Player Matchup

Hachiman
Hachiman
Silver II
Pola2002
Hachiman
Silver II
Level 42
God Stats
1W - 0L
1,858 SR
Queue Stats
4W - 12L
1,530 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 42
1,858 SR
1,530 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 49
1,482 SR
1,309 MMR
Raijin
Raijin
Bronze IV
novackp3
Raijin
Bronze IV
Level 49
God Stats
0W - 4L
1,482 SR
Queue Stats
6W - 24L
1,309 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Pola2002
Hachiman
20
3 / 5 / 1
18,813
990
13,753
22,107
15,064
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
FreyaAnhurKaliHou YiChronos

VS

Bans
BakasuraUllrAh Muzen CabSolThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
novackp3
Raijin
20
5 / 4 / 0
17,927
944
18,189
15,965
14,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
3
Kills
5
5
Deaths
4
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Pola2002
Hachiman
3
5
1
0.7
L
Raijin
novackp3
Raijin
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,753
Damage
18,189
22,107
Taken
15,965
15,064
Mitigated
14,228
6,666
Healing
565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Pola2002
Hachiman
13,753
9,037
0
6,666
22,107
15,064
2,595
18,391
3,716
0
131,923
L
Raijin
novackp3
Raijin
18,189
234
0
565
15,965
14,228
924
168
15,797
110,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,813
Gold Earned
17,927
225
Minions Killed
190
10
Camps Cleared
3
315,379
Distance Traveled
308,157
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
18,813
990
225
12
10
315,379
0
L
Raijin
17,927
944
190
10
3
308,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role