Player Matchup

Anubis
Anubis
Embi_17
Anubis
Level 28
God Stats
108W - 147L
1,339 SR
Queue Stats
114W - 167L
1,281 Elo+
Party 1
Arachne
Arachne
Hari_Gersack
Arachne
Level 46
God Stats
8W - 10L
1,265 SR
Queue Stats
208W - 257L
1,226 Elo+
Party 1
Achilles
Achilles
Sikinprime2
Achilles
Level 157
God Stats
31W - 26L
1,576 SR
Queue Stats
329W - 295L
1,564 Elo+
Solo
Ishtar
Ishtar
TheSecretHorcrux
Ishtar
Level 142
God Stats
13W - 13L
1,487 SR
Queue Stats
410W - 374L
1,556 Elo+
Solo
Zeus
Zeus
mahatma_bambi_7
Zeus
Level 42
God Stats
5W - 2L
1,854 SR
Queue Stats
148W - 187L
1,288 Elo+
Party 1
Team Averages
Level 83
1,504 SR
1,383 Elo+

VS

Team Averages
Level 109
1,502 SR
1,448 Elo+
Pele
Pele
Divine_dez
Pele
Level 106
God Stats
7W - 7L
1,358 SR
Queue Stats
211W - 195L
1,501 Elo+
Solo
Scylla
Scylla
NRGbboy
Scylla
Level 88
God Stats
7W - 11L
1,427 SR
Queue Stats
611W - 647L
1,475 Elo+
Solo
Danzaburou
Danzaburou
Noxture
Danzaburou
Level 103
God Stats
4W - 8L
1,434 SR
Queue Stats
56W - 70L
1,372 Elo+
Solo
Charon
Charon
Poiron
Charon
Level 152
God Stats
1W - 2L
1,576 SR
Queue Stats
33W - 40L
1,434 Elo+
Solo
Hades
Hades
WorkbayTech
Hades
Level 96
God Stats
5W - 4L
1,713 SR
Queue Stats
121W - 107L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Embi_17
Anubis
12
0 / 4 / 2
7,175
513
4,819
10,734
5,106
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Hari_Gersack
Arachne
13
1 / 1 / 2
7,378
527
2,200
7,441
2,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Sikinprime2
Achilles
12
4 / 2 / 2
7,533
538
11,825
11,921
6,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 1 / 0
9,105
650
8,028
12,883
5,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
2 / 6 / 1
7,389
528
6,267
9,328
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 2
8,515
608
11,366
14,181
5,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
NRGbboy
Scylla
12
2 / 1 / 3
6,920
494
6,542
6,712
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Noxture
Danzaburou
10
0 / 6 / 2
6,175
441
7,028
11,826
4,335
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charon
Poiron
Charon
12
3 / 0 / 4
8,222
587
5,071
11,172
8,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
3 / 2 / 1
6,393
457
4,477
6,351
3,076

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
12
Kills
14
14
Deaths
12
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
6
3
2
2.33
W
Anubis
Embi_17
Anubis
0
4
2
0.25
W
Arachne
Hari_Gersack
Arachne
1
1
2
2
L
Scylla
NRGbboy
Scylla
2
1
3
3.5
L
Danzaburou
Noxture
Danzaburou
0
6
2
0.17
L
Charon
Poiron
Charon
3
0
4
5
W
Achilles
Sikinprime2
Achilles
4
2
2
2.5
W
5
1
0
5
L
3
2
1
1.75
W
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,139
Damage
34,484
52,307
Taken
50,242
22,753
Mitigated
23,467
17,711
Healing
13,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,366
3,247
0
1,793
14,181
5,115
0
4,202
9,979
0
73,320
W
Anubis
Embi_17
Anubis
4,819
81
0
4,105
10,734
5,106
0
4,190
6,544
56,377
0
W
Arachne
Hari_Gersack
Arachne
2,200
1,588
0
1,322
7,441
2,786
0
2,749
4,692
0
41,893
L
Scylla
NRGbboy
Scylla
6,542
0
0
2,335
6,712
2,266
0
2,758
3,954
42,454
0
L
Danzaburou
Noxture
Danzaburou
7,028
3,931
0
2,818
11,826
4,335
46
0
11,826
0
35,781
L
Charon
Poiron
Charon
5,071
963
0
3,714
11,172
8,675
13
1,258
9,914
30,526
0
W
Achilles
Sikinprime2
Achilles
11,825
3,856
0
2,112
11,921
6,376
0
3,898
8,023
0
42,856
W
8,028
5,762
0
9,132
12,883
5,738
621
1,391
11,492
0
77,500
L
4,477
182
125
2,698
6,351
3,076
0
2,868
3,483
25,690
0
W
6,267
1,311
0
1,040
9,328
2,747
811
3,862
5,466
37,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,580
Gold Earned
36,225
410
Minions Killed
349
0
Camps Cleared
0
1,386,527
Distance Traveled
1,270,189
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,515
608
113
8
0
315,314
0
W
Anubis
7,175
513
97
7
0
257,824
2
W
Arachne
7,378
527
69
5
0
312,614
0
L
Scylla
6,920
494
79
6
0
273,531
3
L
Danzaburou
6,175
441
57
4
0
242,331
0
L
Charon
8,222
587
57
4
0
281,814
6
W
Achilles
7,533
538
46
3
0
317,010
2
W
Ishtar
9,105
650
140
10
0
229,147
0
L
Hades
6,393
457
43
3
0
157,199
1
W
Zeus
7,389
528
58
4
0
269,932
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role