Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GoodGuyYo
Danzaburou
Level 47
God Stats
5W - 8L
1,586 SR
Queue Stats
74W - 116L
1,490 Elo+
Solo
Hel
Hel
ScottieVibe4595
Hel
Level 55
God Stats
22W - 12L
1,705 SR
Queue Stats
249W - 270L
1,451 Elo+
Solo
Hun Batz
Hun Batz
Truly Soaked
Hun Batz
Level 135
God Stats
1W - 4L
1,138 SR
Queue Stats
46W - 54L
1,478 Elo+
Party 2
Janus
Janus
Vindictiv3Diva
Janus
Level 163
God Stats
9W - 14L
1,454 SR
Queue Stats
427W - 416L
1,479 Elo+
Party 2
Team Averages
Level 112
1,476 SR
1,479 Elo+

VS

Team Averages
Level 88
1,521 SR
1,511 Elo+
Ratatoskr
Ratatoskr
DannyKicks08
Ratatoskr
Level 71
God Stats
5W - 3L
1,558 SR
Queue Stats
180W - 193L
1,473 Elo+
Solo
Set
Set
EudoxusAxiom
Set
Level 157
God Stats
1W - 3L
1,189 SR
Queue Stats
186W - 178L
1,516 Elo+
Party 1
Geb
Geb
JustS2welly
Geb
Level 108
God Stats
2W - 2L
1,663 SR
Queue Stats
165W - 118L
1,519 Elo+
Solo
Olorun
Olorun
KrAtoZ998209
Olorun
Level 85
God Stats
6W - 5L
1,614 SR
Queue Stats
821W - 782L
1,547 Elo+
Solo
Yemoja
Yemoja
secretlyapotato
Yemoja
Level 18
God Stats
25W - 22L
1,579 SR
Queue Stats
34W - 29L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
1 / 1 / 1
7,826
602
5,255
8,598
5,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Danzaburou
GoodGuyYo
Danzaburou
11
1 / 0 / 2
6,532
502
8,056
9,900
4,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 2 / 1
6,122
471
5,981
8,087
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hun Batz
Truly Soaked
Hun Batz
12
3 / 3 / 3
7,483
576
5,452
11,457
4,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
7 / 0 / 2
8,802
677
9,672
7,304
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
DannyKicks08
Ratatoskr
11
2 / 3 / 1
6,460
497
5,888
11,842
4,341
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 4 / 2
6,408
493
4,099
10,893
4,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 1
5,568
428
4,213
12,322
9,791
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Olorun
11
2 / 2 / 0
6,227
479
8,667
10,702
4,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
0 / 1 / 1
6,253
481
2,971
9,020
6,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
12
Kills
5
6
Deaths
12
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
1
1
1.5
L
Ratatoskr
DannyKicks08
Ratatoskr
2
3
1
0.83
L
1
4
2
0.5
W
Danzaburou
GoodGuyYo
Danzaburou
1
0
2
2
L
0
2
1
0.25
L
Olorun
2
2
0
1
W
0
2
1
0.25
W
Hun Batz
Truly Soaked
Hun Batz
3
3
3
1.5
W
7
0
2
8
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,416
Damage
25,838
45,346
Taken
54,779
19,165
Mitigated
29,295
24,084
Healing
14,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,255
586
0
5,140
8,598
5,447
35
3,599
4,385
52,463
0
L
Ratatoskr
DannyKicks08
Ratatoskr
5,888
2,005
0
2,131
11,842
4,341
13
2,784
8,921
0
48,007
L
4,099
2,189
0
2,534
10,893
4,874
0
6,294
4,229
0
45,729
W
Danzaburou
GoodGuyYo
Danzaburou
8,056
3,760
0
3,816
9,900
4,107
346
5,979
3,921
0
50,462
L
4,213
642
0
746
12,322
9,791
0
4,232
7,729
29,930
0
L
Olorun
8,667
3,492
60
2,311
10,702
4,286
116
3,805
6,843
61,597
0
W
5,981
118
2,731
3,856
8,087
3,103
189
5,119
2,968
34,669
0
W
Hun Batz
Truly Soaked
Hun Batz
5,452
2,062
0
5,388
11,457
4,019
0
381
11,076
0
56,429
W
9,672
1,380
0
3,153
7,304
2,489
232
159
7,145
66,647
0
L
2,971
409
4,127
3,033
9,020
6,003
72
2,793
6,149
18,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,765
Gold Earned
30,916
417
Minions Killed
294
0
Camps Cleared
0
1,279,542
Distance Traveled
1,262,324
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,826
602
83
6
0
197,161
0
L
Ratatoskr
6,460
497
70
5
0
300,700
0
L
Set
6,408
493
69
5
0
257,008
0
W
Danzaburou
6,532
502
60
5
0
235,822
2
L
Geb
5,568
428
30
2
0
220,861
2
L
Olorun
6,227
479
104
8
0
258,493
0
W
Hel
6,122
471
68
5
0
274,036
0
W
Hun Batz
7,483
576
90
7
0
296,236
0
W
Janus
8,802
677
116
9
0
276,287
0
L
Yemoja
6,253
481
21
2
0
225,262
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role