Player Matchup

Athena
Athena
Gold III
Arctic Iguana1
Athena
Gold III
Level 101
God Stats
11W - 7L
1,548 SR
Queue Stats
150W - 143L
1,449 MMR
Solo
Thor
Thor
Gold IV
GreenPepe
Thor
Gold IV
Level 83
God Stats
7W - 3L
1,481 SR
Queue Stats
85W - 91L
1,400 MMR
Party 1
Gilgamesh
Gilgamesh
Gold II
SaiyansWrath
Gilgamesh
Gold II
Level 122
God Stats
82W - 79L
1,578 SR
Queue Stats
323W - 307L
1,430 MMR
Party 2
Scylla
Scylla
Gold I
TossedXfactor
Scylla
Gold I
Level 199
God Stats
13W - 9L
1,631 SR
Queue Stats
218W - 209L
1,456 MMR
Party 2
Izanami
Izanami
Gold III
anh3donia
Izanami
Gold III
Level 151
God Stats
3W - 5L
1,409 SR
Queue Stats
41W - 31L
1,557 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,529 SR
1,458 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,470 SR
1,459 MMR
Tyr
Tyr
Silver I
Sillerr22
Tyr
Silver I
Level 48
God Stats
2W - 3L
1,424 SR
Queue Stats
18W - 20L
1,466 MMR
Solo
Cupid
Cupid
Gold IV
Sovampki
Cupid
Gold IV
Level 147
God Stats
5W - 5L
1,658 SR
Queue Stats
56W - 62L
1,475 MMR
Solo
Hun Batz
Hun Batz
Silver I
TheJohnkyKong
Hun Batz
Silver I
Level 155
God Stats
0W - 2L
1,187 SR
Queue Stats
33W - 29L
1,470 MMR
Solo
Ganesha
Ganesha
Silver III
TheLighterDark
Ganesha
Silver III
Level 100
God Stats
14W - 17L
1,548 SR
Queue Stats
153W - 137L
1,440 MMR
Solo
Hel
Hel
Gold III
leo02727
Hel
Gold III
Level 124
God Stats
9W - 7L
1,532 SR
Queue Stats
436W - 439L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 17
7,630
545
5,673
12,839
10,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
14
13 / 2 / 9
9,369
669
11,976
10,080
4,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
SaiyansWrath
Gilgamesh
16
3 / 1 / 2
9,591
685
8,893
8,560
6,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
7 / 2 / 7
9,074
648
8,728
7,171
2,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
anh3donia
Izanami
15
3 / 0 / 8
8,899
636
7,678
5,903
2,619
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
BastetHachimanCharonCabrakan

VS

Bans
Sun WukongKaliBakasuraSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
7,289
521
3,592
11,844
8,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cupid
Sovampki
Cupid
12
3 / 5 / 0
7,806
558
5,413
11,080
3,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
TheJohnkyKong
Hun Batz
12
2 / 8 / 3
7,199
514
6,804
14,821
5,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 7 / 2
5,809
415
2,699
14,170
9,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 5 / 4
6,974
498
5,495
9,617
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
26
Kills
5
6
Deaths
27
43
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
1
17
8.5
W
Thor
13
2
9
8.75
W
Gilgamesh
SaiyansWrath
Gilgamesh
3
1
2
4
L
0
2
1
0.25
L
Cupid
Sovampki
Cupid
3
5
0
0.6
L
Hun Batz
TheJohnkyKong
Hun Batz
2
8
3
0.44
L
0
7
2
0.14
W
7
2
7
5.25
W
Izanami
anh3donia
Izanami
3
0
8
7
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,948
Damage
24,003
44,553
Taken
61,532
25,654
Mitigated
30,749
11,726
Healing
13,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,673
2,233
0
3,561
12,839
10,104
48
3,266
9,573
18,246
0
W
Thor
11,976
4,114
0
3,700
10,080
4,008
114
1,950
8,130
0
53,318
W
Gilgamesh
SaiyansWrath
Gilgamesh
8,893
2,959
0
2,501
8,560
6,300
703
156
8,404
0
77,554
L
3,592
655
0
3,919
11,844
8,562
0
403
10,556
0
51,310
L
Cupid
Sovampki
Cupid
5,413
3,350
488
3,275
11,080
3,576
0
3,411
7,589
0
36,595
L
Hun Batz
TheJohnkyKong
Hun Batz
6,804
1,817
0
685
14,821
5,400
0
2,816
11,762
0
60,027
L
2,699
609
0
1,801
14,170
9,937
0
4,524
9,502
12,199
0
W
8,728
1,488
0
750
7,171
2,623
125
2,474
4,697
58,510
0
W
Izanami
anh3donia
Izanami
7,678
4,669
0
1,214
5,903
2,619
3,329
632
5,271
0
86,748
L
5,495
384
720
2,469
9,617
3,274
0
2,815
6,674
57,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,563
Gold Earned
35,077
512
Minions Killed
396
0
Camps Cleared
0
1,382,602
Distance Traveled
1,305,045
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,630
545
19
1
0
304,959
2
W
Thor
9,369
669
80
6
0
291,604
6
W
Gilgamesh
9,591
685
137
10
0
290,608
0
L
Tyr
7,289
521
109
8
0
313,783
0
L
Cupid
7,806
558
73
5
0
243,357
4
L
Hun Batz
7,199
514
89
6
0
268,996
0
L
Ganesha
5,809
415
3
0
0
243,776
0
W
Scylla
9,074
648
115
8
0
236,511
3
W
Izanami
8,899
636
161
12
0
258,920
3
L
Hel
6,974
498
122
9
0
235,133
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role