Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
FALLENC1TY
Artemis
Level 159
God Stats
1W - 3L
1,352 SR
Queue Stats
74W - 69L
1,538 Elo+
Solo
Hades
Hades
Midge Jones
Hades
Level 63
God Stats
6W - 6L
1,652 SR
Queue Stats
6W - 7L
1,491 Elo+
Party 2
Vamana
Vamana
Ransackz
Vamana
Level 141
God Stats
13W - 18L
1,668 SR
Queue Stats
184W - 191L
1,541 Elo+
Party 1
Baron Samedi
Baron Samedi
Stale Ribs
Baron Samedi
Level 16
God Stats
0W - 3L
1,281 SR
Queue Stats
6W - 7L
1,491 Elo+
Party 2
Team Averages
Level 107
1,491 SR
1,512 Elo+

VS

Team Averages
Level 158
1,584 SR
1,513 Elo+
Bacchus
Bacchus
DarkAngelYTI
Bacchus
Level 158
God Stats
4W - 1L
1,842 SR
Queue Stats
296W - 277L
1,543 Elo+
Solo
Apollo
Apollo
Jmurr
Apollo
Level 122
God Stats
181W - 153L
1,564 SR
Queue Stats
329W - 315L
1,549 Elo+
Solo
Serqet
Serqet
TyranyusIsHere
Serqet
Level 78
God Stats
145W - 150L
1,497 SR
Queue Stats
626W - 616L
1,562 Elo+
Solo
Nox
Nox
guutu
Nox
Level 294
God Stats
72W - 49L
1,543 SR
Queue Stats
745W - 736L
1,511 Elo+
Solo
Neith
Neith
thedvlwithin666
Neith
Level 138
God Stats
599W - 591L
1,472 SR
Queue Stats
1,479W - 1,555L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 0 / 3
10,550
1,055
4,894
5,815
6,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
FALLENC1TY
Artemis
15
2 / 2 / 1
9,908
991
8,887
8,417
3,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 3 / 1
9,468
947
5,798
13,615
11,264
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Vamana
Ransackz
Vamana
15
1 / 4 / 1
9,658
966
10,643
12,691
12,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Stale Ribs
Baron Samedi
15
0 / 3 / 2
9,116
912
3,200
5,789
3,433
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Team 1 Tickets

232

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarkAngelYTI
Bacchus
16
0 / 1 / 9
9,823
982
11,055
10,354
14,669
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Jmurr
Apollo
16
3 / 0 / 4
10,739
1,074
8,450
8,900
3,722
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 1 / 6
10,091
1,009
8,639
9,463
5,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nox
guutu
Nox
16
6 / 0 / 5
11,538
1,154
8,794
5,899
4,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 1 / 8
9,882
988
5,093
5,498
2,406
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
3
Kills
12
12
Deaths
3
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
0
3
1.5
W
Bacchus
DarkAngelYTI
Bacchus
0
1
9
4.5
L
Artemis
FALLENC1TY
Artemis
2
2
1
1.25
W
Apollo
Jmurr
Apollo
3
0
4
5
L
0
3
1
0.17
L
Vamana
Ransackz
Vamana
1
4
1
0.38
L
Baron Samedi
Stale Ribs
Baron Samedi
0
3
2
0.33
W
2
1
6
5
W
Nox
guutu
Nox
6
0
5
8.5
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,422
Damage
42,031
46,327
Taken
40,114
37,654
Mitigated
31,120
6,985
Healing
6,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,894
252
0
1,069
5,815
6,459
0
2,413
2,976
13,154
0
W
Bacchus
DarkAngelYTI
Bacchus
11,055
839
0
1,464
10,354
14,669
0
5,572
4,459
29,013
1,290
L
Artemis
FALLENC1TY
Artemis
8,887
3,446
0
1,205
8,417
3,589
0
3,560
4,186
0
20,636
W
Apollo
Jmurr
Apollo
8,450
4,875
0
1,560
8,900
3,722
0
2,548
5,551
0
35,823
L
5,798
178
352
3,056
13,615
11,264
0
5,981
7,031
40,573
0
L
Vamana
Ransackz
Vamana
10,643
4,033
0
850
12,691
12,909
0
4,949
7,142
0
23,048
L
Baron Samedi
Stale Ribs
Baron Samedi
3,200
535
291
162
5,789
3,433
0
1,958
3,599
9,852
0
W
8,639
1,416
0
960
9,463
5,341
0
3,793
5,270
0
17,166
W
Nox
guutu
Nox
8,794
226
1,303
459
5,899
4,982
0
1,860
3,960
21,204
530
W
5,093
2,589
0
282
5,498
2,406
0
2,882
2,525
0
13,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,700
Gold Earned
52,073
199
Minions Killed
234
4
Camps Cleared
11
856,464
Distance Traveled
998,070
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,550
1,055
6
1
0
187,990
0
W
Bacchus
9,823
982
54
5
1
201,998
0
L
Artemis
9,908
991
55
6
1
179,230
0
W
Apollo
10,739
1,074
89
9
4
205,677
0
L
Hades
9,468
947
72
7
0
187,808
0
L
Vamana
9,658
966
42
4
1
206,389
0
L
Baron Samedi
9,116
912
24
2
2
95,047
0
W
Serqet
10,091
1,009
25
3
2
218,589
0
W
Nox
11,538
1,154
51
5
0
200,416
0
W
Neith
9,882
988
15
2
4
171,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role