Player Matchup

Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ScorpionShane10
Sol
Level 115
God Stats
1W - 2L
1,437 SR
Queue Stats
77W - 82L
1,421 Elo+
Party 1
Thor
Thor
Wee__mcilroy
Thor
Level 38
God Stats
0W - 1L
1,725 SR
Queue Stats
31W - 34L
1,358 Elo+
Party 1
Amaterasu
Amaterasu
einStain777
Amaterasu
Level 103
God Stats
12W - 19L
1,560 SR
Queue Stats
370W - 334L
1,510 Elo+
Solo
Ares
Ares
nathanwiemers
Ares
Level 32
God Stats
0W - 3L
1,246 SR
Queue Stats
4W - 9L
1,311 Elo+
Party 1
Team Averages
Level 89
1,494 SR
1,420 Elo+

VS

Team Averages
Level 125
1,658 SR
1,445 Elo+
Surtr
Surtr
Burrito_Badger
Surtr
Level 103
God Stats
17W - 15L
1,587 SR
Queue Stats
148W - 153L
1,461 Elo+
Solo
Hou Yi
Hou Yi
JohnnyLarusso
Hou Yi
Level 141
God Stats
12W - 10L
1,567 SR
Queue Stats
161W - 165L
1,441 Elo+
Party 2
Chang'e
Chang'e
Nubian_god
Chang'e
Level 209
God Stats
32W - 12L
1,725 SR
Queue Stats
383W - 363L
1,434 Elo+
Party 2
Kuzenbo
Kuzenbo
Sifferseizure
Kuzenbo
Level 62
God Stats
19W - 12L
1,641 SR
Queue Stats
33W - 42L
1,425 Elo+
Party 3
Zhong Kui
Zhong Kui
WickedLife
Zhong Kui
Level 109
God Stats
6W - 4L
1,770 SR
Queue Stats
33W - 34L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 3 / 1
7,187
553
6,436
6,649
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 3 / 1
5,546
427
8,815
10,125
3,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 5 / 1
5,832
449
2,043
12,329
4,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
einStain777
Amaterasu
11
2 / 5 / 0
6,531
502
7,974
14,593
8,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 2 / 2
5,985
460
3,052
9,130
9,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 2
8,139
626
7,079
11,601
5,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 1 / 3
5,765
443
3,775
6,895
2,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Chang'e
Nubian_god
Chang'e
13
4 / 3 / 3
8,564
659
11,976
14,464
5,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kuzenbo
10
3 / 0 / 3
6,715
517
4,405
11,319
10,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
WickedLife
Zhong Kui
12
3 / 0 / 4
7,088
545
9,052
6,650
5,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
18
18
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
3
1
0.83
W
8
2
2
4.5
W
0
1
3
1.5
W
Chang'e
Nubian_god
Chang'e
4
3
3
1.83
L
0
3
1
0.17
W
Kuzenbo
3
0
3
4.5
L
1
5
1
0.3
W
Zhong Kui
WickedLife
Zhong Kui
3
0
4
5
L
Amaterasu
einStain777
Amaterasu
2
5
0
0.4
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,320
Damage
36,287
52,826
Taken
50,929
29,286
Mitigated
28,828
9,048
Healing
20,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,436
536
0
600
6,649
2,611
0
4,392
2,257
51,815
0
W
7,079
2,984
0
1,722
11,601
5,451
126
2,849
8,752
987
55,602
W
3,775
1,724
0
3,243
6,895
2,498
0
3,222
3,673
0
33,692
W
Chang'e
Nubian_god
Chang'e
11,976
779
160
7,352
14,464
5,014
0
680
13,784
66,781
0
L
8,815
4,175
0
2,962
10,125
3,774
0
3,798
6,327
48,115
0
W
Kuzenbo
4,405
1,632
0
3,878
11,319
10,576
189
6,982
4,337
17,381
0
L
2,043
194
0
520
12,329
4,816
0
4,223
8,106
0
38,141
W
Zhong Kui
WickedLife
Zhong Kui
9,052
709
0
3,904
6,650
5,289
288
4,570
2,080
45,869
0
L
Amaterasu
einStain777
Amaterasu
7,974
3,709
0
3,333
14,593
8,886
0
9,879
4,714
0
44,535
L
3,052
171
279
1,354
9,130
9,199
0
3,327
5,803
18,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,081
Gold Earned
36,271
301
Minions Killed
340
0
Camps Cleared
0
1,214,773
Distance Traveled
1,263,575
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,187
553
97
7
0
270,307
0
W
Surtr
8,139
626
82
6
0
289,719
0
W
Hou Yi
5,765
443
60
5
0
185,218
1
W
Chang'e
8,564
659
104
8
0
227,257
3
L
Sol
5,546
427
70
5
0
223,749
0
W
Kuzenbo
6,715
517
19
1
0
287,080
2
L
Thor
5,832
449
52
4
0
253,817
0
W
Zhong Kui
7,088
545
75
6
0
274,301
0
L
Amaterasu
6,531
502
70
5
0
245,152
0
L
Ares
5,985
460
12
1
0
221,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role