Player Matchup

Ao Kuang
Ao Kuang
Avengal
Ao Kuang
Level 129
God Stats
10W - 6L
1,715 SR
Queue Stats
78W - 55L
1,550 Elo+
Party 2
Hercules
Hercules
Ghortak
Hercules
Level 106
God Stats
2W - 3L
1,520 SR
Queue Stats
11W - 5L
1,659 Elo+
Party 2
Kukulkan
Kukulkan
Tarabaz
Kukulkan
Level 122
God Stats
18W - 27L
1,422 SR
Queue Stats
177W - 186L
1,638 Elo+
Solo
Medusa
Medusa
Tetraites
Medusa
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,663 Elo+
Party 2
Thor
Thor
VlP_Assassin
Thor
Level 145
God Stats
1W - 1L
1,676 SR
Queue Stats
283W - 252L
1,563 Elo+
Solo
Team Averages
Level 126
1,566 SR
1,615 Elo+

VS

Team Averages
Level 119
1,456 SR
1,534 Elo+
Mercury
Mercury
KQRF
Mercury
Level 48
God Stats
5W - 10L
1,266 SR
Queue Stats
143W - 159L
1,390 Elo+
Solo
Nu Wa
Nu Wa
LordPlume
Nu Wa
Level 153
God Stats
18W - 20L
1,568 SR
Queue Stats
281W - 248L
1,602 Elo+
Party 1
Hades
Hades
SeekNDstroy21
Hades
Level 127
God Stats
3W - 4L
1,398 SR
Queue Stats
144W - 144L
1,514 Elo+
Party 3
Bakasura
Bakasura
TempestFyre2002
Bakasura
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,616 Elo+
Party 3
Sun Wukong
Sun Wukong
TenebrisAbys
Sun Wukong
Level 145
God Stats
2W - 2L
1,548 SR
Queue Stats
46W - 47L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Avengal
Ao Kuang
14
2 / 4 / 1
7,850
523
12,002
20,110
17,219
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hercules
Ghortak
Hercules
9
1 / 2 / 0
6,515
434
6,879
16,579
13,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Tarabaz
Kukulkan
12
0 / 6 / 3
7,128
475
4,998
10,608
3,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Tetraites
Medusa
11
1 / 6 / 0
6,890
459
3,663
10,958
3,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 7 / 0
7,406
494
7,863
17,318
6,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
KQRF
Mercury
17
9 / 1 / 4
10,081
672
13,346
13,961
6,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nu Wa
LordPlume
Nu Wa
14
6 / 2 / 8
8,760
584
13,571
9,224
3,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 0 / 8
8,181
545
8,394
8,305
7,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
15
4 / 1 / 3
8,998
600
10,440
11,813
6,059
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
TenebrisAbys
Sun Wukong
15
3 / 3 / 2
9,173
612
11,700
16,856
13,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
7
Kills
25
25
Deaths
7
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Avengal
Ao Kuang
2
4
1
0.63
L
Hercules
Ghortak
Hercules
1
2
0
0.5
W
Mercury
KQRF
Mercury
9
1
4
11
W
Nu Wa
LordPlume
Nu Wa
6
2
8
5
W
3
0
8
7
L
Kukulkan
Tarabaz
Kukulkan
0
6
3
0.25
W
Bakasura
4
1
3
5.5
W
Sun Wukong
TenebrisAbys
Sun Wukong
3
3
2
1.33
L
Medusa
Tetraites
Medusa
1
6
0
0.17
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,405
Damage
57,451
75,573
Taken
60,159
44,097
Mitigated
36,417
20,825
Healing
20,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Avengal
Ao Kuang
12,002
1,653
0
7,993
20,110
17,219
0
1,395
18,715
67,144
637
L
Hercules
Ghortak
Hercules
6,879
1,985
0
5,211
16,579
13,716
0
6,822
9,435
0
25,352
W
Mercury
KQRF
Mercury
13,346
8,100
0
2,002
13,961
6,348
300
1,882
11,969
0
97,481
W
Nu Wa
LordPlume
Nu Wa
13,571
3,204
0
2,514
9,224
3,593
1,948
2,304
6,696
59,717
0
W
8,394
1,964
1,064
4,558
8,305
7,228
703
1,133
7,098
26,808
0
L
Kukulkan
Tarabaz
Kukulkan
4,998
734
0
772
10,608
3,671
0
5,145
5,386
50,647
0
W
Bakasura
10,440
7,464
0
5,648
11,813
6,059
670
0
11,813
0
64,611
W
Sun Wukong
TenebrisAbys
Sun Wukong
11,700
2,394
0
4,291
16,856
13,189
70
10,636
6,220
0
72,158
L
Medusa
Tetraites
Medusa
3,663
1,172
0
1,717
10,958
3,204
0
1,361
8,304
0
45,599
L
7,863
2,027
0
5,132
17,318
6,287
0
7,242
9,976
0
47,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,789
Gold Earned
45,193
365
Minions Killed
490
0
Camps Cleared
0
1,400,633
Distance Traveled
1,642,831
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,850
523
83
6
0
270,755
2
L
Hercules
6,515
434
44
3
0
318,490
1
W
Mercury
10,081
672
123
8
0
375,876
0
W
Nu Wa
8,760
584
86
6
0
304,571
2
W
Hades
8,181
545
26
2
0
312,092
3
L
Kukulkan
7,128
475
91
6
0
277,980
0
W
Bakasura
8,998
600
139
9
0
342,529
0
W
Sun Wukong
9,173
612
116
8
0
307,763
0
L
Medusa
6,890
459
81
5
0
272,523
0
L
Thor
7,406
494
66
4
0
260,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role