Player Matchup

Cupid
Cupid
 
Cupid
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
TiBuRonCin-T800
Achilles
Level 103
God Stats
5W - 9L
1,153 SR
Queue Stats
150W - 144L
1,445 Elo+
Solo
Nemesis
Nemesis
gurl_i_farted
Nemesis
Level 67
God Stats
1W - 2L
1,509 SR
Queue Stats
59W - 73L
1,389 Elo+
Solo
Baron Samedi
Baron Samedi
natertator14
Baron Samedi
Level 109
God Stats
38W - 34L
1,378 SR
Queue Stats
593W - 528L
1,513 Elo+
Solo
Team Averages
Level 109
1,408 SR
1,469 Elo+

VS

Team Averages
Level 122
1,531 SR
1,481 Elo+
Loki
Loki
Nailonking
Loki
Level 121
God Stats
20W - 23L
1,633 SR
Queue Stats
191W - 194L
1,426 Elo+
Solo
Discordia
Discordia
Nickthesick1
Discordia
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 83L
1,527 Elo+
Solo
Nike
Nike
SHARPx90731
Nike
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 82L
1,474 Elo+
Solo
Cerberus
Cerberus
THE STONED DUDE
Cerberus
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 105L
1,495 Elo+
Solo
Charybdis
Charybdis
zaxhalfgod_halfd
Charybdis
Level 137
God Stats
49W - 53L
1,525 SR
Queue Stats
712W - 683L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
1 / 3 / 1
5,537
503
4,262
8,886
2,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
 
Bacchus
6
0 / 0 / 1
5,000
455
2,679
5,123
3,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
9
0 / 2 / 0
4,986
453
4,236
8,043
8,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
9
1 / 5 / 0
5,265
479
4,315
10,072
3,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
natertator14
Baron Samedi
5
0 / 2 / 0
4,429
403
714
2,779
898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 5
7,276
661
6,335
9,096
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
Nickthesick1
Discordia
12
6 / 0 / 2
7,686
699
7,230
4,591
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 0 / 1
7,032
639
4,181
7,216
2,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
9
1 / 1 / 3
6,094
554
2,111
9,444
6,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
9
0 / 1 / 3
5,909
537
2,321
5,371
2,021
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
12
12
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
3
1
0.5
L
Bacchus
 
Bacchus
0
0
1
0.5
W
4
0
5
6.5
W
Discordia
Nickthesick1
Discordia
6
0
2
7
W
1
0
1
1.5
W
Cerberus
1
1
3
2.5
L
Achilles
0
2
0
0
L
Nemesis
1
5
0
0.2
L
Baron Samedi
natertator14
Baron Samedi
0
2
0
0
W
Charybdis
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,206
Damage
22,178
34,903
Taken
35,718
18,862
Mitigated
16,196
8,679
Healing
9,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
4,262
2,164
740
3,334
8,886
2,572
661
3,622
5,218
0
32,161
L
Bacchus
 
Bacchus
2,679
248
41
1,196
5,123
3,486
0
1,073
4,025
13,061
0
W
6,335
2,366
0
3,754
9,096
3,349
23
846
8,250
0
51,148
W
Discordia
Nickthesick1
Discordia
7,230
1,436
0
588
4,591
1,714
0
610
3,981
53,197
0
W
4,181
675
0
486
7,216
2,983
810
0
6,529
0
49,531
W
Cerberus
2,111
379
0
3,078
9,444
6,129
63
1,262
8,182
20,233
0
L
Achilles
4,236
1,005
0
1,635
8,043
8,697
0
397
7,618
0
23,751
L
Nemesis
4,315
2,151
0
882
10,072
3,209
0
2,137
7,769
0
32,046
L
Baron Samedi
natertator14
Baron Samedi
714
44
49
802
2,779
898
0
1,643
932
11,706
0
W
Charybdis
2,321
880
0
1,482
5,371
2,021
1,060
675
4,696
0
22,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,217
Gold Earned
33,997
174
Minions Killed
344
0
Camps Cleared
0
805,643
Distance Traveled
1,095,141
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,537
503
63
6
0
187,853
0
L
Bacchus
5,000
455
15
1
0
139,178
2
W
Loki
7,276
661
75
7
0
247,825
0
W
Discordia
7,686
699
92
8
0
236,328
2
W
Nike
7,032
639
84
8
0
208,278
0
W
Cerberus
6,094
554
50
5
0
203,505
0
L
Achilles
4,986
453
25
2
0
153,235
0
L
Nemesis
5,265
479
50
5
0
241,791
0
L
Baron Samedi
4,429
403
21
2
0
83,586
2
W
Charybdis
5,909
537
43
4
0
199,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role