Player Matchup

Bacchus
Bacchus
Gold V
Flacodebarrio16
Bacchus
Gold V
Level 76
God Stats
7W - 4L
1,622 SR
Queue Stats
23W - 29L
1,527 MMR
Solo
Anhur
Anhur
Gold IV
W1If
Anhur
Gold IV
Level 85
God Stats
7W - 7L
1,772 SR
Queue Stats
66W - 64L
1,532 MMR
Party 1
Janus
Janus
Silver I
ohBlossomz
Janus
Silver I
Level 146
God Stats
1W - 3L
1,304 SR
Queue Stats
55W - 55L
1,339 MMR
Party 2
Thor
Thor
Gold IV
quickstang19
Thor
Gold IV
Level 45
God Stats
1W - 3L
1,501 SR
Queue Stats
22W - 13L
1,730 MMR
Party 2
Hercules
Hercules
Gold III
zearxe
Hercules
Gold III
Level 92
God Stats
14W - 15L
1,696 SR
Queue Stats
107W - 101L
1,513 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 89
1,579 SR
1,528 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 121
1,539 SR
1,536 MMR
Hou Yi
Hou Yi
Platinum V
APOLL0 VEX
Hou Yi
Platinum V
Level 147
God Stats
12W - 16L
1,561 SR
Queue Stats
328W - 348L
1,560 MMR
Solo
Horus
Horus
Gold III
Dwellmaker
Horus
Gold III
Level 89
God Stats
2W - 1L
1,498 SR
Queue Stats
46W - 42L
1,533 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
GoldenJhon
Kuzenbo
Gold III
Level 103
God Stats
14W - 25L
1,518 SR
Queue Stats
197W - 195L
1,531 MMR
Solo
Loki
Loki
Gold II
LifeAsKirb
Loki
Gold II
Level 106
God Stats
64W - 51L
1,561 SR
Queue Stats
268W - 273L
1,522 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
Tanman567
Zhong Kui
Gold II
Level 161
God Stats
301W - 243L
1,558 SR
Queue Stats
497W - 515L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 3
6,836
456
5,873
11,290
10,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
W1If
Anhur
11
1 / 5 / 0
7,025
468
5,537
10,270
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
13
2 / 2 / 1
7,703
514
5,588
6,626
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 2 / 1
7,644
510
4,374
9,727
3,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
zearxe
Hercules
7
1 / 1 / 0
6,018
401
1,865
4,613
3,113
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
MartichorasRavanaSolThanatosAnubis

VS

Bans
Ao KuangKaliKing ArthurApolloBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
APOLL0 VEX
Hou Yi
13
6 / 0 / 1
8,232
549
6,342
6,526
2,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
12
1 / 3 / 9
8,032
535
5,089
13,356
12,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
GoldenJhon
Kuzenbo
13
1 / 1 / 5
8,164
544
6,354
8,639
10,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
5 / 0 / 2
10,073
672
6,298
10,187
4,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Tanman567
Zhong Kui
16
2 / 1 / 3
9,693
646
3,036
7,933
5,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
5
Kills
15
15
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
APOLL0 VEX
Hou Yi
6
0
1
6.5
W
Horus
1
3
9
1.83
L
0
5
3
0.3
W
Kuzenbo
GoldenJhon
Kuzenbo
1
1
5
3.5
W
5
0
2
6
W
Zhong Kui
Tanman567
Zhong Kui
2
1
3
3.5
L
Anhur
W1If
Anhur
1
5
0
0.2
L
Janus
2
2
1
1.25
L
1
2
1
0.75
L
Hercules
zearxe
Hercules
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,237
Damage
27,119
42,526
Taken
46,641
22,814
Mitigated
35,764
11,852
Healing
18,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
APOLL0 VEX
Hou Yi
6,342
3,308
0
3,891
6,526
2,506
1,098
1,203
5,297
0
52,766
W
Horus
5,089
2,748
1,330
3,539
13,356
12,485
0
4,635
8,638
0
18,783
L
5,873
516
88
1,776
11,290
10,561
0
2,455
8,753
29,139
0
W
Kuzenbo
GoldenJhon
Kuzenbo
6,354
1,815
0
2,526
8,639
10,580
475
1,976
6,590
47,274
0
W
6,298
1,670
0
1,650
10,187
4,212
2,147
1,305
8,799
0
87,911
W
Zhong Kui
Tanman567
Zhong Kui
3,036
139
0
5,589
7,933
5,981
832
1,925
5,856
83,872
0
L
Anhur
W1If
Anhur
5,537
3,024
0
2,236
10,270
2,877
660
1,295
8,883
0
48,026
L
Janus
5,588
318
0
1,478
6,626
2,497
0
2,297
4,279
65,525
0
L
4,374
407
0
4,487
9,727
3,766
0
1,249
8,450
0
60,119
L
Hercules
zearxe
Hercules
1,865
586
0
1,787
4,613
3,113
0
1,636
2,771
0
21,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,226
Gold Earned
44,194
397
Minions Killed
491
0
Camps Cleared
0
1,333,621
Distance Traveled
1,500,582
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,232
549
90
6
0
265,732
3
W
Horus
8,032
535
16
1
0
289,652
2
L
Bacchus
6,836
456
41
3
0
303,764
0
W
Kuzenbo
8,164
544
85
6
0
286,287
0
W
Loki
10,073
672
142
9
0
364,664
1
W
Zhong Kui
9,693
646
158
11
0
294,247
0
L
Anhur
7,025
468
82
5
0
273,240
1
L
Janus
7,703
514
122
8
0
284,645
4
L
Thor
7,644
510
110
7
0
312,664
0
L
Hercules
6,018
401
42
3
0
159,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role