Player Matchup

Cthulhu
Cthulhu
Enosulp
Cthulhu
Level 108
God Stats
8W - 7L
1,643 SR
Queue Stats
415W - 412L
1,509 Elo+
Party 1
Artemis
Artemis
Ianweabs
Artemis
Level 137
God Stats
2W - 3L
1,638 SR
Queue Stats
227W - 241L
1,485 Elo+
Party 2
The Morrigan
The Morrigan
PeruvianPork
The Morrigan
Level 94
God Stats
3W - 5L
1,262 SR
Queue Stats
253W - 237L
1,494 Elo+
Party 2
Yemoja
Yemoja
TheJwyatt
Yemoja
Level 148
God Stats
2W - 2L
1,202 SR
Queue Stats
101W - 109L
1,516 Elo+
Party 2
Ymir
Ymir
YNGRIVALL
Ymir
Level 28
God Stats
0W - 2L
1,283 SR
Queue Stats
28W - 57L
1,357 Elo+
Party 1
Team Averages
Level 103
1,406 SR
1,472 Elo+

VS

Team Averages
Level 118
1,483 SR
1,520 Elo+
Nemesis
Nemesis
AHomelessLlama
Nemesis
Level 109
God Stats
1W - 5L
1,216 SR
Queue Stats
132W - 148L
1,533 Elo+
Solo
Hercules
Hercules
BoldDuck6618313
Hercules
Level 157
God Stats
5W - 8L
1,386 SR
Queue Stats
260W - 261L
1,552 Elo+
Solo
He Bo
He Bo
BronzeSquirrel
He Bo
Level 155
God Stats
1W - 1L
1,447 SR
Queue Stats
26W - 33L
1,455 Elo+
Solo
Hel
Hel
Henshinno
Hel
Level 147
God Stats
5W - 1L
1,519 SR
Queue Stats
260W - 276L
1,523 Elo+
Solo
Zhong Kui
Zhong Kui
Kopiluwak101
Zhong Kui
Level 22
God Stats
5W - 0L
1,845 SR
Queue Stats
42W - 50L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Enosulp
Cthulhu
14
0 / 6 / 4
7,436
620
15,244
26,202
21,001
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Ianweabs
Artemis
15
2 / 5 / 4
8,823
735
14,752
11,848
5,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

The Morrigan
PeruvianPork
The Morrigan
14
2 / 7 / 4
8,504
709
10,262
9,396
3,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
TheJwyatt
Yemoja
13
2 / 4 / 3
8,320
693
3,871
13,545
11,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ymir
14
1 / 7 / 3
8,451
704
4,602
19,860
21,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 16
9,487
791
10,338
12,949
12,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hercules
16
2 / 1 / 20
9,240
770
14,653
18,937
20,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
8 / 2 / 15
10,916
910
17,751
16,630
7,987
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 1 / 17
10,179
848
8,421
12,445
11,661
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
Kopiluwak101
Zhong Kui
17
8 / 2 / 16
10,291
858
21,622
13,276
13,224
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
113
7
Kills
29
29
Deaths
8
18
Assists
84
Player
Kills
Deaths
Assists
KDA
W
4
2
16
6
W
Hercules
2
1
20
12
W
8
2
15
7.75
L
Cthulhu
Enosulp
Cthulhu
0
6
4
0.33
W
7
1
17
15.5
L
Artemis
Ianweabs
Artemis
2
5
4
0.8
W
Zhong Kui
Kopiluwak101
Zhong Kui
8
2
16
8
L
The Morrigan
PeruvianPork
The Morrigan
2
7
4
0.57
L
Yemoja
TheJwyatt
Yemoja
2
4
3
0.88
L
Ymir
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,731
Damage
72,785
80,851
Taken
74,237
62,510
Mitigated
66,025
20,927
Healing
46,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,338
2,235
1,500
1,816
12,949
12,184
366
4,132
8,817
0
19,421
W
Hercules
14,653
4,281
281
8,857
18,937
20,969
68
11,584
7,353
362
21,643
W
17,751
1,008
2,257
3,478
16,630
7,987
1,598
6,203
10,427
31,315
0
L
Cthulhu
Enosulp
Cthulhu
15,244
961
1,165
7,640
26,202
21,001
0
13,907
11,762
24,988
0
W
8,421
1,123
12,376
8,037
12,445
11,661
489
6,820
5,625
22,185
0
L
Artemis
Ianweabs
Artemis
14,752
4,888
699
1,120
11,848
5,050
111
7,467
4,141
0
27,463
W
Zhong Kui
Kopiluwak101
Zhong Kui
21,622
1,418
2,817
4,924
13,276
13,224
4,768
5,240
8,036
44,292
0
L
The Morrigan
PeruvianPork
The Morrigan
10,262
927
997
137
9,396
3,834
32
6,607
2,720
18,256
0
L
Yemoja
TheJwyatt
Yemoja
3,871
1,131
5,173
2,011
13,545
11,092
0
9,183
4,130
7,175
0
L
Ymir
4,602
47
334
1,651
19,860
21,533
0
10,807
8,556
10,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,534
Gold Earned
50,113
97
Minions Killed
131
0
Camps Cleared
0
940,968
Distance Traveled
1,180,738
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,487
791
18
2
0
261,439
0
W
Hercules
9,240
770
11
1
0
230,626
0
W
He Bo
10,916
910
19
2
0
251,040
0
L
Cthulhu
7,436
620
23
2
0
183,435
0
W
Hel
10,179
848
27
2
0
237,771
0
L
Artemis
8,823
735
34
3
0
213,784
0
W
Zhong Kui
10,291
858
56
5
0
199,862
0
L
The Morrigan
8,504
709
24
2
0
185,283
0
L
Yemoja
8,320
693
2
0
0
185,018
0
L
Ymir
8,451
704
14
1
0
173,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role