR
Queue Stats
234W - 235L
1,393 Elo+
Solo
Nike
Nike
Zinorax
Nike
Level 126
God Stats
22W - 17L
1,747 SR
Queue Stats
625W - 637L
1,438 Elo+
Solo
Team Averages
Level 131
1,503 SR
1,434 Elo+

VS

Team Averages
Level 90
1,472 SR
1,480 Elo+
Hachiman
Hachiman
DanejaKun
Hachiman
Level 145
God Stats
17W - 13L
1,756 SR
Queue Stats
441W - 453L
1,442 Elo+
Solo
Sobek
Sobek
TwoBrothers18
Sobek
Level 87
God Stats
6W - 17L
1,167 SR
Queue Stats
177W - 212L
1,429 Elo+
Solo
Nike
Nike
fran_rosciano
Nike
Level 111
God Stats
7W - 0L
1,500 SR
Queue Stats
307W - 298L
1,499 Elo+
Solo
Vulcan
Vulcan
loscapitosdel6A
Vulcan
Level 88
God Stats
8W - 13L
1,344 SR
Queue Stats
38W - 38L
1,505 Elo+
Party 1
Ne Zha
Ne Zha
santisosa8
Ne Zha
Level 19
God Stats
5W - 3L
1,593 SR
Queue Stats
22W - 16L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
3 / 1 / 2
6,529
544
3,624
8,290
5,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
 
Anubis
11
0 / 6 / 2
6,496
541
3,305
9,515
4,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
11
1 / 2 / 3
6,776
565
9,039
8,047
3,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
JhonnatanWG
Arachne
5
1 / 2 / 1
4,893
408
1,187
3,496
910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Nike
Zinorax
Nike
10
3 / 2 / 1
6,523
544
5,102
7,807
3,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DanejaKun
Hachiman
10
0 / 1 / 3
5,491
458
3,293
7,568
2,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 2 / 3
6,386
532
2,295
8,228
6,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
5 / 2 / 2
7,252
604
5,860
10,134
6,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 0 / 2
7,254
605
6,352
2,208
593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
santisosa8
Ne Zha
11
1 / 3 / 8
6,965
580
4,909
10,457
3,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
8
Kills
13
13
Deaths
8
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
1
2
4
L
Anubis
 
Anubis
0
6
2
0.17
W
Hachiman
DanejaKun
Hachiman
0
1
3
1.5
L
Medusa
1
2
3
1.25
L
Arachne
JhonnatanWG
Arachne
1
2
1
0.75
W
2
2
3
1.75
L
Nike
Zinorax
Nike
3
2
1
1.75
W
5
2
2
3
W
5
0
2
6
W
Ne Zha
santisosa8
Ne Zha
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,257
Damage
22,709
37,155
Taken
38,595
18,025
Mitigated
20,018
9,592
Healing
10,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,624
219
834
4,154
8,290
5,670
0
2,694
5,596
33,742
0
L
Anubis
 
Anubis
3,305
66
0
2,117
9,515
4,386
0
3,852
5,663
48,778
0
W
Hachiman
DanejaKun
Hachiman
3,293
1,516
0
2,774
7,568
2,425
150
1,266
6,302
0
32,952
L
Medusa
9,039
2,887
0
785
8,047
3,285
707
1,536
6,511
0
52,498
L
Arachne
JhonnatanWG
Arachne
1,187
1,080
0
562
3,496
910
0
114
3,382
0
11,014
W
2,295
150
0
3,867
8,228
6,557
29
1,579
6,649
18,007
0
L
Nike
Zinorax
Nike
5,102
726
0
1,140
7,807
3,774
0
451
7,356
146
37,220
W
5,860
290
0
1,880
10,134
6,453
501
812
9,322
0
46,748
W
6,352
1,472
0
574
2,208
593
62
1,248
960
47,521
0
W
Ne Zha
santisosa8
Ne Zha
4,909
1,483
0
1,716
10,457
3,990
0
2,170
8,287
0
53,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,217
Gold Earned
33,348
330
Minions Killed
304
0
Camps Cleared
0
964,303
Distance Traveled
1,235,057
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,529
544
55
5
0
243,108
4
L
Anubis
6,496
541
97
8
0
200,850
2
W
Hachiman
5,491
458
49
4
0
221,547
3
L
Medusa
6,776
565
88
7
0
210,238
0
L
Arachne
4,893
408
26
2
0
114,626
0
W
Sobek
6,386
532
22
2
0
254,683
5
L
Nike
6,523
544
64
5
0
195,481
2
W
Nike
7,252
604
80
7
0
245,815
2
W
Vulcan
7,254
605
84
7
0
255,423
8
W
Ne Zha
6,965
580
69
6
0
257,589
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role