Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Goran74
Chang'e
Level 138
God Stats
2W - 2L
1,406 SR
Queue Stats
301W - 302L
1,465 Elo+
Solo
Cabrakan
Cabrakan
HacheTunique145
Cabrakan
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 65L
1,510 Elo+
Solo
Hachiman
Hachiman
Staserl
Hachiman
Level 88
God Stats
8W - 8L
1,436 SR
Queue Stats
340W - 304L
1,457 Elo+
Party 1
Charybdis
Charybdis
Акатош
Charybdis
Level 119
God Stats
2W - 1L
1,469 SR
Queue Stats
349W - 308L
1,496 Elo+
Party 1
Team Averages
Level 130
1,462 SR
1,486 Elo+

VS

Team Averages
Level 122
1,557 SR
1,486 Elo+
Cerberus
Cerberus
 
Cerberus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Wazertee_
Khepri
Level 89
God Stats
1W - 1L
1,695 SR
Queue Stats
45W - 41L
1,501 Elo+
Solo
Anhur
Anhur
legend93i
Anhur
Level 147
God Stats
3W - 2L
1,884 SR
Queue Stats
85W - 89L
1,478 Elo+
Solo
Cliodhna
Cliodhna
omarinoss
Cliodhna
Level 127
God Stats
0W - 2L
1,205 SR
Queue Stats
25W - 29L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
6 / 2 / 13
9,150
915
15,388
12,998
11,022
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chang'e
Goran74
Chang'e
12
1 / 3 / 7
7,776
778
10,081
11,763
8,291
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
16
2 / 1 / 14
9,464
946
7,885
11,145
14,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
Staserl
Hachiman
14
5 / 2 / 6
8,817
882
11,356
7,865
3,562
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
Акатош
Charybdis
17
5 / 2 / 10
9,353
935
19,001
8,921
4,901
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
3 / 4 / 2
7,781
778
7,904
21,138
26,609
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Terra
 
Terra
14
1 / 4 / 3
7,396
740
9,189
15,932
15,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Khepri
Wazertee_
Khepri
14
1 / 5 / 5
7,240
724
6,084
16,669
20,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
legend93i
Anhur
14
3 / 5 / 2
7,354
735
9,292
13,277
6,993
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
omarinoss
Cliodhna
7
0 / 1 / 1
5,740
574
1,331
1,584
637
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
21
19
Kills
8
10
Deaths
19
50
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
2
13
6.25
L
Cerberus
 
Cerberus
3
4
2
1
L
Terra
 
Terra
1
4
3
0.63
W
Chang'e
Goran74
Chang'e
1
3
7
1.5
W
Cabrakan
2
1
14
9
W
Hachiman
Staserl
Hachiman
5
2
6
4
L
Khepri
Wazertee_
Khepri
1
5
5
0.7
L
Anhur
legend93i
Anhur
3
5
2
0.8
L
Cliodhna
omarinoss
Cliodhna
0
1
1
0.5
W
Charybdis
Акатош
Charybdis
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,711
Damage
33,800
52,692
Taken
68,600
42,704
Mitigated
69,585
21,825
Healing
18,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
15,388
2,444
265
2,891
12,998
11,022
211
2,844
10,154
0
32,487
L
Cerberus
 
Cerberus
7,904
86
0
6,723
21,138
26,609
0
5,373
15,765
14,544
0
L
Terra
 
Terra
9,189
284
3,296
3,239
15,932
15,057
0
5,083
10,849
19,305
0
W
Chang'e
Goran74
Chang'e
10,081
1,175
6,866
3,605
11,763
8,291
76
6,688
5,075
17,358
0
W
Cabrakan
7,885
1,241
1,835
2,539
11,145
14,928
56
5,027
6,118
11,554
0
W
Hachiman
Staserl
Hachiman
11,356
6,421
1,253
1,307
7,865
3,562
1,960
3,401
4,464
0
19,595
L
Khepri
Wazertee_
Khepri
6,084
401
800
885
16,669
20,289
0
4,925
11,744
14,446
0
L
Anhur
legend93i
Anhur
9,292
4,739
1,269
2,585
13,277
6,993
0
2,585
10,692
0
21,056
L
Cliodhna
omarinoss
Cliodhna
1,331
120
0
26
1,584
637
0
0
1,584
0
2,124
W
Charybdis
Акатош
Charybdis
19,001
13,526
715
549
8,921
4,901
3,990
5,217
3,704
0
33,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,560
Gold Earned
35,511
110
Minions Killed
74
0
Camps Cleared
0
942,318
Distance Traveled
722,117
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,150
915
18
2
0
213,971
0
L
Cerberus
7,781
778
15
2
0
185,750
0
L
Terra
7,396
740
8
1
0
206,625
0
W
Chang'e
7,776
778
7
1
0
193,754
0
W
Cabrakan
9,464
946
10
1
0
186,235
0
W
Hachiman
8,817
882
30
3
0
189,196
0
L
Khepri
7,240
724
17
2
0
164,700
0
L
Anhur
7,354
735
32
3
0
150,665
0
L
Cliodhna
5,740
574
2
0
0
14,377
0
W
Charybdis
9,353
935
45
5
0
159,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role