Player Matchup

Janus
Janus
Platinum III
DyTix
Janus
Platinum III
Level 125
God Stats
4W - 1L
1,654 SR
Queue Stats
104W - 84L
1,879 MMR
Party 1
Eset
Eset
Platinum IV
FortsuEZ
Eset
Platinum IV
Level 112
God Stats
7W - 4L
1,698 SR
Queue Stats
119W - 101L
1,879 MMR
Party 1
Hera
Hera
Platinum III
sSmOggY
Hera
Platinum III
Level 95
God Stats
20W - 12L
1,736 SR
Queue Stats
74W - 59L
1,742 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 111
1,696 SR
1,834 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 148
1,635 SR
1,753 MMR
Agni
Agni
Platinum IV
Bénzin
Agni
Platinum IV
Level 147
God Stats
1W - 4L
1,601 SR
Queue Stats
321W - 349L
1,786 MMR
Party 2
Rama
Rama
Platinum V
Dièsèl
Rama
Platinum V
Level 150
God Stats
8W - 10L
1,804 SR
Queue Stats
314W - 350L
1,832 MMR
Party 2
Thor
Thor
Gold V
Pajkulos
Thor
Gold V
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,641 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DyTix
Janus
14
3 / 3 / 6
11,379
875
10,286
10,223
3,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Eset
13
3 / 10 / 5
10,705
823
11,881
13,470
5,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hera
sSmOggY
Hera
15
5 / 2 / 3
11,656
897
10,274
8,881
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
KuzenboThothAchillesNoxAh Muzen Cab

VS

Bans
MartichorasSobekGebAresHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Bénzin
Agni
13
5 / 4 / 5
11,030
848
11,347
12,218
4,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
13
4 / 4 / 8
10,921
840
6,348
11,805
4,418
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thor
13
6 / 3 / 5
10,782
829
9,236
15,270
12,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
33
11
Kills
15
15
Deaths
11
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Agni
Bénzin
Agni
5
4
5
1.88
L
Rama
4
4
8
2
W
Janus
DyTix
Janus
3
3
6
2
W
Eset
3
10
5
0.55
L
Thor
6
3
5
2.83
W
Hera
sSmOggY
Hera
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,441
Damage
26,931
32,574
Taken
39,293
12,813
Mitigated
20,662
2,976
Healing
4,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
Bénzin
Agni
11,347
563
0
3,212
12,218
4,042
250
9,667
2,218
43,074
0
L
Rama
6,348
4,272
0
460
11,805
4,418
1,044
10,678
872
0
35,495
W
Janus
DyTix
Janus
10,286
424
0
318
10,223
3,892
462
3,543
6,360
41,452
0
W
Eset
11,881
733
234
1,363
13,470
5,372
602
2,954
10,225
37,303
0
L
Thor
9,236
2,050
0
750
15,270
12,202
464
11,298
3,555
0
35,234
W
Hera
sSmOggY
Hera
10,274
2,868
0
1,061
8,881
3,549
2,001
4,264
4,315
43,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,740
Gold Earned
32,733
161
Minions Killed
142
0
Camps Cleared
0
746,020
Distance Traveled
662,010
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,030
848
63
5
0
232,039
0
L
Rama
10,921
840
47
4
0
222,456
2
W
Janus
11,379
875
63
5
0
260,880
0
W
Eset
10,705
823
41
3
0
229,435
0
L
Thor
10,782
829
32
2
0
207,515
0
W
Hera
11,656
897
57
4
0
255,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role