Player Matchup

Danzaburou
Danzaburou
Bronze III
Oceanbound
Danzaburou
Bronze III
Level 102
God Stats
1W - 1L
1,332 SR
Queue Stats
1W - 1L
1,400 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 102
1,332 SR
1,400 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,693 SR
1,202 MMR
Baron Samedi
Baron Samedi
Gold V
IT-BARACK
Baron Samedi
Gold V
Level 107
God Stats
13W - 5L
1,693 SR
Queue Stats
115W - 118L
1,202 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Oceanbound
Danzaburou
17
5 / 2 / 0
11,981
1,089
11,210
14,623
9,172
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Ah Muzen CabBastetLokiBakasuraKali

VS

Bans
SkadiPoseidonHeraHadesChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IT-BARACK
Baron Samedi
14
2 / 5 / 0
9,082
826
9,267
13,701
7,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
5
Kills
2
2
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
IT-BARACK
Baron Samedi
2
5
0
0.4
W
Danzaburou
Oceanbound
Danzaburou
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,210
Damage
9,267
14,623
Taken
13,701
9,172
Mitigated
7,660
6,274
Healing
2,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
IT-BARACK
Baron Samedi
9,267
1,181
0
2,893
13,701
7,660
0
160
13,541
40,392
0
W
Danzaburou
Oceanbound
Danzaburou
11,210
6,101
0
6,274
14,623
9,172
2,465
10,162
4,461
0
68,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,981
Gold Earned
9,082
114
Minions Killed
52
6
Camps Cleared
3
211,658
Distance Traveled
190,961
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,082
826
52
5
3
190,961
1
W
Danzaburou
11,981
1,089
114
10
6
211,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role