Player Matchup

Ares
Ares
Cataĉlysm
Ares
Level 159
God Stats
6W - 5L
1,639 SR
Queue Stats
360W - 278L
1,650 Elo+
Party 1
Erlang Shen
Erlang Shen
Derps89
Erlang Shen
Level 143
God Stats
3W - 7L
1,754 SR
Queue Stats
129W - 135L
1,459 Elo+
Solo
Kukulkan
Kukulkan
SvelteSage
Kukulkan
Level 60
God Stats
82W - 77L
1,486 SR
Queue Stats
181W - 182L
1,453 Elo+
Solo
Chaac
Chaac
katoball120
Chaac
Level 159
God Stats
87W - 92L
1,576 SR
Queue Stats
381W - 346L
1,600 Elo+
Solo
Sol
Sol
lucktheos
Sol
Level 145
God Stats
1W - 3L
1,222 SR
Queue Stats
207W - 163L
1,590 Elo+
Party 1
Team Averages
Level 133
1,535 SR
1,550 Elo+

VS

Team Averages
Level 159
1,454 SR
1,557 Elo+
He Bo
He Bo
 
He Bo
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
AllThaHype
Baron Samedi
Level 149
God Stats
62W - 50L
1,625 SR
Queue Stats
404W - 360L
1,513 Elo+
Solo
Cerberus
Cerberus
CooperD01
Cerberus
Level 134
God Stats
4W - 1L
1,167 SR
Queue Stats
98W - 81L
1,576 Elo+
Solo
Martichoras
Martichoras
MelancholyQVQ
Martichoras
Level 222
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,645 Elo+
Party 2
Set
Set
Stormageddon413
Set
Level 68
God Stats
4W - 7L
1,478 SR
Queue Stats
239W - 213L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 4 / 2
8,352
557
10,961
19,571
10,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Derps89
Erlang Shen
14
2 / 1 / 2
7,924
528
10,275
12,472
10,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
SvelteSage
Kukulkan
10
0 / 8 / 1
6,492
433
4,212
11,552
3,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 5 / 5
6,478
432
11,439
14,651
9,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 5 / 1
7,531
502
9,881
13,239
4,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
7 / 3 / 5
9,707
647
13,861
11,817
4,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
AllThaHype
Baron Samedi
15
8 / 1 / 7
9,809
654
12,545
11,023
5,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
CooperD01
Cerberus
11
0 / 1 / 15
7,738
516
6,633
15,349
13,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Martichoras
MelancholyQVQ
Martichoras
14
3 / 3 / 3
8,644
576
10,887
12,284
5,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
5 / 4 / 1
8,838
589
10,618
17,379
10,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
12
Kills
23
23
Deaths
12
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
3
5
3.17
W
Baron Samedi
AllThaHype
Baron Samedi
8
1
7
11.5
L
8
4
2
2.25
W
Cerberus
CooperD01
Cerberus
0
1
15
7.5
L
Erlang Shen
Derps89
Erlang Shen
2
1
2
3
W
Martichoras
MelancholyQVQ
Martichoras
3
3
3
1.5
W
5
4
1
1.38
L
Kukulkan
SvelteSage
Kukulkan
0
8
1
0.06
L
0
5
5
0.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,768
Damage
54,544
71,485
Taken
67,852
38,918
Mitigated
39,825
21,314
Healing
26,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
13,861
261
0
5,190
11,817
4,797
0
4,775
6,994
91,003
0
W
Baron Samedi
AllThaHype
Baron Samedi
12,545
642
1,262
3,466
11,023
5,589
293
4,294
6,678
68,851
0
L
10,961
1,271
0
6,580
19,571
10,190
0
10,243
9,328
47,098
0
W
Cerberus
CooperD01
Cerberus
6,633
621
0
5,869
15,349
13,326
158
5,976
9,326
26,902
0
L
Erlang Shen
Derps89
Erlang Shen
10,275
4,681
0
4,876
12,472
10,491
0
1,368
11,104
0
50,982
W
Martichoras
MelancholyQVQ
Martichoras
10,887
4,244
0
4,360
12,284
5,722
375
7,183
5,101
0
75,935
W
10,618
6,171
0
6,760
17,379
10,391
98
3,224
13,014
0
59,554
L
Kukulkan
SvelteSage
Kukulkan
4,212
194
0
992
11,552
3,921
0
10,004
1,548
41,811
0
L
11,439
1,755
0
2,773
14,651
9,980
0
8,136
6,515
0
39,195
L
9,881
4,900
0
6,093
13,239
4,336
0
3,288
9,951
59,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,777
Gold Earned
44,736
360
Minions Killed
475
0
Camps Cleared
0
1,467,336
Distance Traveled
1,508,590
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,707
647
128
9
0
341,575
0
W
Baron Samedi
9,809
654
95
6
0
300,633
3
L
Ares
8,352
557
57
4
0
308,369
0
W
Cerberus
7,738
516
48
3
0
298,800
4
L
Erlang Shen
7,924
528
74
5
0
322,904
2
W
Martichoras
8,644
576
115
8
0
278,135
1
W
Set
8,838
589
89
6
0
289,447
0
L
Kukulkan
6,492
433
80
5
0
281,664
2
L
Chaac
6,478
432
48
3
0
278,287
0
L
Sol
7,531
502
101
7
0
276,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role