Player Matchup

Ah Puch
Ah Puch
Moim9544
Ah Puch
Level 18
God Stats
0W - 2L
1,304 SR
Queue Stats
0W - 3L
1,177 Elo+
Party 2
Artemis
Artemis
RoyalManiac
Artemis
Level 63
God Stats
0W - 1L
1,144 SR
Queue Stats
0W - 3L
1,177 Elo+
Party 2
Cthulhu
Cthulhu
TouljaBoy
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,177 Elo+
Party 2
Team Averages
Level 29
1,316 SR
1,177 Elo+

VS

Team Averages
Level 40
1,512 SR
1,478 Elo+
Bellona
Bellona
DanzaBorrowUrMum
Bellona
Level 15
God Stats
8W - 4L
1,731 SR
Queue Stats
20W - 10L
1,555 Elo+
Party 1
Fenrir
Fenrir
FrostyCerberus
Fenrir
Level 72
God Stats
3W - 5L
1,243 SR
Queue Stats
335W - 338L
1,447 Elo+
Party 1
Thoth
Thoth
Konsello
Thoth
Level 32
God Stats
4W - 4L
1,562 SR
Queue Stats
111W - 108L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Moim9544
Ah Puch
9
1 / 11 / 1
7,073
707
5,819
12,976
3,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
RoyalManiac
Artemis
9
1 / 8 / 1
7,197
720
5,515
11,049
3,225
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
TouljaBoy
Cthulhu
9
0 / 8 / 1
6,608
661
1,646
15,413
12,403
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 0 / 15
10,241
1,024
11,486
8,370
9,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
5 / 2 / 19
9,615
962
11,660
12,714
8,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Konsello
Thoth
14
12 / 1 / 13
11,051
1,105
13,561
4,385
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
74
2
Kills
27
27
Deaths
3
3
Assists
47
Player
Kills
Deaths
Assists
KDA
W
10
0
15
17.5
W
5
2
19
7.25
W
Thoth
Konsello
Thoth
12
1
13
18.5
L
Ah Puch
Moim9544
Ah Puch
1
11
1
0.14
L
Artemis
RoyalManiac
Artemis
1
8
1
0.19
L
Cthulhu
TouljaBoy
Cthulhu
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,980
Damage
36,707
39,438
Taken
25,469
19,591
Mitigated
19,879
1,762
Healing
7,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,486
1,568
0
2,196
8,370
9,830
462
2,642
5,728
0
22,119
W
11,660
2,254
0
4,532
12,714
8,506
438
3,782
8,932
0
34,121
W
Thoth
Konsello
Thoth
13,561
386
0
880
4,385
1,543
1,251
1,835
2,550
51,206
0
L
Ah Puch
Moim9544
Ah Puch
5,819
159
0
347
12,976
3,963
0
4,561
7,965
25,433
0
L
Artemis
RoyalManiac
Artemis
5,515
1,802
0
1,165
11,049
3,225
0
3,984
6,542
0
17,094
L
Cthulhu
TouljaBoy
Cthulhu
1,646
334
0
250
15,413
12,403
0
5,016
9,695
6,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,878
Gold Earned
30,907
67
Minions Killed
129
0
Camps Cleared
0
490,232
Distance Traveled
649,518
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,241
1,024
15
2
0
217,662
0
W
Fenrir
9,615
962
43
4
0
228,642
0
W
Thoth
11,051
1,105
71
7
0
203,214
1
L
Ah Puch
7,073
707
34
3
0
161,968
0
L
Artemis
7,197
720
23
2
0
147,826
0
L
Cthulhu
6,608
661
10
1
0
180,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role