Player Matchup

Kuzenbo
Kuzenbo
DestructorMan55
Kuzenbo
Level 127
God Stats
3W - 3L
1,297 SR
Queue Stats
151W - 148L
1,454 Elo+
Party 2
Arachne
Arachne
KeybladeHaven
Arachne
Level 158
God Stats
18W - 12L
1,471 SR
Queue Stats
341W - 349L
1,524 Elo+
Party 2
Janus
Janus
PepsiFantasy
Janus
Level 157
God Stats
17W - 13L
1,547 SR
Queue Stats
380W - 372L
1,507 Elo+
Party 2
Osiris
Osiris
Rocketspiral
Osiris
Level 130
God Stats
6W - 9L
1,492 SR
Queue Stats
135W - 139L
1,451 Elo+
Solo
Freya
Freya
TooCold2Touch
Freya
Level 261
God Stats
11W - 7L
1,601 SR
Queue Stats
722W - 733L
1,473 Elo+
Solo
Team Averages
Level 167
1,482 SR
1,482 Elo+

VS

Team Averages
Level 155
1,459 SR
1,444 Elo+
Sol
Sol
 
Sol
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Haelinna
Yemoja
Level 155
God Stats
1W - 2L
1,154 SR
Queue Stats
37W - 31L
1,523 Elo+
Party 1
Thor
Thor
OneSoul20
Thor
Level 161
God Stats
6W - 5L
1,693 SR
Queue Stats
360W - 352L
1,566 Elo+
Solo
Xbalanque
Xbalanque
pro nifer
Xbalanque
Level 67
God Stats
0W - 1L
1,450 SR
Queue Stats
5W - 9L
1,130 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
6,316
526
5,015
9,151
8,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
11
2 / 1 / 1
6,408
534
4,681
9,718
3,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 0 / 0
6,602
550
4,592
5,144
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
12
3 / 3 / 0
7,190
599
6,930
10,830
9,686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 0 / 2
7,389
616
7,008
6,476
2,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 2 / 0
7,517
626
8,559
9,239
2,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
 
Kukulkan
11
0 / 2 / 1
6,312
526
5,510
6,125
2,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
Haelinna
Yemoja
10
0 / 2 / 0
5,838
487
2,711
8,641
5,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
11
1 / 2 / 2
6,533
544
2,249
10,645
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xbalanque
pro nifer
Xbalanque
10
0 / 3 / 0
5,437
453
5,288
8,232
2,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
11
Kills
4
4
Deaths
11
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
2
0
1.5
L
Kukulkan
 
Kukulkan
0
2
1
0.25
W
1
0
3
2.5
L
Yemoja
Haelinna
Yemoja
0
2
0
0
W
Arachne
2
1
1
2.5
L
Thor
1
2
2
1
W
2
0
0
2
W
Osiris
3
3
0
1
W
3
0
2
4
L
Xbalanque
pro nifer
Xbalanque
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,226
Damage
24,317
41,319
Taken
42,882
26,791
Mitigated
16,901
15,417
Healing
15,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,559
5,197
0
6,219
9,239
2,339
961
0
9,239
57,412
0
L
Kukulkan
 
Kukulkan
5,510
315
0
137
6,125
2,800
265
4,447
1,484
47,980
0
W
5,015
2,034
0
2,214
9,151
8,707
27
3,716
5,332
20,532
0
L
Yemoja
Haelinna
Yemoja
2,711
570
2,016
2,937
8,641
5,057
240
4,875
3,582
20,772
0
W
Arachne
4,681
2,643
0
3,049
9,718
3,636
0
2,212
7,390
0
42,566
L
Thor
2,249
766
0
1,826
10,645
3,973
0
1,726
8,785
0
56,422
W
4,592
56
0
936
5,144
1,874
116
2,935
2,007
48,564
0
W
Osiris
6,930
2,109
0
4,790
10,830
9,686
0
6,978
3,852
0
45,631
W
7,008
2,588
0
4,428
6,476
2,888
459
518
5,958
56,562
0
L
Xbalanque
pro nifer
Xbalanque
5,288
2,481
0
1,954
8,232
2,732
0
4,700
3,177
0
36,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,905
Gold Earned
31,637
361
Minions Killed
388
0
Camps Cleared
0
1,262,938
Distance Traveled
1,147,249
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,517
626
95
8
0
229,794
0
L
Kukulkan
6,312
526
107
9
0
220,477
0
W
Kuzenbo
6,316
526
28
2
0
258,358
2
L
Yemoja
5,838
487
32
3
0
207,029
1
W
Arachne
6,408
534
59
5
0
286,910
3
L
Thor
6,533
544
87
7
0
259,636
4
W
Janus
6,602
550
106
9
0
251,290
1
W
Osiris
7,190
599
65
5
0
237,758
0
W
Freya
7,389
616
103
9
0
228,622
0
L
Xbalanque
5,437
453
67
6
0
230,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role